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Pelatihan Editing Video untuk Menunjang Proses Pembelajaran Jarak Jauh Hidayati, Destia Wahyu; Kurniati, Lenny; Kusumawati, Ratih; Wahyuni, Arie; Rahmasari, Melinda Putri
Manggali Vol 2 No 1 (2022): Manggali
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Ivet

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/manggali.v2i1.1960

Abstract

Proses pembelajaran merupakan salah satu faktor yang akan mempengaruhi ketercapaian tujuan pendidikan. Pelaksanaan proses pembelajaran akan lebih efektif dengan menggunakan media pembelajaran. Salah satu bentuk media pembelajaran adalah video pembelajaran. Video pembelajaran yang menarik dan interaktif tidak dapat langsung jadi secara langsung, sehingga dibutuhkan proses editing. Hal ini yang menjadi alasan bahwa pelatihan editing video pada guru sangat dperlukan. Tujuan dari video ini adalah seluruh guru di SMK Al Bisyri dapat mengembangkan kompetensi dalam melakukan editing video. Metode berbentuk pelatihan keterampilan melalui diskusi/tanya jawab, dan praktek melakukan editing video. Simpulan dari pelatihan ini yaitu pelatihan editing video ini terbukti dapat meningkatkan kemampuan guru, hal ini dapat dilihat dari ada penambahan 17 guru yang berhasil praktik mengupload video pembelajaran dan mengupload di youtube.
Penguatan Kompetensi Guru dalam Literasi Digital di SDS IT Az-Zahra Demak Wahyuni, Arie; Hidayati, Destia Wahyu; Kurniati, Lenny; Kusumawati, Ratih; Wulandari, Desi
Manggali Vol 4 No 1 (2024): Manggali
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Ivet

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31331/manggali.v4i1.3073

Abstract

The digital world is constantly evolving, and every individual is required to adapt quickly to technological changes. Technological changes also occur in the learning process, so that every teacher with his best performance can adapt quickly in accessing learning technology. Digitalization in learning takes various forms and functions, therefore it is necessary to strengthen teachers regarding digital literacy in learning. Digital literacy training activities at SDS IT Az Zahra Demak Demak were carried out by providing material, then continued with hands-on practice. Each service team provides assistance and guidance to all participants in practice. The results of this training activity teachers have succeeded in increasing competence which is marked by the successful practice of making assessments in Kahoot, Quiziz, and Mentimeter
Pengembangan modul hands on mathematics berbasis review jurnal untuk mendorong keterlibatan siswa dalam kurikulum merdeka Kusumawati, Ratih; Hidayati, Destia Wahyu; Kurniati, Lenny
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 9 No 2 (2023): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jmen.v9i2.21181

Abstract

The massive development of technology in education has led to the implementation of digital-based learning. However, the impact of the pandemic and the implementation of online learning by utilizing digital technology has caused problems in the form of learning loss. The Merdeka Curriculum as an effort to resolve this learning loss has actually created new problems, that is, teachers' difficulties in implementing differentiated, fun, and meaningful student-centered learning. More specifically, this difficulty occurs for math teachers who do not have references to various mathematics activities that support meaningful learning. One alternative solution to solve this problem is to have a special module that contains references to various mathematical activities and games. The purpose of this research is to develop a hands-on mathematics module based on journal studies which becomes a teaching module in the manipulative mathematics media course. The research and development model to be implemented is 4D Thiagarajan which consists of 4 stages, these stages are define, design and develop. The dissemination stage was not carried out in this period due to research limitations. The results showed that the developed module met the validity criteria with a score of 2.71, met the practicality criteria with a score of 87% and met the effectiveness criteria with a score of 91,6. It’s concluded that the hands on mathematics module was feasible to use and met the criteria of valid, practical, and effective. The results of the study are expected to be a recommendation for further development research and for teachers in designing mathematics learning.