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Penerapan Media Video Pembelajaran dalam Meningkatkan Minat Belajar PPKn Siswa Kelas III SDN 008 Sungai Kunjang Puja Saraswati, Raditya; Iksam; Taufik Hidayat
Tunas: Jurnal Penelitian Pendidikan Dasar Vol. 2 No. 1 (2025)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, FKIP, Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The lack of learning interest of SDN 008 Sungai Kunjang grade III students, especially in the subject of PPKn, prompted this study to examine the effect of implementing learning video media on increasing students' learning interest. This study used a descriptive qualitative approach with data collection methods through questionnaires, interviews, observations, and documentation. Data analysis techniques used included data reduction, data display, and conclusion. The study results showed that using creative and interactive learning video media can increase students' interest, motivation, and participation in PPKn learning. Learning videos are considered effective in facilitating students' understanding of the material, as well as increasing their enthusiasm and involvement in the learning process. In addition, the findings of this study indicate that learning videos have great potential to be an alternative media that is more interesting and motivating for students, especially in the context of PPKn learning. Based on these findings, it is recommended that teachers use relevant learning videos and the needs of the material to improve the quality of the learning process in the classroom.
PENINGKATAN HASIL BELAJAR MATEMATIKA MATERIPENJUMLAHAN DAN PENGURANGAN MELALUI PENGGUNAAN MEDIA WORDWALL PADA SISWA KELAS 1 SD NEGERI 007 SUNGAI PINANG TAHUN PEMBELAJARAN 2024/2025 gustin indah lestari; Iksam; Muhammad Ramli Buhari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

This research is motivated by the low learning outcomes of grade 1 students of SD Negeri 007 Sungai Pinang, especially in addition and subtraction materials, which encouraged this researcher. The purpose of this study is to improve student learning outcomes through the use of wordwall learning media. This research is a classroom action research (CAR) which is carried out in three cycles, with each cycle consisting of three meetings. Each cycle goes through several stages, namely planning, implementation, observation and reflection. The research subjects were 31 students, with the object of this research being the improvement of learning outcomes using wordwall media. This data collection technique uses percentage, learning outcome completion, average value, and score as well as improvement of student learning outcomes. The results of the study showed that wordwall media succeeded in improving student learning outcomes. The average student score increased from 53 in the pre-cycle with a completion percentage of 13%, to 74 in cycle I with a completion percentage of 57%, then to 91 in cycle II with a completion percentage of 87%.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT BERBASIS MEDIA QUESTION CARD TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA DI SD Amanda Deliya Putri; Mustamiroh; Iksam; Tri Wahyuningsih
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 8 No. 2 (2025)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/7n1ktf17

Abstract

This research is motivated by the low learning outcomes of fourth-grade students of SD Negeri 007 Samarinda Ulu, especially in the subject of Pancasila Education. This is caused by the use of models in learning activities that are not yet oriented so that students can be more active in the learning process. The aim of this study is to determine the effect of the Cooperative Learning Model of the Teams Games Tournament (TGT) Type Based on Question Card Media on the Learning Outcomes of Pancasila Education on Mutual Cooperation Material for Class IV of SDN 007 Samarinda Ulu in the 2023/2024 Academic Year. The type of experimental research used is Quasi Experimental with a research design of Nonequivalent Control Group Design. The population used in this study were all students of grades IV A and IV C of SD Negeri 007 Samarinda Ulu. In this study, there was a control class that used a direct learning model and an experimental class with a total sample of 50 people. Data collection techniques used in this study consisted of tests and documentation. Thus, the research instruments consisted of pretest and posttest sheets, as well as documentation guidelines. Meanwhile, the data analysis techniques used in this study are normality test, homogeneity test, and hypothesis test using Mann-Whitney test because the research results obtained are not normally distributed and homogeneous. The results of the research from hypothesis testing using Mann-Whitney test, show that the Asymp.Sig. (2-tailed) value of the experimental class and the control class with a sample size of 50 is 0.000. Based on the basis of the Mann-Whitney test decision making, if the Asymp.Sig. (2-tailed) value ≤ 0.05 then ha is accepted and Ho is rejected. Thus, because the Asymp.Sig. (2-tailed) value obtained is smaller than 0.05, it can be concluded that there is an influence of the Cooperative Learning Model of Teams Games Tournament (TGT) Type Based on Question Card Media on the Learning Outcomes of Pancasila Education on Mutual Cooperation Material for Class IV SDN 007 Samarinda Ulu in the 2023/2024 Academic Year.
Engaging Young Minds in Civic Education With Fun Picture and Picture Activities In Grade IV Zain, Adibza fawwaz; Iksam; Makmun
Genderang Asa: Journal of Primary Education Vol. 6 No. 2 (2025): Genderang Asa:Journal of Primary Education
Publisher : PGMI IAIN Lhokseumawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47766/jga.v6i2.6002

Abstract

The primary objective of this research was to evaluate the efficacy of the Picture and Picture cooperative learning paradigm in enhancing the learning outcomes of fourth-grade students in PPKN, with a particular emphasis on their comprehension of the symbolic meanings of Pancasila principles. The researchers implemented a Classroom Action Research (CAR) design encompassing planning, implementation, observation, and reflection phases over two teaching cycles. Students actively learned through collaborative activities during each cycle, including various instructional meetings. Evaluative assessments and observational protocols were implemented to evaluate student advancement. Following the implementation of the Picture and Picture model, the percentage of students meeting the minimum competency standard (KKM) increased from 37.93% in the pre-cycle to 82.75%, indicating a substantial improvement in student learning. The intervention's effectiveness was also evident in the students' improved average scores. These results corroborate the assertion that the Picture and Picture paradigm effectively improves student comprehension of PPKN materials, fostering a more prosperous and interactive learning experience. The implications for future research include examining the long-term retention of knowledge acquired through innovative teaching methods and examining the model's applicability across various subjects and educational levels. Furthermore, educators are encouraged to incorporate this model into their pedagogical practices to improve the quality of students' civic education
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MATERI AKU PATUH ATURAN MELALUI MODEL PEMBELAJARAN PROBLEM BASED LEARNING PESERTA DIDIK KELAS III SDN 018 SAMARINDA ULU TAHUN PEMBELAJARAN 2024/2025 Arman; Iksam
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24988

Abstract

Tujuannya pada penelitian ini guna mengidentifikasi peningkatan hasil belajar peserta didik kelas III C di SDN 018 Samarinda Ulu pada mata pelajaran Pendidikan Pancasila materi “Aku Patuh Aturan” dengan pengimplementasian model pembelajaran Problem Based Learning (PBL). Metode penelitian yang diadopsi ini yaitu tindakan kelas dengan model Kemmis & Mc. Taggart, yang terbagi atas beberapa tahapannya antara lain: perencanaan, tindakan, pengamatan, maupun refleksi. Peserta didik kelas III C SDN 018 Samarinda ulu dengan jumlahnya 30 peserta didik sebagai subjeknya dengan rincian 15 laki-laki maupun 15 perempuan. Metode pengumpulan data ini mengadopsi observasi, tes, maupun dokumentasi. Adapun teknik analisis datanya yaitu dengan kualitatif maupun kuantitatif. Temuan ini menunjukkan bahwasanya sebelum tindakan dilakukan, hanya 43,3% peserta didik yang mencapai Kriteria Ketercapaian Tujuan Pembelajaran (KKTP) dengan rerata 69,7. Setelah dilakukannya tindakan di siklus I adanya peningkatan menjadi 56,6% dengan rerata nilai 71,5 dan pada siklus II jua meningkat dengan perolehan hasil akhir 83,3% yakni nilai reratanya 82,2. Sehingga, disimpulkan bahwasanya penerapan model pembelajaran PBL di kelas III C mampu menambah tingkatan hasil belajar peserta didik dalam mata pelajaran Pendidikan Pancasila materi “Aku Patuh Aturan”.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MELALUI MEDIA PEMBELAJARAN GAME INTERAKTIF WORDWALL PADA SISWA KELAS IV DI SD NEGERI 007 SUNGAI PINANG SAMARINDA Listya Arum Juanti; Iksam; Rosita Putri Rahmi Haerani; Mustamiroh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27174

Abstract

Studentd of SDN 007 Sungai Pinang in grade IV showed poor learning outcomes in Pancasila education subjects, especially about social and cultural diversity materials, which encouraged this research. The purpose of this study is to improve student learning outcomes through the use of learning media in the form of interactive wordwall games. This research is a class action research (PTK) which is carried out in two cycles, with each cycle consisting of two meetings. Each cycle goes through several stages, namely, planning, implementation, observation and reflection. The research subjects totaled 30 students, with a focus on improving learning outcomes using wordwall media. Observations, tests, and documentation are used to collect data. The results of the study show that the interactive game media wordwall has succeeded in improving student learning outcomes. The average score of students increased from 61,17 in the pre cycle with a completion percentage of the 30%, to 68 in the first cycle with a completion percentage of 50%, and to 78 in the second cycle with a completion percentage of 83,33%.
PENGEMBANGAN ASDAHIWA SEBAGAI MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLINE MATERI DAUR HIDUP HEWAN DI KELAS IV SEKOLAH DASAR Amir, Zalsadillah Alifiah; Makmun; Iksam; Sukriadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29308

Abstract

The development of information technology drives innovation in learning media capable of enhancing the effectiveness of distance learning processes. Science learning on the topic of animal life cycles in elementary schools still relies on conventional media such as textbooks and basic platforms, resulting in students experiencing difficulties in understanding the material and feelings of boredom during learning. This study aims to develop the interactive learning media ASDAHIWA (Articulate Storyline Animal Life Cycle) and to evaluate its feasibility as a valid, practical, and effective learning medium for fourth-grade elementary school students. The research employs a Research and Development (R&D) approach using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 30 fourth-grade elementary school students and one classroom teacher. Research instruments utilized validation questionnaires with a Likert scale for media experts, material experts, teachers, and students. Data were analyzed using descriptive percentage formulas. The ASDAHIWA media was successfully developed, with material expert validation at 88.89% (highly feasible), media expert validation at 87.50% (highly feasible), teacher response at 87.50% (very good), and student response at 93.56% (very good). This media integrates interactive multimedia in the form of text, images, audio, video, and animation in an HTML5 format that is accessible cross-platform. The ASDAHIWA learning media has been proven feasible and effective in increasing interactivity in science learning on the topic of animal life cycles. It is recommended that schools integrate this media into the curriculum and conduct teacher training to optimize the use of Articulate Storyline technology in learning.
Peningkatan Hasil Belajar Pendidikan Pancasila Materi Negaraku Indonesia Melalui Model Pembelajaran Kooperatif Tipe Make a Match Pada Siswa Kelas IV SDN 016 Sungai Kunjang Tahun Pembelajaran 2024/2025 Muhie Ma'riefat Kuncahyo; Iksam; Tri Wahyuningsih; Sukriadi; Muhlis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32756

Abstract

ABSTRAK Penelitian ini adalah Penelitian Tindakan Kelas (PTK) yang dirancang untuk mengatasi rendahnya hasil belajar Pendidikan Pancasila materi Negaraku Indonesia pada siswa kelas IV SD Negeri 016 Sungai Kunjang, Dengan menggunakan model pembelajaran Kooperatif tipe Make a Match. Penelitian ini dilaksanakan dengan dua siklus setiap siklus terdiri dari dua pertemeuan, dan masing-masing terdiri dari empat tahap, yaitu: perencanaan, pelaksanaan, observasi, serta refleksi. Subjek penelitian adalah 27 siswa. Data dikumpulkan melalui observasi, tes, dan dokumentasi untuk melihat peningkatan hasil belajar siswa. Hasilnya menunjukkan efektivitas model ini. Nilai rata-rata pra-siklus yang awalnya 46,66 dengan ketuntasan 18,51% berhasil meningkat menjadi 89,59 dengan ketuntasan 92,59% pada akhir siklus II. Peningkatan ini membuktikan bahwa proses pembelajaran dengan metode Make a Match berhasil diterapkan selain meningkatkan hasil belajar juga meningkatkan pemahaman siswa.
PENINGKATAN HASIL BELAJAR PENDIDIKAN PANCASILA MENGGUNAKAN MODEL COOPERATIVE LEARNING TIPE STAD (STUDENT TEAMS ACIEVEMENT DIVISION) UNTUK SISWA KELAS V SDN 007 SAMARINDA ULU TAHUN PEMBELAJARAN 2024/2025 Anggun Amalia Arsanti; Iksam; Yudo Dwiyono; Sukriadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

The background of this research is the low learning outcomes of fifth-grade students at SDN 007 Samarinda Ulu, especially in the Pancasila Education subject. This research aims to determine the improvement in student learning outcomes through the STAD type Cooperative Learning model in fifth-grade students of SDN 007 Samarinda Ulu in the 2024/2025 Academic Year. The type of research used is Classroom Action Research (CAR) which consists of 2 cycles and each cycle consists of 2 meetings. The subjects in this study were 18 fifth grade students consisting of 8 male students and 10 female students. And the object of this research is the learning outcomes of Pancasila Education and the improvement of each cycle using the Cooperative Learning model. Data collection techniques in this study used observation, tests and documentation. The instruments in this study used teacher activity observation sheets, student activity observation sheets and evaluation tests. The data analysis techniques in this study used averages, percentages and diagrams. The research results showed that the increase was indicated by the learning outcomes of students in the pre-cycle obtaining an average of 54.6 with a completion percentage of 22%. The learning outcomes of students in cycle I experienced an increase of 16% from the pre-cycle baseline value, with an average class value of 63.33 with a completion percentage of 44%. The learning outcomes of cycle II experienced an increase of 37.86% from the pre-cycle baseline value, with an average class value of 75.27 with a completion percentage of 83% with 15 students completing and 3 students not completing, and achieving more than the expected success indicator of 70%. Based on the research results, it can be concluded that there was an increase in the learning outcomes of Pancasila Education on the material of Gotong Royong, Characteristics of My Nation through the Cooperative Learning model in grade V students of SDN 007 Samarinda Ulu in the 2024/2025 academic year.
Pengembangan Media Pop-Up Book Digital Bermuatan Lokal Kalimantan Timur pada Materi IPAS Kelas V Siti Mutmainah Iis Yuliani; Sukriadi; Taufik Hidayat; Iksam
JANACITTA Vol. 8 No. 2 (2025): Janacitta
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/janacitta.v8i2.4303

Abstract

Abstract The background of this research is the lack of modern and interactive learning resources that integrate technology into the learning process. As a solution, a digital Pop-Up Book about natural wealth was created for fifth-grade elementary school students in the IPAS subject. This media is based on the local wisdom of East Kalimantan. The main objective of this development is to enhance students' appreciation of local culture and make the material easier to understand. Analysis, design, development, implementation, and evaluation are the five steps in the research and development (R&D) method using the ADDIE model. The subjects of the research are fifth-grade students of SD Negeri 008 Samarinda Ilir. Data collection was conducted through observation, interviews, and questionnaires. The trial participants, including teachers, students, media experts, language experts, and content experts, were involved in the data collection process. The validation results indicate that this learning media falls into the "Very Valid" category, with scores of 88.33% from Subject Matter Expert 1, 93.33% from Subject Matter Expert 2, 86.15% from Media Expert 1, 92.30% from Media Expert 2, and 96% from Language Expert. Additionally, the practicality test results were excellent, with a 94% response rate from teachers, 91.27% from the large group trial, and 89.25% from the small group trial. The results show that the digital Pop-Up Book, based on the local wisdom of East Kalimantan, is valid and suitable for use as a learning tool for fifth-grade elementary school IPAS. Abstrak  Latar belakang penelitian ini adalah kurangnya sumber belajar modern dan interaktif yang mengintegrasikan teknologi ke dalam proses pembelajaran. Sebagai solusi, sebuah Pop-Up Book digital tentang kekayaan alam dibuat untuk peserta didik kelas V SD dalam mata pelajaran IPAS. Media ini didasarkan pada kearifan lokal Kalimantan Timur. Tujuan utama pengembangan ini adalah untuk meningkatkan apresiasi peserta didik terhadap budaya lokal dan membuat materi lebih mudah dipahami. Analisis, desain, pengembangan, implementasi, dan evaluasi adalah lima langkah dalam metode penelitian dan pengembangan (R&D) dengan model ADDIE. Subjek penelitian adalah peserta didik kelas V SD Negeri 008 Samarinda Ilir. Pengumpulan data dilakukan melalui observasi, wawancara, dan angket. Para peserta uji coba, termasuk guru, peserta didik, ahli media, ahli bahasa, dan ahli materi, terlibat dalam proses pengumpulan data. Hasil validasi menunjukkan bahwa media pembelajaran ini termasuk dalam kategori "Sangat Valid,” dengan skor ahli materi 1 sebesar 88,33%, ahli materi 2 sebesar 93,33%, ahli media 1 sebesar 86,15%, ahli media 2 sebesar 92,30%, dan ahli bahasa sebesar 96%. Selain itu, uji coba kepraktisan menunjukkan hasil yang sangat baik, dengan respons guru sebesar 94%, uji coba kelompok besar sebesar 91,27%, dan uji coba kelompok kecil sebesar 89,25%. Hasilnya menunjukkan bahwa Pop-Up Book digital, yang didasarkan pada kearifan lokal Kalimantan Timur, valid dan cocok untuk digunakan sebagai alat pembelajaran untuk IPAS kelas V SD.