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THE SPORT EDUCATION MODELS ON PHYSICAL ACTIVITY OF JUMPING ROPE PERFORMANCE IN ELEMENTARY SCHOOL Ginanjar, Shela; Rihatno, Taufik; Widyawan, Dena
JUARA : Jurnal Olahraga Vol 8 No 3 (2023): JUARA: Jurnal Olahraga
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/juara.v8i3.3413

Abstract

The sports education learning model in physical education is currently widely applied by collaborating with team sports such as football, volleyball, and basketball. Regarding fitness material, very few use this sports education model. This will provide great benefits for students. The aim of this research is to test the effectiveness of learning to jump rope using the sports education learning model. The population in this study was Darussalam Elementary School, totaling 18 classes. The sample was chosen randomly and assigned to elementary school students at Darussalam Elementary School V.A. and V.B. classes, with 20 students each. The jump rope test was carried out for 1 minute, 1 minute, and 30 seconds. The results of the research show that students who study with the sports education model obtain better results than students who study with the conventional model regarding physical activity and performance in learning jump rope at Darussalam Elementary School. Teachers' skills in mastering MVPA are the key to maintaining students' fitness and health. Further studies regarding the use of this sports education model in football, volleyball, and basketball should pay attention to differences according to gender and other aspects such as student responsibility and discipline.
THE RESEARCH OF SPORT EDUCATION MODEL IN PHYSICAL EDUCATION PROGRAM: A SYSTEMATIC LITERATURE REVIEW Ginanjar, Shela; Samsudin; Rihatno, Taufik
JUARA : Jurnal Olahraga Vol 9 No 3 (2024): Juara : Jurnal Olahraga
Publisher : STKIP Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/juara.v9i3.4197

Abstract

The purpose of this research is to see how the research that has been carried out regarding the sport education model in physical education learning is implemented at every level of education and discuss the views of teachers and parents. All the data discussed in this research is based on Scopus articles to be more reliable. The method used was a systematic literature review, where the search results found 396 Scopus-indexed articles from 1968–2024, which were selected systematically to become 77 articles relevant to the research question. Based on these results, there are several conclusions, according to this research: 1) Spain and the USA are the most dominant countries in the amount of research related to this sport education model, and further innovation is needed so that this sport education model can also be applied at the college and school level, on the basis of which it is felt that there is still a lack of research. 2) Sports Education Research This model of physical education learning mostly uses sports games, with a high dominance in the sports of basketball and volleyball. 3) Research on sport education models in physical education learning is known to involve many sophisticated media, such as videotaped, audiotaped, accelerometers, and software used for qualitative data processing. and 4) The Sport Education Model application itself combined with technology and social media makes parents actively involved in supporting learning so that the goals designed by the teacher are achieved and the students' parents feel satisfied with the results. Future research is expected to help sharpen studies that have not been revealed in the Sport Education Model research in physical education learning, such as cognitive, affective, and psychomotor aspects that have been widely carried out, and longitudinal research is needed regarding how this Sport Education Model can help shape students' strong character in physical education activities.
Pengaruh pembelajaran pendidikan jasmani menggunakan model TGFU terhadap disiplin diri siswa MTS Al-Musyawarah, Lembang Shela Ginanjar; Eva Julianti
Jurnal Olahraga Pendidikan Indonesia (JOPI) Vol. 3 No. 2 (2024): Jurnal Olahraga Pendidikan Indonesia (JOPI)
Publisher : Kementerian Pemuda dan Olahraga Republik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54284/jopi.v3i2.359

Abstract

Penelitian ini mengungkap pengaruh model TGFU terhadap displin diri siswa di MTS Al-Musyawarah, Lembang. Penelitian ini adalah penelitian Eksperimen dengan desain Quasi-Eksperimen. Populasi dalam  penelitian  ini  adalah  siswa MTS Al-Musyawarah, Lembang yang berjumlah 312 siswa yang terdiri dari 13 kelas. Teknik pengambilan sampel adalah   dengan teknik purposive sampling. Sampel dalam penelitian ini berjumlah 24 siswa kelas 7 A yang belajar dengan model TGFU dan 7 C yang belajar dengan model konvensional. Instrumen yang digunakan adalah Self-Discipline Questionaire dari NEO-PI yang memiliki reliabilitas 0.85. Teknik Analisis data menggunakan uji ANOVA. Hasil penelitian menunjukkan nilai F 25.534 dan sig. 0.000. Ini menunjukkan bahwa pembelajaran pendidikan jasmani yang terencana dan terprogram dengan baik menggunakan model TGFU, memberikan hasil yang lebih signifikan terhadap peningkatan disiplin diri siswa di MTS Al-Musyawarah, Lembang.
Enhancing students’ self-efficacy through the sport education–traditional games (se-tg) learning model Ginanjar, Shela; Samsudin, Samsudin; Rihatno, Taufik; Subandi, Oman Unju
Citius : Jurnal Pendidikan Jasmani, Olahraga, dan Kesehatan Vol. 5 No. 2 (2025): CITIUS : Jurnal Pendidikan Jasmani, Olahraga, dan Kesehatan
Publisher : Pendidikan Jasmani, Kesehatan, dan Rekreasi Universitas Nahdlatul Ulama Sunan Giri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32665/citius.v5i2.5187

Abstract

The purpose of this study was to see the effect of the use of SE-TG (Sport Education Model-Traditional Games) used in physical education learning at SMK 45 Lembang on Self-Eficacy. The research methodology used is Experimental Designs with Random Assignment sampling. The population in this study were 10 grade XI students of SMK 45 Lembang, totaling 300 people. The sampling technique used was Simple Random Sampling technique, so that 60 students were randomly taken and divided into two groups, where 30 students studied with SE-TG and 30 students studied with the conventional model. The results showed that in the Experimental group, the t-value -4.271, P Value 0.000 and in the control group, the t-value -0.410, P Value 0.681. This means that there was an increase in Self-Eficacy in the experimental group and there was no increase in Self-Eficacy in the control group. The results of the difference test show that for the Self-Eficacy variable, the Z value is -3.190 with P Value 0.001. This means that SE-TG learning has a better influence on Self-Eficacy than the Conventional Model of students at SMK 45 Lembang. For further research, it is very interesting if the concept of the Sport Education Model in collaboration with Traditional Games (SE-TG) can be applied to other physical education materials such as athletics, small ball games, gymnastics and games in the concept of movement (locomotor, non-locomotor and manipulative) so that the research results from this concept become more complete.
Model Pembelajaran Passing Sepak Bola Menggunakan Teaching Games For Understanding (TGFU) di Sekolah Menengah Kejuruan Ragil Wiryawan, Muhammad; Prabowo, Eko; Ginanjar, Shela
Jurnal Muara Olahraga Vol 8 No 1 (2025): JURNAL MUARA OLAHRAGA
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jmo.v8.i1.3674

Abstract

This study aims to design a soccer passing learning model using Teaching Games For Understanding (TGFU) in Vocational High Schools. The methodology used in this study is Research and Development (R&D) which focuses on designing models and validating soccer passing learning models using Teaching Games For Understanding (TGFU) in Vocational High Schools. This study uses the ADDIE model (Analyze, Design, Development, Implementation, Evaluate) because it has systematic, simple, and easy-to-implement stages. The ADDIE model was chosen as a framework because it has been widely applied in previous studies and has a clear work step structure. A total of 18 learning models were designed, then went through a validation process by three experts, namely learning experts, soccer experts and physical education teachers. The results of the validation stated that 18 learning models were declared valid and met the eligibility criteria to be applied in learning, and based on the results of the questionnaire on the ease of the model that had been filled out by students, 184 (28.4%) said the model was very easy, 390 (60.2%) said easy mode, 73 (11.3%) said the model was less easy, 1 (0.1%) said the model was not easy. In general, the soccer passing learning model using Teaching Games For Understanding (TGFU) was declared feasible to be implemented in Vocational High Schools.
Pelatihan Lompat Jauh Menggunakan Permainan Tradisional Bagi MGMP PJOK SMP Kota Bekasi, Jawa Barat Samsudin, Samsudin; Asmawi, Moch.; Subandi, Oman Unju; Ginanjar, Shela
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 2 (2026)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v7i2.16481

Abstract

Tujuan dari pelatihan ini adalah untuk memperkenalkan guru pendidikan jasmani pada tingkat sekolah menengah pertama di Kota Bekasi, Jawa Barat mengenai penggunaan permainan tradisional dalam materi lompat jauh dalam pembelajaran pendidikan jasmani di sekolah. Metodologi yang digunakan adalah eksperimen dengan One Sample Pretest-Posttest Design. Populasi adalah guru pendidikan jasmani sekolah menengah pertama di Kota Bekasi, Jawa Barat sebanyak 50 orang dan sampel diambil menggunakan teknik Total Sampling. Instrumen tes yaitu angket kesesuaian materi lompat jauh menggunakan permainan tradisional. Hasil menunjukan pada tahap awal t -2.428, sig. 0.022, tahap tolakan t -3.616, sig 0.001, tahap melayang t -4.093, sig 0.000 dan tahap mendarat t -3.213, sig. 0.003. Hal ini berarti pelatihan permainan tradisional pada materi lompat jauh dapat memberikan manfaat yang positif bagi guru pendidikan jasmani MGMP PJOK SMP Kota Bekasi, Jawa Barat.
The effect of play approach in throwing and catching learning towards self-regulated elementary school students Iman Sulaiman Zamzami; Samsudin Samsudin; Shela Ginanjar; Iman Sulaiman Zamzami; Samsudin Samsudin; Shela Ginanjar
Citius : Jurnal Pendidikan Jasmani, Olahraga, dan Kesehatan Vol. 6 No. 1 (2026): CITIUS : Jurnal Pendidikan Jasmani, Olahraga, dan Kesehatan
Publisher : Pendidikan Jasmani, Kesehatan, dan Rekreasi Universitas Nahdlatul Ulama Sunan Giri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32665/citius.v6i1.5219

Abstract

The play approach is considered a learning strategy that aligns with the characteristics of elementary school students because it promotes active, exploratory, and meaningful physical activity. This approach has the potential to enhance students' self-regulation in the learning process. This study aims to determine the effect of using the play approach in physical education on students' self-management skills in throwing and catching in fifth grade at SDN 1 Kayuambon. The research method uses an experimental design with a randomized pretest-posttest control group. The study population included all 120 students in Class V at SDN 1 Kayuambon. Sixty students were randomly selected and divided into two groups: an experimental group of 30 students who received instruction using the Play approach and a control group of 30 students who received conventional instruction. Research instruments were used to measure student self-management aspects, and data were analyzed using paired and independent t-tests. The results showed a significant increase in self-management in the experimental group, with values of t = -10.027 and p = 0.000; the control group did not show a significant increase, with values of t = 0.858 and p = 0.398. The independent t-test results showed significant differences between the two groups (t = 3.359; p = 0.001), indicating that the play approach is more effective than conventional learning models in improving student self-management. In conclusion, the Play approach to physical education has a better influence on improving student self-management than conventional learning. Further research is suggested to apply the Play approach to other physical education materials, such as physical fitness, gymnastics, and swimming, and to investigate its impact on aspects of physical fitness, cooperation, and student discipline.