Claim Missing Document
Check
Articles

Found 11 Documents
Search

Penerapan Metode Enterprise Architecture Planning dalam Pengembangan Kelestarian Alam TNWK Lampung Hilda Dwi Yunita; Triyugo Winarko
EXPERT: Jurnal Manajemen Sistem Informasi dan Teknologi Vol 12, No 2 (2022): December
Publisher : Universitas Bandar Lampung (UBL)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36448/expert.v12i2.2790

Abstract

Way Kambas National Park in Lampung is a National Park in which there are various kinds of flora and fauna that must be preserved, the most popular of which is the elephant. The problem faced by the Way Kambas National Park Center is that it does not yet have optimal technology and does not yet have a clear plan in developing its technological infrastructure so that the provision of information or exchange of data regarding flora and fauna is experiencing problems and the development of natural sustainability is only based on the needs at that time. not necessarily have optimal value and benefits. Therefore it is necessary to use the right method for its development. In this study the method used is the Enterprise Architecture Planning method which is applied in the form of a Blueprint. This blueprint can be used to support the policy strategies taken by the management in taking steps to develop natural sustainability related to information and technology. The purpose of this study is to analyze threats or causes that can damage the natural sustainability of Way Kambas National Park, analyze data, architecture and technology used in Way Kambas National Park management and to develop the natural preservation of Way Kambas National Park by using better technology so that sustainability nature can be well preserved without overriding the tourist attraction. The result of this research is to produce an information architecture picture (blueprint) both from data architecture, application and technology which is expected to be used as a basis for the development of information systems in Way Kambas National Park.
Implementasi Construct 2 Android pada Game Tebak Nama Makanan Khas Asli Indonesia Hilda Dwi Yunita; Aldesion Denagi Zenda; Triyugo Winarko; Hamdan Sukri
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 6, No 6 (2023): Desember 2023
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v6i6.7225

Abstract

Abstrak - Perkembangan teknologi informasi dewasa ini telah mampu mengemas kondisi dan realitas pembelajaran menjadi lebih menarik dan memberikan pengondisian secara adaptif dalam proses pembelajaran dimanapun berada, salah satunya adalah model permainan atau game. Game ialah permainan sebagai alat untuk menyenangkan diri dengan bermain. Game sering dimainkan tanpa kenal batas waktu banyak pemain game yang memainkan game seharian penuh sampai lupa untuk beraktifitas, dengan begitu pembelajaran yang disampaikan di dalam sebuah permainan akan mudah dipahami oleh siapapun yang memainkan permainan tersebut. Sekarang ini game sudah menjadi suatu hiburan dan bisa sebagai media pembelajaran. Kurangnya minat anak-anak untuk belajar dan mengenal makanan khas asli Indonesia menjadikan motivasi penulis membuat penelitian ini dan akan mengimplementasikan game ini untuk memanfaatkan teknologi yang ada dan melatih pola pikir dalam rangka menambah wawasan pengetahuan tentang makanan khas yang ada di Indonesia. Dalam game ini akan menggambarkan bagaimana banyak dan beranekanya makanan khas yang ada di Indonesia. Game ini berguna untuk melatih kemampuan pengetahuan tentang makanan kemudian menambah pengetahuan tentang makanan setelah memainkannya.Kata kunci : Game, Android, Construct 2Abstract - The development of information technology today has been able to package learning conditions and realities into more interesting ones and provide adaptive conditioning in the learning process wherever it is, one of which is the game model. Games are games as a tool to enjoy yourself by playing. Games are often played without a time limit, many game players play games all day long until they forget to do activities, that way the learning conveyed in a game will be easily understood by anyone who plays the game. Nowadays games have become entertainment and can be used as a learning medium. The lack of children's interest in learning and getting to know authentic Indonesian specialties is the motivation for the author to carry out this research and will implement this game to utilize existing technology and train thought patterns in order to increase knowledge about typical foods in Indonesia. This game will illustrate how many and varied typical foods exist in Indonesia. This game is useful for practicing knowledge skills about food and then increasing knowledge about food after playing it.Keywords: Game, Android, Construct 2
The Effect of AI-Based Technology Implementation, Green Energy Sustainability, and Product Innovation on Economic Growth of the Manufacturing Industry in Indonesia Loso Judijanto; Triyugo Winarko; Usman Tahir; Arnes Yuli Vandika; Amelia S. Sarungallo
West Science Nature and Technology Vol. 2 No. 03 (2024): West Science Nature and Technology
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/wsnt.v2i03.1281

Abstract

This study investigates the effect of AI-based technology implementation, green energy sustainability, and product innovation on the economic growth of the manufacturing industry in Indonesia. Using a quantitative research approach, data were collected from 120 manufacturing firms and analyzed using Structural Equation Modeling-Partial Least Squares (SEM-PLS 3). The results show that AI-based technology has the strongest positive impact on economic growth, followed by green energy sustainability and product innovation. AI-driven technologies optimize operations, reduce costs, and enhance decision-making, contributing significantly to the economic performance of firms. Green energy sustainability promotes long-term growth by reducing operational costs and improving environmental performance. While product innovation positively influences growth, its impact is relatively weaker, indicating the need for complementary factors. These findings provide insights for policymakers and industry leaders to focus on technological advancement, sustainability, and innovation as drivers of economic growth in Indonesia’s manufacturing sector.
ENTERPRISE INFORMATION SYSTEMS ARCHITECTURE SUPPORTING E BUSINESS AND E GOVERNMENT DIGITAL TRANSFORMATION Ryan Teo; Fatimah Fahurian; Triyugo Winarko
Journal of Computer Science Advancements Vol. 4 No. 2 (2026)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jsca.v4i2.3782

Abstract

The digital transformation of both e-business and e-government is increasingly dependent on the effective implementation of Enterprise Information Systems (EIS) architecture. As organizations seek to optimize their operations, enhance transparency, and improve service delivery, the need for robust EIS architectures has become critical. These architectures facilitate the integration of diverse systems, ensuring interoperability, scalability, and security. This study investigates how EIS architecture supports the digital transformation efforts in e-business and e-government, focusing on its impact on operational efficiency, data management, and stakeholder trust. A qualitative research design is employed, utilizing case studies, interviews, and document analysis from both public and private sector organizations. The findings reveal that EIS architecture significantly enhances the operational efficiency of both e-business and e-government, improving data security and reducing administrative bottlenecks. Institutions with fully integrated EIS reported improvements in service delivery, stakeholder satisfaction, and overall transparency. The research concludes that adopting modern EIS architectures is essential for successful digital transformation, particularly in sectors where data integrity and governance are paramount.
Implementation of Information Technology in Increasing the Efficiency and Effectiveness of MSME Business Processes Ming Pong; Teddy Oswari; Fatimah Fahurian; Triyugo Winarko
Journal of Loomingulisus ja Innovatsioon Vol. 2 No. 1 (2025)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/innovatsioon.v2i1.1978

Abstract

Micro, Small, and Medium Enterprises (MSMEs) play a vital role in driving economic growth, particularly in emerging economies. However, MSMEs often face challenges related to limited resources, outdated business processes, and inefficient operational practices. The implementation of information technology (IT) has emerged as a potential solution to improve business processes, streamline operations, and enhance competitiveness. This study aims to examine the impact of information technology implementation on the efficiency and effectiveness of business processes in MSMEs. The research seeks to identify key factors that influence the adoption of IT, as well as assess how it contributes to improving operational efficiency, decision-making, and overall business performance in MSMEs. The findings revealed that MSMEs that integrated IT solutions experienced notable improvements in process efficiency, reduced operational costs, and enhanced decision-making. Over 70% of surveyed businesses reported better inventory management and faster response times to customer needs. Moreover, businesses leveraging IT tools showed a significant increase in productivity and profitability. The implementation of information technology significantly enhances the efficiency and effectiveness of MSME business processes.
PELATIHAN PEMROGRAMAN PYTHON UNTUK MENINGKATKAN KETERAMPILAN TEKNOLOGI GURU DI ERA DIGITAL : PYTHON PROGRAMMING TRAINING TO IMPROVE TEACHER TECHNOLOGY SKILLS IN THE DIGITAL ERA Budi Hartanto; Hilda Dwi Yunita; Fatimah Fahurian; Triyugo Winarko; Iin Marliana; Yodhi Yuniarthe
Laporan Upaya Nyata Inovasi Ilmu Komputer JPKM Lunik - Vol 03, No. 01, April 2025
Publisher : FMIPA Unila

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pelatihan pemrograman Python untuk meningkatkan keterampilan teknologi guru di era digital merupakan suatu upaya untuk menjawab tantangan perkembangan teknologi yang semakin pesat, khususnya dalam dunia pendidikan. Guru sebagai agen perubahan diharapkan dapat memanfaatkan teknologi untuk mendukung proses pembelajaran yang lebih efektif dan efisien. Tujuan dari pengabdian ini adalah untuk memberikan pelatihan kepada guru dalam menguasai pemrograman Python sebagai salah satu alat bantu dalam pembelajaran berbasis teknologi. Mitra dalam kegiatan ini adalah sejumlah guru dari beberapa sekolah yang memiliki latar belakang pendidikan yang beragam. Implementasi pengabdian dilakukan melalui serangkaian pelatihan praktis dengan pendekatan langsung pada penggunaan Python dalam pembelajaran. Hasil dari kegiatan ini menunjukkan adanya peningkatan pemahaman guru terhadap teknologi informasi, khususnya dalam penerapan Python untuk berbagai keperluan pengajaran, serta antusiasme yang tinggi dari peserta dalam mengikuti setiap sesi pelatihan. Kesimpulan dari kegiatan ini adalah pelatihan pemrograman Python efektif dalam meningkatkan keterampilan teknologi guru, yang dapat berkontribusi pada pembelajaran yang lebih inovatif di era digital.
Pendampingan Strategi Marketing Berbasis Digital pada Kelompok Usaha Perajin Tapis dan Batik di Kabupaten Pringsewu Lampung Hilda Dwi Yunita; Fatimah Fahurian; Yodhi Yuniarthe; Triyugo Winarko; Hamdan Sukri
ABDI AKOMMEDIA : JURNAL PENGABDIAN MASYARAKAT Vol. 3 No. 4 (2025)
Publisher : ABDI AKOMMEDIA : JURNAL PENGABDIAN MASYARAKAT

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pringsewu Regency is one of the regencies in Lampung Province that has a creative economy. There are many business groups there, almost all of whom sell their craft products or superior products such as bamboo weaving, tapis crafts, batik crafts, clay crafts, snack businesses, brick and tile industries. However, the marketing or sales process is still carried out conventionally, namely sales can only be done within the region due to the limited promotional or marketing area. Less than optimal marketing of a product can result in high or low income or earnings for the business group or craftsman. All of this is due to the lack of media that can be used for online marketing. To address these issues, the PKM team of the Faculty of Computer Science, Mitra Indonesia University, utilized technology to conduct mentoring and training activities on Digital-Based Marketing Strategies. Furthermore, these training and mentoring activities were conducted through several sessions, so that participants had sufficient time to understand the technology and develop skills in using innovative technology products. The results of this community service activity are expected to inspire participants on how to market products more creatively using technology media so as to increase sales access and access to higher income for micro-businesses in general and especially for micro-businesses of Tapis and Batik artisans in Pringsewu Regency, Lampung.
SISTEM INFORMASI PENGELOLAAN DANA SUMBANGAN PADA PONDOK PESANTREN DAARU HIRAA’ UNTUK MENJAGA TRANSPARANSI LAPORAN DANA SUMBANGAN Triyugo Winarko
Jurnal Alih Teknologi Komputer (ALTEK) Vol 2, No 1 (2021)
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/altek.v2i1.574

Abstract

Pondok Pesantren Daaru Hiraa’ merupakan salah satu organisasi pendidikan yang telah memiliki kepanitiaan pengelolaan dana sumbangan. Kepanitia anter diri dari pengurus – pengurus pondok. Kepanitiaan ini dalam pengelolaan donasi atau dana - dana yang telah disumbangkan masih menggunakan teknik manual. Baik menggunakan catatan berupa buku atau menggunakan alat bantu komputer. Terkadang kesalahan – kesalaha rekap data dapat terjadi. Untuk mengurangi kesalahan – kesalahan yang disebabkan factor manusiawi, maka Daaru Hiraa’ perlu ada nyasebuah sistem yang dapat membantu mengerjakan aktivitas- aktivitas yang dapat dikendalikan oleh sistem. Misalnya saja rekap data donatur, konfirmasi donasi, penghitungan  donasi terkumpul, penghitungan  donasi masuk dan keluar, bahkan prose snotifikasi yang otomatis. Selain memudahkan bagi panitia, sistem juga akan membantu menjaga hubungan antara kepanitiaan dengan donatur. Sehingga topic tersebut dapat diangka tmenjad isebuah penelitian ilmiah.Penelitian yang dilakukan di Pondok Pesantren Daaru Hiraa’melalui beberapa tahapan penelitian. Mulaidari analisis masalah, analisis kebutuhan sistem, dan implementasi rancangan menjadi  sebuah  sistem. Tahapan tersebut merupakan  rangkuman  dari   tahapan-tahapan  dalam  penelitian  yang  telah dilakukan.Penelitian ini pada akhirnya menghasilkan sebuah sistem pengelola dana sumbangan yang dapat digunakan oleh seluruh organisasi pengelola dana sumbangan. Sehingga dapat membantu kepanitiaan dalam  pengelolaanya dan dapat menanggulangi kesalahan – kesalahan yang semestinya tidak lagi terjadi, karena sudah dikontrol olehsistem. Sistem  tersebut diberi nama SPDS Daaru Hiraa’. Kata kunci: Pondok pesantren, penelitian, donasi, rekapdata, sistem, SPDS
PERANCANGAN SISTEM INFORMASI PEMBELIAN, PENJUALAN DAN PERSEDIAAN PADA PT. INDO GLOBAL, BANDAR LAMPUNG Triyugo Winarko
Jurnal Alih Teknologi Komputer (ALTEK) Vol 1, No 1 (2020)
Publisher : Universitas Mitra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57084/altek.v1i1.342

Abstract

Pembelian dan penjualan merupakan kegiatan yang mempengaruhi jumlah persediaan. Pembelian akan menambah jumlah persediaan, sedangkan penjualan akan menguranginya. Ketiga hal tersebut saling berkaitan dan merupakan inti kegiatan perusahaan. Informasi yang dihasilkan akan membantu manajer dalam memutuskan jumlah persediaan yang akan dibeli, maupun jumlah yang tersedia untuk dijual, serta mengontrol dan mengawasi jumlah aset persediaan perusahaan.  PT. Indo Global adalah bentuk usaha perseroan terbatas yang bergerak di bidang ekspor bahan rempah-rempah seperti gambir, pinang, kopra, kopi dan cengkeh. Saat ini, pencatatan atas transaksi pembelian dan penjualan perusahaan masih dilakukan secara manual dan bisa dikatakan kurang memadai melihat kenyataan transaksi yang terjadi relatif besar jumlahnya, sehingga agak menyita waktu bila ingin menghasilkan laporan persediaan dalam waktu singkat. Saatnya perusahaan menerapkan sistem informasi pembelian, penjualan dan persediaan secara komputerisasi untuk mengatasi hal tersebut. Berdasarkan penjelasan tersebut diatas, selanjutnya akan dilakukan penelitian dengan judul Perancangan Sistem Informasi Pembelian, Penjualan dan Persediaan Pada PT. Indo Global, Bandar Lampung. Kata Kunci: Sistem Informasi, Pembelian, Penjualan, Persediaan
Artificial Intelligence in Personalized Learning: Enhancing Student Engagement through Adaptive Learning Systems Arief Hidayat; Maryana Maryana; Rustiyana Rustiyana; Triyugo Winarko
Journal Emerging Technologies in Education Vol. 3 No. 4 (2025)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jete.v3i4.2508

Abstract

Background. Advancements in artificial intelligence (AI) have transformed educational practices by enabling personalized learning experiences that adapt to individual student needs. Traditional instructional methods often fail to accommodate diverse learning paces, preferences, and competencies, leading to disengagement and suboptimal learning outcomes. Purpose. This study investigates the effectiveness of AI-based adaptive learning systems in promoting personalized learning and increasing student engagement across multiple educational contexts.   Method. A mixed-methods research design was employed, combining quantitative analysis of engagement metrics and academic performance with qualitative exploration through student interviews and teacher observations. Results. Results indicated significant improvements in engagement, motivation, and learning outcomes, with adaptive feedback and personalized content contributing to sustained participation and deeper comprehension. Students reported higher satisfaction and perceived control over their learning processes, while educators noted more efficient monitoring and instructional planning. Conclusion. The study concludes that integrating AI into personalized learning systems can substantially enhance engagement and academic performance.