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Pengembangan Media Pembelajaran Berbasis Kartu Kuartet KAFFI (Keanekaragaman Flora dan Fauna di Indonesia) Pada Mata Pelajaran IPAS Kelas V SD Ristiana, Melinda; Mustamiroh; Makmun; Andi Asrafiani Arafah
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 4 (2025): November
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i4.1553

Abstract

Studi ini ditujukan guna mengetahui proses pengembangan, mengetahui kelayakan pengembangan, serta mengetahui respon siswa dan guru pada kartu kuartet KAFFI. Penelitian ini mengggunakan penelitian dan pengembangan (R & D) dengan model ADDIE yang terdiri atas Analysis, Design, Development, Implementation, Evaluation. Data diperoleh melalui observasi, wawancara, serta angket yang di analisis menggunakan panduan skala likert dan penilaian persentase berdasarkan kriteria yang telah ditentukan. Temuan penelitian menyatakan bahwasanya Kartu kuartet KAFFI mendapatkan skor kelayakan dari ahli media mencapai 97,5% serta ahli materi mencapai 87,5%, yang dianggap sangat layak. Penilaian respon siswa di uji coba skala kecil mendapat nilai 95,7%, uji coba skala besar mendapat nilai 97,3% dan penilaian respon guru mendapatkan nilai 94% semuanya dianggap sangat layak. Oleh karena itu, kesimpulan yang dapat ditarik yakni kartu kuartet KAFFI terbukti layak dan praktis dipergunakan menjadi media pembelajaran IPAS materi Keanekaragaman Flora dan Fauna di Indonesia kelas V SD.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF KOPUTANG “KOTAK PINTAR ULAR TANGGA” MATERI OPERASI HITUNG BILANGAN CACAH SISWA KELAS IV SEKOLAH DASAR KHASANAH SAMARINDA Najelia Ayu Nurosida; Andi Asrafiani Arafah; Makmun; Sukriadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.33468

Abstract

Mathematics learning in elementary schools still faces various challenges, particularly the low interest and motivation of students in understanding whole number operations, as well as the lack of learning media in the process. This condition demands innovation in instructional media that can create an active, enjoyable, and effective learning atmosphere. This research developed an interactive learning medium called Koputang (Smart Snakes and Ladders Box) to examine the development process, feasibility, practicality, and effectiveness of the medium in improving the learning outcomes of fourth-grade students at SD Khasanah Samarinda. This study draws on the theory of game-based learning and the concept of interactive media, which supports students’ cognitive, affective, and psychomotor engagement. The development model used was ADDIE (Analysis, Design, Development, Implementation, Evaluation). Data were collected through observation, interviews, expert validation questionnaires (media, material, and language),teacher, and student response questionnaires. The validation results showed that the Koputang medium received an average score of 89% (highly feasible) from experts, covering content, appearance, and language aspects. The practicality of the medium was demonstrated through teacher responses of 84% and student responses of 92.6%, both categorized as highly practical. These findings prove that the Koputang medium not only enhances students’ understanding of whole number operations but also creates a more enjoyable, interactive, and meaningful learning experience.
PENGEMBANGAN E-MODUL BERBASIS TPACK MENGGUNAKAN FLIP PDF PROFESSIONAL PADA MATERI KELILING BANGUN DATAR KELAS V SEKOLAH DASAR 008 SUNGAI KUNJANG Elisabet Kerokong; Andi Asrafiani Arafah; Makmun; Sukriadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.33486

Abstract

This research and development focuses on the problems faced by students in understanding the material, particularly the perimeter of flat shapes. This problem arises due to the limited use of diverse and engaging learning resources, as well as the low use of technology. This study aims to determine the development process of an e-module, the feasibility of the e-module according to media, material, and language experts, and the practicality of the TPACK-based e-module for fifth-grade students. This research applies the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation, and involves evaluation from media, material, and language experts. The results show that the e-module meets the very feasible category with an assessment of 92.86% from media experts, 84.44% from material experts, and 86.67% from language experts. Meanwhile, for practicality testing, it was conducted in two phases: the first was a small group test involving six students, which obtained a score of 98.63% with a very practical category, while the large group test involving 24 students obtained a score of 94.31% with a very practical category.
Analisis Strategi dan Inovasi Pembelajaran pada Siswa Kelas Tinggi Sekolah Dasar Berdasarkan Studi Literatur Tahun 2022–2026 Madina; Makmun; Tri Wahyuningsih; Taufik Hidayat
Jurnal Ragam Pengabdian Vol. 3 No. 2 (2026): Mei-Agustus, Sustainable Development Goals (SDGs): Multidisciplinary Perspectiv
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/j6zbb583

Abstract

The rapid advancement of educational technology and the implementation of the Merdeka Curriculum require teachers to apply innovative and student-centered learning strategies, especially for upper elementary school students. This study aims to analyze learning strategies and innovations implemented in upper elementary education based on literature published from 2022 to 2026. This study employed a Systematic Literature Review (SLR) method using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. Data were obtained from articles indexed in Google Scholar, Garuda, Sinta, and DOAJ. Ten selected articles were analyzed through a narrative synthesis approach. The findings indicated that the most widely applied strategies included Problem Based Learning (PBL), Project Based Learning (PjBL), Inquiry Learning, Cooperative Learning, Differentiated Learning, and Deep Learning. Learning innovations involved the use of digital media, instructional videos, educational games, and interactive multimedia. These strategies positively influenced students’ learning outcomes, motivation, critical thinking, creativity, communication, and collaboration skills. Their successful implementation was supported by teacher competence, adequate learning resources, school support, and effective technology integration. However, infrastructure limitations, low digital literacy, and time constraints remained significant challenges. Overall, innovative and active learning strategies play an important role in improving the quality of learning in upper elementary schools.