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Design and Build an Eco Edu Tourism Application Using a Virtual Tour Guide in the Thematic Eco Enzyme Village, Padang City Vadreas, Andrew Kurniawan; Purwasih, Ratih; Saputra, Heru; Stephane, Ilfa
Indonesian Journal of Community Services Cel Vol. 1 No. 2 (2022): Indonesian Journal of Community Services Cel
Publisher : Research and Social Study Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (438.908 KB) | DOI: 10.70110/ijcsc.v1i2.15

Abstract

The idea for the Eco Enzyme Thematic Village came about seeing the waste problem as a homework for urban areas. Based on the government decision of West Sumatra regulation number 286 of 2021 concerning 11 Locations and Themes for the Thematic Villages of Padang City in 2021 - 2024. One of the thematic villages is located in Andalas Village, namely the Eco Enzyme Thematic Village which was held by Waste Bank office unit at the Andalas. The pioneered of Eco Enzyme Thematic Village is Mr. Syaifudin Islami, M.Sc. This is one of community service activities aims to increase awareness and also educate the public to be willing to participate in waste management, especially in the Andalas Village area. In addition, to promote the Eco Enzyme Thematic Village area in waste processing. This community service offers a solution to promote Eco Enzyme Thematic Villages in Virtual Tour Guide Education (Pandu Wisata Edukasi) in the implementation and prospects of processing waste into Eco Enzymes. the application of virtual tour guide applies the SDLC (System Development Life Cycle) method using the waterfall model for system development and UML (Unifield Modeling Language) as a design tool. The expected results in using the latest technology, namely VR (Virtual Reality), can be a promotional and educational media that helps people know in real terms and seem to be involved in it.
E-Commerce Pada Pasar Kerajinan Seni UMKM Batung Taba, Padang Sumatera Barat Saputra, Heru; Trianda, Mulia; Elizamiharti, Elizamiharti; Stephane, Ilfa; Meta, Monanda Rio; Rajab, Rajab
SMART : Jurnal Teknologi Informasi dan Komputer Vol. 2 No. 1 (2023): January-June
Publisher : Gayaku Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to design an online-based art market information system for Batung Taba SMEs to help business actors to market their products digitally and reach a wider market share, especially in the field of arts crafts. Based on the results of observations made that Batung Taba SMES business actors do not yet have an information system which results in the sale of art products not being so widespread. This also makes it difficult for consumers to find information and the availability of goods. The research method uses the waterfall model with UML design tools. The result of this research is that the system built is expected to be able to increase the marketing of art products for the Batung Taba SMES business actors