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Animasi Digital Berbasis Tokoh Kearifan Lokal Sebagai Metode Peningkatan Kemandirian Anak dengan Cerebral Palsy Prawesti, Indah; Sari, Ignasia Yunita; Febrianti, Santahana
Dunia Keperawatan: Jurnal Keperawatan dan Kesehatan Vol 9 No 2 (2021): Dunia Keperawatan: Jurnal Keperawatan dan Kesehatan
Publisher : School of Nursing, Faculty of Medicine and Health Science, Universitas Lambung Mangkurat

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Abstract

Cerebral Palsy (CP) is a motor disability, which is accompanied by characteristics of cognitive impairment, communication deficits, muscle rigidity, dysphagia and other sensory system problems. The prevalence of CP worldwide was 2,11 per 1000 live births, while in Indonesia based on 2010 data the incidence was 0,9 per 1000 live births. Difficulties often experienced by children with CP are routine activities including bathing, eating, wearing and taking off clothes and other physical activities. The aims of education for children with CP is to increase children’s independence in functional performance so that they are able to carry out daily activities. The purpose of this study was to determine the effect of education using digital animation on the independence of children with CP in self-care grooming. This research is aquasi-experimental study with pre test post test design without control, sampling method is a total population of 13 CP childrens and analysis using wilcoxon test. The result showed that the self-care grooming independence average before the intervention was 32,38±13,06 and after the intervention was 33,07±12,13 so that the mean difference was 0,69. The wilcoxon test result obtain p value 0,351, so there is no significant difference in the value of children’s independence in doing self-care grooming through digital animation education.
Permainan Edukatif Papan Pencocokan Warna dan Bentuk Berpengaruh Terhadap Perkembangan Kognitif Pada Anak Usia Dini Sari, Ignasia Yunita; Azhara, Annisa
Caring : Jurnal Keperawatan Vol. 14 No. 2 (2025): 2
Publisher : Poltekkes Kemenkes Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29238/caring.v14i2.2796

Abstract

Early childhood is a child aged 3-6 years. As many as 88,923 children, who experience delays in cognitive development as much as 21.5%, so it is necessary to provide stimulation. One of the media used to stimulate children's cognitive development is an educational game tool for matching colors and shapes.To determine the influence of educational board games for matching colors and shapes on cognitive development in early childhood.This research design uses a pre-experimental design with a one group pre-test and post-test without control approach using probability sampling with a total sampling of 35 respondents aged 3-4 years. The measuring instrument is an observation sheet. Analysis using the Wilcoxon signed rank test. Shows the respondents with the most gender, namely women with a total of 23 respondents, the most age is 4 years with a total of 23 respondents. The Kolmogorov-Smirnov normality test obtained a result of p = 0.000 (p <0.05) not normally distributed so using the Wilcoxon signed rank test, the p-value result was (0.000) which can be interpreted as p-value <0.05 there is a strong influence accepted.There is an influence of educational board games for matching colors and shapes on cognitive development in early childhood