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Student's Digital Literacy and an Evaluation of Awareness of Ethics, Privacy, and Online Safety Fathir Fathir; Siti Mutmainah; Teguh Ansyor Lorosae
Jurnal Pendidikan Terapan Vol 4, No 2 May (2026)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v4i2.944

Abstract

Purpose The development of digital technology has become an integral part of teenagers’ lives; digital technology not only presents opportunities but also poses challenges. Digital literacy is a crucial and key aspect in ensuring that students can use technology wisely and responsibly. This study aims to identify digital literacy among teenagers, with a focus on online ethics, privacy, and security. Methods The method used was a quantitative approach to measure the correlation between frequency and digital literacy among adolescents. Data was collected using a Google Forms questionnaire, which yielded responses from 105 participants. Findings The analysis results show that the majority of students have a moderate level of digital literacy (79%), while only a small proportion have a high level of digital literacy (18%). Research Implications The analysis results indicate a significant positive correlation between the frequency of internet use and the level of digital literacy, as well as between the frequency of internet use and the ability to distinguish between valid and invalid content. Originality There was also a relationship between frequency of internet use and difficulty distinguishing between true and false information.
Implementasi Metode Waterfall untuk Sistem Penjadwalan Perkuliahan pada Universitas Muhammadiyah Bima Iis Muzdalifah; Teguh Ansyor Lorosae; Irma Eryanti Putri
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 5 No. 2 (2025): Mei 2026
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v5i2.415

Abstract

Course scheduling is a crucial activity in academic management because it involves organizing lecturers, courses, classrooms, and time allocations in an integrated manner. At Universitas Muhammadiyah Bima, the scheduling process was still conducted manually using spreadsheets, resulting in frequent schedule conflicts, repeated revisions, and inefficient management processes. This study aims to design and implement a web-based course scheduling system capable of overcoming these problems through an automatic constraint-based validation mechanism. The system was developed using the CodeIgniter 4 framework and the Waterfall development method. The main contribution of this research lies in the implementation of real-time automatic validation capable of detecting and preventing conflicts involving lecturers, classrooms, and class schedules before the data are stored in the database, thereby producing a more consistent and reliable scheduling process compared to the previous manual method. System testing was carried out using the Black-box Testing method on 10 testing scenarios covering input validation, schedule conflict detection, data manipulation, and schedule information access. The testing results showed that all scenarios were successfully executed with a success rate of 100%, indicating that all system functions operated in accordance with user requirements. Therefore, the developed system is able to improve the effectiveness of course scheduling management while minimizing scheduling conflicts within the academic environment.
Perancangan Sistem Booking Mini Soccer dengan Payment Gateway dan Dashboard Analitik Menggunakan Metode RAD M. Iwan Setiawan; Irma Eryanti Putri; Teguh Ansyor Lorosae
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 5 No. 2 (2025): Mei 2026
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v5i2.416

Abstract

Information systems play an important role in improving the effectiveness and efficiency of sports facility rental services. S-Soccer Kota Bima still uses a conventional booking system that causes schedule conflicts, delays in confirmation, and unintegrated transaction management. This study aims to design a website-based mini soccer field booking system equipped with a payment gateway feature. The system development applies the Rapid Application Development (RAD) method through the stages of requirements planning, design workshop, and implementation. The system provides features for real-time schedule booking, customer data management, digital payments, and an administrative analytics dashboard. System testing was conducted using the Black Box Testing method on 12 testing scenarios covering registration, login, booking, payment, and data management features. The testing results indicate that all features operated according to user requirements with a success rate of 100%. The developed system is able to improve the efficiency of the booking process, accelerate payment validation, and minimize schedule conflicts compared to the conventional method previously used at S-Soccer Kota Bima.
Effectiveness of Using MIT App Inventor as an Android-Based Learning Media Miftahul Jannah; Khairunnisa Khairunnisa; Teguh Ansyor Lorosae; Sahrul Ramadhan
PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Vol. 11 No. 2 (2023): September 2023
Publisher : LPPM Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/piksel.v11i2.7379

Abstract

Massive updates on technology make teachers have to be more extra in determining the learning materials and media used. The technology used must be up-to-date and provide good results as a learning medium that must be used. Technological developments must truly be transferable as learning media, given that Revolution 5.0 is targeting innovation and development in more sophisticated technologies such as AI, IoT, and robots. Humans can slowly be replaced with machines and everything may be computerized. By being given knowledge from now on, at least students have provisions for the future. The process of transferring knowledge is not only done by speaking in front of the class, the process also requires media or intermediaries to bridge it so that the process of transferring knowledge becomes more optimal and faster. The use of appropriate learning media can certainly make students better understand what is being taught. On this basis, the purpose of this study was to determine the effectiveness of using Mit App Inventor as a learning medium. The method used is Descriptive Quantitative. Data collection was carried out by distributing questionnaires to students of SMK 1 Muhammadiyah Bima who had used Mit App Inventor in their learning process. The results of this study indicate that the use of Mit App Inventor at SMK 1 Muhammadiyah Bima is effective. The first indicator "Platform Quality" gets a percentage of 88.5%, the second indicator "Student Understanding" gets a percentage of 93.9%, the third indicator gets a percentage of "Student Preference" 81.2% and the fourth indicator "Benefits Obtained" gets a percentage 80.3%. It can be said that Mit App Inventor is of good quality, easy to understand, and provides good benefits for the learning process.