Claim Missing Document
Check
Articles

Found 5 Documents
Search

Meningkatkan Ketrampilan Berfikir Tingkat Tinggi (HOTS) Dan Keterlibatan Mahasiswa Dalam Proses Pembelajaran Pendidikan Pancasila Agus Widodo; Zainal Afandi; Suratman Suratman; Nursalim Nursalim; Etty Andyastuti; Septiana Septiana
Jurnal Civic Hukum Vol. 8 No. 1 (2023): Mei 2023
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jch.v8i1.24390

Abstract

Higher Order Thinking Skills (HOTS) as an essential requirement in facing the challenges of chapter 21. This research aims to increase HOTS and student involvement in the learning process. The Socratic Method (Socrated Method) prioritizes in-depth discussion or dialogue (deep dialoque), where learning (teacher/lecturer) conveys deep questions (deep quitning) encourages students to think at a higher level. The Socratic method also encourages students to be actively involved in the learning process. This classroom action research uses 3 (three) cycles of steps; 1) problem assistance, 2) action plan, 3) action evaluation. The subjects were 29 students who took Pancasila Education lectures. The results showed that after 3 (three) cycles of action, HOTS increased by 45%. While student involvement has increased by 59%. So it can be said that the Socratic method can increase HOTS and student involvement in the lecture process.
“AMUKTI PALAPA” NATIONAL INSIGHTS FOR THE MILENNIAL GENERATION AS AN EFFORT TO IMPROVE NATIONAL UNITY wikan sasmita; Agus Widodo; Etty Andyastuti; Nursalim Nursalim; Suratman Suratman; Yuanita Dwi Pristiani; Irawan Hadi Wiranata; Fitta Nurisma Riswandi; Hamidah Ulfa Fauziah
SOSIOEDUKASI Vol 13 No 2 (2024): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v13i2.4583

Abstract

Ideological issues have a huge impact. The unity and unityof the nation becomes a phenomenon related to the ideology of Pancasila, of course, the rules tha govern the life of the nation and state of Indonesia. When ideology is problematic of course the unity and unity of the nation becomes unshaven so that aspects of the life of the nation will be problematic. In the early stages, efforts to solve the problem is to diagnose the condition of millennial youth, whether they still hold firm to the values of unity and unity of the nation or not. So the resilience of Pancasila ideology in Indonesia especially sees abaout how the younger generation (Millennials) understand and implement Pancasila properly and correctly. The method of national insight in Tiron village of Banyakan districts of Kediri uses questionnaires to estimate how much insight the level of nationality. The results of the court (sosialization of national insight) from 25 participants of karang taruna show a high national insight. The conclusion shows that the license (sosialization of national insight) can improve national insight for millennial youth of Tiron Vilage, Banyakan district of Kediri regency
KEEFEKTIFAN MULTIMEDIA INTERAKTIF BERBASIS ETNOMATEMATIKA TERHADAP HASIL BELAJAR SISWA MATERI CIRI-CIRI BANGUN DATAR DI KELAS IV SEKOLAH DASAR Sofia Indra Kusumawati; Sutrisno Sahari; Nursalim Nursalim
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue (In Progress)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1863

Abstract

The purpose of this research and development is to determine the validity and effectiveness of the development of interactive multimedia based on ethnomathematics material on the characteristics of flat shapes for fourth grade elementary school students. This research and development uses the ADDIE model which consists of the stages (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The subjects of this research were teachers and 27 fourth grade students of SDN Mrican 2. The data analysis techniques used were qualitative and quantitative descriptive analysis. Data collection techniques used observation, interviews, questionnaires, and tests. The results of this research show that. (1) The results of the material expert validity test were 94% with very valid criteria and media experts 78% with valid criteria. (2)The results of the limited test student effectiveness test obtained an average of 84.2% and the broad test student effectiveness test obtained an average of 83.5%. Both effectiveness assessments obtained a very effective category. It can be concluded that the Ethnomathematics-Based Interactive Multimedia on the Characteristics of Flat Shapes for Grade IV Elementary School Students is stated to be very effective for use in learning the material on the characteristics of flat shapes in grade IV SDN Mrican 2.
KEEFEKTIFAN MULTIMEDIA INTERAKTIF BERBASIS ETNOMATEMATIKA TERHADAP HASIL BELAJAR SISWA MATERI CIRI-CIRI BANGUN DATAR DI KELAS IV SEKOLAH DASAR Sofia Indra Kusumawati; Sutrisno Sahari; Nursalim Nursalim
Jurnal Manajemen Pendidikan Vol. 11 No. 1 (2026): Regular Issue
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jmp.v11i1.1863

Abstract

The purpose of this research and development is to determine the validity and effectiveness of the development of interactive multimedia based on ethnomathematics material on the characteristics of flat shapes for fourth grade elementary school students. This research and development uses the ADDIE model which consists of the stages (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The subjects of this research were teachers and 27 fourth grade students of SDN Mrican 2. The data analysis techniques used were qualitative and quantitative descriptive analysis. Data collection techniques used observation, interviews, questionnaires, and tests. The results of this research show that. (1) The results of the material expert validity test were 94% with very valid criteria and media experts 78% with valid criteria. (2)The results of the limited test student effectiveness test obtained an average of 84.2% and the broad test student effectiveness test obtained an average of 83.5%. Both effectiveness assessments obtained a very effective category. It can be concluded that the Ethnomathematics-Based Interactive Multimedia on the Characteristics of Flat Shapes for Grade IV Elementary School Students is stated to be very effective for use in learning the material on the characteristics of flat shapes in grade IV SDN Mrican 2.
Pengembangan Multimedia Interaktif Sitasur Berbasis Problem Solving pada Materi Sistem Tata Surya untuk Kelas V di SD Kaliboto Blitar Fierry Ansyah Yuliantoro; Bagus Amirul M; Nursalim Nursalim
JURNAL PENDIDIKAN MIPA Vol. 16 No. 4 (2026): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v16i4.4912

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya pemahaman siswa pada materi sistem tata surya akibat pembelajaran yang masih didominasi metode ceramah dan penggunaan buku paket, serta belum optimalnya pemanfaatan media pembelajaran interaktif. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif SITASUR berbasis problem solving yang valid, praktis, dan efektif untuk siswa kelas V sekolah dasar. Penelitian menggunakan metode Research and Development (R&D) dengan model ADDIE yang meliputi tahap analysis, design, development, implementation, dan evaluation. Subjek penelitian meliputi ahli materi, ahli media, guru kelas V, dan siswa kelas V SDN Kaliboto Kabupaten Blitar. Teknik pengumpulan data menggunakan observasi, wawancara, angket, dan tes, sedangkan data dianalisis secara deskriptif kuantitatif menggunakan persentase. Hasil penelitian menunjukkan bahwa multimedia interaktif SITASUR memperoleh tingkat kevalidan sebesar 91% dengan kategori sangat valid, yang terdiri atas validasi ahli materi sebesar 94% dan ahli media sebesar 88%. Tingkat kepraktisan ditunjukkan oleh respons guru sebesar 90%, respons siswa pada uji coba terbatas sebesar 100%, dan respons siswa pada uji coba luas sebesar 97%, yang termasuk kategori sangat praktis. Tingkat keefektifan ditunjukkan oleh ketuntasan belajar siswa sebesar 100% pada uji coba terbatas dan 90% pada uji coba luas. Dengan demikian, multimedia interaktif SITASUR berbasis problem solving dinyatakan valid, praktis, dan efektif sehingga layak digunakan sebagai media pembelajaran IPA pada materi sistem tata surya di kelas V sekolah dasar.