Syakur, Abdus
Universitas Islam Negeri Madura

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Pengembangan Media Pembelajaran Berbasis Canva Interaktif Pada Mata pelajaran Al-Qur'an Hadis Siswa Kelas XI di Man 1 Pamekasan Sitti Ba’ina; Abdus Syakur
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.16591

Abstract

Penelitian ini dilaksanakan dengan tujuan mengembangkan dan mengevaluasi kevalidan media powerppoint interaktif dalam mata pelajaran Al-Qur’an hadis pada materi ‘Perilaku Orang Yang Bertanggung Jawab Dan Amanah’ di kelas XI MAN 1 Pamekasan. Metode Research and Development (R&D) dipilih dalam penelitian ini dengan model ADDIE sebagai kerangka pengembangannya yang melibatkan 5 tahapan: analisis, perancangan, pengembangan, implementasi, dan evaluasi. Subjek penelitian melibatkan siswa kelas XI F MAN 1 Pamekasan dengan teknik pengumpulan data melalui observasi, wawancara, angket validasi, serta pre-test dan post-test untuk mengetahui kelayakan efektivitas media. Temuan penelitian mengungkapkan bahwa media canva interaktif terverifikasi layak digunakan serta mampu memberikan hasil yang efektif dalam meningkatkan pemahaman konsep orang yang bertanggung jawab dan amanah, motivasi belajar, serta keterlibatan aktif siswa dalam pelaksanaan pembelajaran. Media ini juga menciptakan pengalaman belajar yang kompetetif dan kolaboratif sesuai dengan karakteristik generasi digital. Dengan demikian, pengembangan media berbasis canva interaktif berkontribusi dalam memperkuat strategi pembelajaran Al-Qur’an Hadis yang inovatif, adaptif, dan kontekstual di era digitalisasi.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS H5P PADA MATERI MELESTARIKAN ALAM, MENJAGA KEHIDUPAN DI SMPN 4 PAMEKASAN Jannah, Wirwahatul; Syakur, Abdus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56833

Abstract

This study aims to develop an interactive learning media based on H5P on the topic Preserving Nature, Protecting Life at SMPN 4 Pamekasan and to determine its validity, practicality, and effectiveness. The research used a Research and Development (R&D) method with the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The subjects of the study were 26 students of SMPN 4 Pamekasan. Data were collected through media expert validation questionnaires, teacher assessment questionnaires, student response questionnaires, and learning outcome tests in the form of pretest and posttest. The data were analyzed using descriptive statistics, including percentage, mean, and N-Gain. The results showed that the developed interactive learning media based on H5P obtained a media expert validation score of 94% (very valid) and a teacher assessment score of 94% (very good). Student responses reached 96% (very good), indicating that the media is practical to use in learning. The effectiveness of the media was demonstrated by an increase in students’ learning outcomes, with the average pretest score of 71.92 rising to 92.30 in the posttest. In addition, the N-Gain result of 0.73 was categorized as high, indicating a significant improvement in learning outcomes after using the media. Based on these findings, the H5P-based interactive learning media is considered valid, practical, and effective for use in Islamic Education learning on the topic Preserving Nature, Protecting Life at SMPN 4 Pamekasan.
PEMANFAATAN MEDIA POWERPOINT INTERAKTIF UNTUK MENINGKATKAN KEAKTIFAN SISWA PADA PEMBELAJARAN AQIDAH AKHLAK KELAS VII di SMP NEGERI 1 PAMEKASAN Mulyani, Sri; Abdus Syakur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56850

Abstract

This study aimed to determine the effectiveness of interactive PowerPoint media assisted by Google Forms in improving students’ activeness in Aqidah Akhlak learning for Class VII G at SMP Negeri 1 Pamekasan. The research was motivated by the low level of student participation during the learning process, which was still dominated by conventional teaching methods and less varied learning media. This study employed a Research and Development (R&D) approach using the ADDIE model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The subjects of this study were 34 students of Class VII G, consisting of 15 male and 19 female students. Data were collected through observation, interviews, validation sheets, questionnaires distributed via Google Forms, and learning outcome tests. The results showed that the developed interactive PowerPoint media was feasible and effective for use in learning activities. Expert validation results indicated a score of 90% from material experts categorized as “very feasible” and 80% from media experts categorized as “feasible.” Student responses reached 76.69% and were categorized as “feasible.” Furthermore, the implementation of the media increased students’ activeness, as reflected in their participation in asking questions, answering questions, engaging in discussions, and completing learning tasks. The integration of interactive PowerPoint features with Google Forms as a digital evaluation tool represents the novelty of this study, providing a more engaging, interactive, and student-centered learning experience in Aqidah Akhlak education
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS MICROSOFT POWERPOINT PADA MATERI HADIS TENTANG CIRI-CIRI ORANG MUNAFIK UNTUK KELAS V MADRASAH IBTIDAIYAH Kamilah, Anis Ulfatul; Lailatur Rohmah; Sinta Karlina Dewi; Abdus Syakur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

in utilizing interesting and interactive learning media, especially in schools with limited internet access. This condition results in low student engagement during the learning process and suboptimal understanding of the material and internalization of the values ​​contained in the hadith. This study aims to develop interactive multimedia based on Microsoft PowerPoint with hyperlink features on the Hadith material about the characteristics of hypocrites for fifth grade students of Islamic elementary schools. The study uses the Research and Development (R&D) method with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The feasibility of the media is assessed through validation by material experts and media experts, while implementation is carried out through a small group trial on six students using a response questionnaire, posttest, and posttest. The results of the study indicate that the developed multimedia is categorized as very feasible based on the results of expert validation. The implementation of the media also received a positive response from students and improved learning outcomes as indicated by an increase in the average score from 68.33 in the pretest to 95.83 in the posttest, with an average N-Gain of 0.896. The developed multimedia is also able to support the internalization of Islamic values ​​through the integration of contextual videos, interactive quizzes, moral dilemma simulations, and self-reflection. Thus, interactive multimedia based on Microsoft PowerPoint has the potential to be an alternative learning media for Islamic Religious Education that is interactive, contextual, and can be applied to madrasas with limited internet access.
Pengembangan Multimedia Interaktif PAI Berbasis Gamma AI-Game Educaplay untuk Mengasah Kemampuan Kognitif Siswa di SMP Al-Islamiyah Pamekasan Sinta Karlina Dewi; Abdus Syakur; Lailatur Rohmah; Anis Ulfatul Kamilah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58355

Abstract

This study aims to develop an interactive Islamic Religious Education (PAI) multimedia based on Gamma AI and Educaplay games to enhance students’ cognitive abilities in grade VII at SMP Al-Islamiyah Pamekasan. The study is motivated by the low level of student engagement in PAI learning, which is still dominated by conventional lecture-based methods and simple media, resulting in limited cognitive achievement. This research employed a Research and Development (R&D) approach using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through observation, interviews, expert validation questionnaires, and pretest and posttest assessments. The developed product integrates Gamma AI-based interactive presentations with Educaplay educational games, specifically on the topic of Friday prayer. The results show that material expert validation reached 88% and media expert validation reached 96%, both categorized as highly feasible. The effectiveness test indicated an improvement in students’ cognitive abilities after using the media, with an average N-Gain score of 0.54 in the moderate category. These findings suggest that the Gamma AI and Educaplay-based interactive multimedia is effective in improving students’ understanding and engagement in Islamic Religious Education learning.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS POWERPOINT YANG TERINTEGRASI DENGAN VIDEO PEMBELAJARAN PADA MATERI AKHLAK MURID TERHADAP GURU DI MTS MIFTAHUSSUDUR jannah, lailatul; Syakur, Abdus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58735

Abstract

This study aims to develop interactive, PowerPoint-based learning media integrated with instructional videos, focusing on the topic of student ethics toward teachers at MTs Miftahussudur. The study was motivated by the prevailing reliance on lecture-based methods in Islamic Religious Education, which resulted in low student engagement and comprehension, particularly regarding topics involving the affective domain. The research employed the Research and Development (R&D) method using the ADDIE model, comprising the stages of analysis, design, development, implementation, and evaluation. The research subjects were eighth-grade students at MTs Miftahussudur. Data collection techniques included questionnaires and learning outcome tests (pre-test and post-test). The results indicate that the developed learning media received a highly positive response from students, achieving an average score of 91.25%, which falls into the "excellent" category. Furthermore, a significant improvement in learning outcomes was observed, with the average score rising from 66.40 on the pre-test to 88.75 on the post-test. Integrating PowerPoint media with instructional videos, simulations, quizzes, and reflection activities enhanced student engagement and facilitated the internalization of ethical values ​​in a more concrete and contextual manner. Consequently, the developed learning media is deemed effective, practical, and suitable for use in Islamic Religious Education instruction.
MULTIMEDIA PEMBELAJARAN AL-QUR’AN HADIS: PENGEMBANGAN POWERPOINT DAN VIDEO INTERAKTIF BERBASIS AI PADA KELAS XI MAN SAMPANG Wulandari, Premuriska Eka; Abdus Syakur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58739

Abstract

This study aims to develop Qur'an Hadith learning multimedia based on PowerPoint™ and Artificial Intelligence (AI)-based interactive videos on the topic of Halal and Good Food for eleventh-grade students at MAN Sampang and to determine its feasibility and effectiveness. The study employed a development research method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The developed product consisted of an interactive PowerPoint™ presentation and AI-based learning videos created using the InVideo AI application. The trial was conducted with 19 eleventh-grade students at MAN Sampang. Data were collected through interviews, observations, documentation, questionnaires, and learning achievement tests administered via Google Forms. The data were analyzed using descriptive qualitative and quantitative techniques. The results indicated that the developed multimedia was considered feasible based on validation by subject matter and media experts. The implementation of the media also had a positive impact on students’ learning participation and motivation. Evaluation results showed that the average student score reached 93.26, higher than the previous assessment average of 85. In addition, student responses achieved an average percentage of 92.62%, categorized as very good. Therefore, AI-based learning multimedia is effective for supporting Qur'an Hadith learning.
PENGEMBANGAN STRATEGI PEMBELAJARAN ACTIVE LEARNING BERBANTUAN MEDIA PROYEKTOR UNTUK MENINGKATKAN KONSENTRASI DAN KEAKTIFAN BELAJAR FIQIH SISWI MADRASAH ALIYAH Kamilatus Sholihah; Abdus Syakur
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18715

Abstract

This study was motivated by the low level of concentration among female students during Fiqh learning, which is primarily caused by the continued use of conventional teacher-centered instructional methods. Such learning approaches often limit students' active participation, reduce their motivation, and hinder their understanding of Fiqh concepts. Therefore, there is a need to develop an innovative learning strategy that actively engages students in the learning process. The objective of this study is to develop an Active Learning-based Fiqh learning strategy that can improve the concentration of female students at Madrasah Aliyah (MA) during classroom instruction. This study employed a Research and Development (R&D) methodology consisting of several stages, namely needs analysis, instructional design, product development, implementation, evaluation, and revision. Data were collected through classroom observations, interviews, questionnaires, and documentation, and were analyzed using descriptive qualitative and quantitative techniques to evaluate the effectiveness of the developed learning strategy. The findings indicate that the implementation of the Active Learning-based Fiqh learning strategy successfully increased students' concentration, participation, motivation, and engagement throughout the learning process. Students demonstrated greater enthusiasm in participating in discussions, asking and answering questions, solving learning tasks, and collaborating effectively in group activities. Furthermore, the developed strategy was considered practical, feasible, and effective as an alternative instructional approach because it promotes an interactive, student-centered, and enjoyable learning environment. Consequently, the strategy contributes to improving the quality of Fiqh learning and supports the achievement of better learning outcomes for female students at Madrasah Aliyah.
Model pembelajaran DIGI-COL untuk meningkatkan kolaborasi digital siswa dalam pembelajaran PAI Lailatul Munaweroh; Abdus Syakur
Idarah Tarbawiyah: Journal of Management in Islamic Education Vol. 7 No. 8 (2026)
Publisher : Program Studi Magister Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/itjmie.v7i8.24257

Abstract

Islamic Education (PAI) learning at SMPN 4 Pamekasan is still dominated by the one-way lecture method which makes students passive, coupled with the challenge of smartphone misuse during class hours. This study aims to develop a feasible, practical, and effective DIGI-COL (Digital Collaborative Learning) model to improve group activities and students' cognitive learning outcomes. The method used is Research and Development (R&D) by applying the ADDIE development model to a trial subject of 26 eighth-grade students. Data were collected using expert validation sheets, student response questionnaires, activity observation sheets, and learning outcome tests. The results showed that the DIGI-COL model was highly feasible theoretically with a percentage of 91.17% and highly practical to use with a practicality score of 83.82%. This model also proved effective in activating group collaboration by 84.0% and was able to increase the average cognitive score of students from an initial score of 61.20 to 85.60, with an N-Gain index of 0.63 in the medium category. In conclusion, the DIGI-COL model successfully overcomes student passivity and shifts the function of smartphones into a productive collaborative learning tool by integrating Islamic socio-religious values into digital technology platforms. Abstrak Pembelajaran Pendidikan Agama Islam (PAI) di SMPN 4 Pamekasan masih didominasi metode ceramah satu arah yang membuat siswa pasif, ditambah dengan adanya tantangan penyalahgunaan gawai saat jam pelajaran. Penelitian ini bertujuan untuk mengembangkan model pembelajaran DIGI-COL (Digital Collaborative Learning) yang layak, praktis, dan efektif guna meningkatkan aktivitas kelompok dan hasil belajar kognitif siswa. Metode yang digunakan adalah penelitian pengembangan (Research and Development) dengan menerapkan model ADDIE pada subjek uji coba sebanyak 26 siswa kelas VIII. Data dikumpulkan menggunakan instrumen lembar validasi ahli, angket respons siswa, lembar observasi aktivitas, serta tes hasil belajar. Hasil penelitian menunjukkan bahwa model DIGI-COL sangat layak secara teoretis dengan persentase 91,17% dan sangat praktis digunakan dengan skor kepraktisan mencapai 83,82%. Model ini juga terbukti efektif mengaktifkan kolaborasi kelompok sebesar 84,0% serta mampu menaikkan nilai rata-rata kognitif siswa dari skor awal 61,20 menjadi 85,60, dengan indeks N-Gain sebesar 0,63 dalam kategori sedang. Simpulannya, model DIGI-COL berhasil mengatasi pasivitas siswa dan mengalihkan fungsi gawai menjadi alat belajar kolaboratif yang produktif dengan menyatukan nilai sosioreligius Islam ke dalam platform teknologi digital.