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Penerapan Metode Enterprise Architecture Planning dalam Pengembangan Kelestarian Alam TNWK Lampung Hilda Dwi Yunita; Triyugo Winarko
EXPERT: Jurnal Manajemen Sistem Informasi dan Teknologi Vol 12, No 2 (2022): December
Publisher : Universitas Bandar Lampung (UBL)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36448/expert.v12i2.2790

Abstract

Way Kambas National Park in Lampung is a National Park in which there are various kinds of flora and fauna that must be preserved, the most popular of which is the elephant. The problem faced by the Way Kambas National Park Center is that it does not yet have optimal technology and does not yet have a clear plan in developing its technological infrastructure so that the provision of information or exchange of data regarding flora and fauna is experiencing problems and the development of natural sustainability is only based on the needs at that time. not necessarily have optimal value and benefits. Therefore it is necessary to use the right method for its development. In this study the method used is the Enterprise Architecture Planning method which is applied in the form of a Blueprint. This blueprint can be used to support the policy strategies taken by the management in taking steps to develop natural sustainability related to information and technology. The purpose of this study is to analyze threats or causes that can damage the natural sustainability of Way Kambas National Park, analyze data, architecture and technology used in Way Kambas National Park management and to develop the natural preservation of Way Kambas National Park by using better technology so that sustainability nature can be well preserved without overriding the tourist attraction. The result of this research is to produce an information architecture picture (blueprint) both from data architecture, application and technology which is expected to be used as a basis for the development of information systems in Way Kambas National Park.
Implementasi Construct 2 Android pada Game Tebak Nama Makanan Khas Asli Indonesia Hilda Dwi Yunita; Aldesion Denagi Zenda; Triyugo Winarko; Hamdan Sukri
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 6, No 6 (2023): Desember 2023
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v6i6.7225

Abstract

Abstrak - Perkembangan teknologi informasi dewasa ini telah mampu mengemas kondisi dan realitas pembelajaran menjadi lebih menarik dan memberikan pengondisian secara adaptif dalam proses pembelajaran dimanapun berada, salah satunya adalah model permainan atau game. Game ialah permainan sebagai alat untuk menyenangkan diri dengan bermain. Game sering dimainkan tanpa kenal batas waktu banyak pemain game yang memainkan game seharian penuh sampai lupa untuk beraktifitas, dengan begitu pembelajaran yang disampaikan di dalam sebuah permainan akan mudah dipahami oleh siapapun yang memainkan permainan tersebut. Sekarang ini game sudah menjadi suatu hiburan dan bisa sebagai media pembelajaran. Kurangnya minat anak-anak untuk belajar dan mengenal makanan khas asli Indonesia menjadikan motivasi penulis membuat penelitian ini dan akan mengimplementasikan game ini untuk memanfaatkan teknologi yang ada dan melatih pola pikir dalam rangka menambah wawasan pengetahuan tentang makanan khas yang ada di Indonesia. Dalam game ini akan menggambarkan bagaimana banyak dan beranekanya makanan khas yang ada di Indonesia. Game ini berguna untuk melatih kemampuan pengetahuan tentang makanan kemudian menambah pengetahuan tentang makanan setelah memainkannya.Kata kunci : Game, Android, Construct 2Abstract - The development of information technology today has been able to package learning conditions and realities into more interesting ones and provide adaptive conditioning in the learning process wherever it is, one of which is the game model. Games are games as a tool to enjoy yourself by playing. Games are often played without a time limit, many game players play games all day long until they forget to do activities, that way the learning conveyed in a game will be easily understood by anyone who plays the game. Nowadays games have become entertainment and can be used as a learning medium. The lack of children's interest in learning and getting to know authentic Indonesian specialties is the motivation for the author to carry out this research and will implement this game to utilize existing technology and train thought patterns in order to increase knowledge about typical foods in Indonesia. This game will illustrate how many and varied typical foods exist in Indonesia. This game is useful for practicing knowledge skills about food and then increasing knowledge about food after playing it.Keywords: Game, Android, Construct 2
The Effect of AI-Based Technology Implementation, Green Energy Sustainability, and Product Innovation on Economic Growth of the Manufacturing Industry in Indonesia Loso Judijanto; Triyugo Winarko; Usman Tahir; Arnes Yuli Vandika; Amelia S. Sarungallo
West Science Nature and Technology Vol. 2 No. 03 (2024): West Science Nature and Technology
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/wsnt.v2i03.1281

Abstract

This study investigates the effect of AI-based technology implementation, green energy sustainability, and product innovation on the economic growth of the manufacturing industry in Indonesia. Using a quantitative research approach, data were collected from 120 manufacturing firms and analyzed using Structural Equation Modeling-Partial Least Squares (SEM-PLS 3). The results show that AI-based technology has the strongest positive impact on economic growth, followed by green energy sustainability and product innovation. AI-driven technologies optimize operations, reduce costs, and enhance decision-making, contributing significantly to the economic performance of firms. Green energy sustainability promotes long-term growth by reducing operational costs and improving environmental performance. While product innovation positively influences growth, its impact is relatively weaker, indicating the need for complementary factors. These findings provide insights for policymakers and industry leaders to focus on technological advancement, sustainability, and innovation as drivers of economic growth in Indonesia’s manufacturing sector.