Mita Sari
Department Of Mathematics, Universitas Negeri Gorontalo

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Pengaruh Permainan Tradisional Congklak terhadap Kemampuan Berhitung Anak Usia Dini Nur Salsabila Amara; Mita Sari; Nurhalimawati Maruwa; Amelia Dunggio; Putri Lagia; Zahra Tusita
Inovasi Pendidikan dan Anak Usia Dini Vol. 3 No. 3 (2026): Juli: Inovasi Pendidikan dan Anak Usia Dini
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/inpaud.v3i3.1137

Abstract

This study aims to determine the effect of the traditional congklak game on early childhood numeracy skills at TK Beringin. The research employed a quantitative method with an experimental design using a One-Group Pretest-Posttest Design. The population consisted of all children at TK Beringin, totaling 30 children, including 10 boys and 20 girls. The sampling technique used was total sampling, meaning the entire population was included as the research sample. Data were collected through observation and numeracy skill tests administered before and after treatment using the traditional congklak game. Data analysis was conducted using the t-test to examine the effect of the treatment. The results showed an improvement in children’s numeracy skills after using the traditional congklak game, as indicated by the increase in the average pre-test score from 2.29 to a post-test score of 3.08, with a gain score of 0.78. The hypothesis test showed that the t-count value of 9.12 was greater than the t-table value of 2.045 at the 5% significance level. Thus, the traditional congklak game had a significant effect on improving early childhood numeracy skills.
Hubungan Intensitas Bermain Permainan Tradisional dengan Keterampilan Sosial Anak Usia Dini Mega Febriyani Pagolo; Mita Sari; Hildayanti Hildayanti; Adelia Kartika Abdulrahman; Nursyapaa Nursyapaa; Fadillah Yaisa
Inovasi Pendidikan dan Anak Usia Dini Vol. 3 No. 3 (2026): Juli: Inovasi Pendidikan dan Anak Usia Dini
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/inpaud.v3i3.1138

Abstract

This study aims to determine the effect of the traditional congklak game on the problem-solving abilities of early childhood students at TK Kartika, Gorontalo City. The research employed Classroom Action Research (CAR) involving 30 children as participants. Data were collected through observation and tests to measure students’ problem-solving abilities before and after the implementation of the congklak game in the learning process. The data obtained were then analyzed using the t-test to determine the significance of the effect. The results showed a notable improvement in children’s problem-solving abilities, as indicated by the increase in the average pretest score from 55.4 to 82.7 in the posttest. The statistical analysis revealed that the calculated t-value of 6.25 was higher than the t-table value of 2.06, indicating a significant effect of the congklak game on children’s problem-solving abilities. In addition, learning mastery increased from 35% to 85%. These findings indicate that the traditional congklak game is effective in developing logical thinking and problem-solving skills in early childhood education.
Pengaruh Permainan Peran Terhadap Kemampuan Komunikasi Anak Usia Dini di TK Karya Bakti Mita Sari; Nisa Ayu Lestari; Siti Nurmala Karlos; Windi Cahyani Dasa; Rosnawati Poloding; Arifin Uduala
Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan Vol. 3 No. 2 (2026): Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/paud.v3i2.1139

Abstract

Effect of role-playing on the social and communication skills of early childhood. Role-playing activities are rarely implemented in a structured manner in kindergarten, even though they are crucial for brain development, social skills, and language during the golden age. The study used a quantitative quasi-experimental method with a Nonequivalent Control Group Pretest-Posttest Design. A sample of 40 children aged 4-6 years at Herlina Kindergarten was divided into an experimental group given eight role-play sessions and a control group. Data were collected through Likert-scale pretest-posttest observations. The Mann-Whitney test results showed a significant effect: the experimental group's average score of 7.1105 was higher than the control group's 6.4625. Communication skills increased from very low (50%) to very high (97.5%) after treatment. Indicators that developed included speaking courage, expressing opinions, using new vocabulary, interacting with peers, empathy, and self-confidence. Conclusion: The role-playing method is effective in improving the social and communication skills of early childhood because it facilitates interaction, imagination, and problem-solving in a fun way.
Pengaruh Permainan Tebak Gambar Terhadap Kemampuan Bahasa Anak Usia Dini Nur Rahmadan Husain; Mita Sari; Gestawati Buba; Fatma I. Sangadji; Sri Afrilia Ngabito; Nabila Said
Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan Vol. 3 No. 2 (2026): Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/paud.v3i2.1140

Abstract

This study aimed to determine the effect of picture guessing games on early childhood language skills at PAUD ANNISA. This research used a quantitative approach with an experimental method involving one group through pretest and posttest activities. The research subjects consisted of 27 children in group B. Data collection techniques used observation, tests, and documentation. The research instrument was an observation sheet covering children’s language abilities, including listening skills, speaking skills, vocabulary mastery, and answering simple questions. The data were analyzed using descriptive statistical analysis. The results showed that the picture guessing game had a positive effect on improving early childhood language skills. This can be seen from the average pretest score of 62, which increased to 85 in the posttest after the treatment was given. In addition, the number of children in the very good category increased from 3 children to 15 children, while the undeveloped category decreased from 7 children to 0 children. The picture guessing game helped children improve their speaking skills, vocabulary mastery, listening skills, and confidence in communicating with teachers and peers. This game also created a fun learning atmosphere so that children became more active and enthusiastic during the learning process. Therefore, it can be concluded that the picture guessing game has a positive effect on the language skills of early childhood children at PAUD ANNISA.
Pengaruh Permainan Ular Tangga Edukatif Terhadap Hasil Belajar Anak Usia Dini di TK Kenari Gorontalo Nur Apni; Mita Sari; Ningsi Mahmud; Fitriani AR. Latoko; Fikra Mahyun
Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan Vol. 3 No. 2 (2026): Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/paud.v3i2.1141

Abstract

This study aims to determine the effect of using an educational Snakes and Ladders game on early childhood learning outcomes. The research employed a quantitative approach using a quasi-experimental method with a One Group Pretest-Posttest Design. The participants were children aged 5–6 years (Group B) enrolled in an Early Childhood Education (ECE) institution. Data were collected through observation and documentation, while the research instrument consisted of an observation sheet developed based on child development indicators. Data analysis was conducted using descriptive statistics and inferential tests, namely the Paired Sample t-Test or Wilcoxon Signed Rank Test, depending on the data distribution. The findings indicate that the use of the educational snakes and ladders game has a positive effect on children's learning outcomes. The improvement in learning outcomes was reflected in the differences between pretest and posttest scores, demonstrating that the game-based learning media enhanced children's engagement, motivation, and understanding of learning materials. In addition to supporting cognitive development, the educational snakes and ladders game also contributed to the development of children's social, emotional, and motor skills through play-based learning activities. Therefore, the educational snakes and ladders game can be considered an effective learning medium for improving early childhood learning outcomes.
Pengaruh Permainan Loose Parts terhadap Kreativitas Anak Usia Dini di Ra Al-Ma’arif Amelia Gani; Mita Sari; Arischa Putri Dama; Ajeng Molamahu; Dzihan Miolo; Sri Nadya Sahrain
Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan Vol. 3 No. 2 (2026): Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/paud.v3i2.1142

Abstract

This research was motivated by the low level of creativity among early childhood children at RA Al-Ma’arif, Gorontalo City, as indicated by children’s limited ability to express ideas, create varied forms, and develop imaginative works independently. This study aimed to determine the effect of loose parts play on early childhood creativity. The research employed a quantitative approach using a quasi-experimental design with a nonequivalent control group design. The sample consisted of 12 children, divided into an experimental group of 6 children and a control group of 6 children. Data were collected through observation, tests, and documentation using a validated creativity assessment instrument. Data analysis was conducted using descriptive statistics and non-parametric inferential analysis with the Wilcoxon test. The results showed that children’s creativity in the experimental group increased after participating in loose parts play activities, as indicated by a higher posttest mean score compared to the pretest score. Statistical testing also demonstrated a significant effect of loose parts play on children’s creativity. Children became more capable of generating ideas, combining materials, and producing varied and original creations. It can be concluded that loose parts play is effective in improving early childhood creativity and can be used as an innovative and meaningful learning medium in early childhood education.