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Pengembangan Video Pembelajaran Berbasis Animasi untuk Meningkatkan Minat dan Motivasi Belajar Siswa SMP Akbar, Anisa; Marniati, Marniati; Subawo, Made
Jurnal Pendidikan Matematika : Judika Education Vol. 9 No. 2 (2026): Jurnal Pendidikan Matematika:Judika Education
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/kjw30041

Abstract

This study aims to develop a valid, practical, and effective animation-based learning video for mathematics subjects in grade VIII of junior high school to increase students' interest and motivation to learn. The method used is the development research method (Research and Development [PT5.1]) with the ADDIE model which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects were 30 grade VIII students of Muhammadiyah Pomalaa Junior High School. The research instruments were in the form of expert validation sheets, student response questionnaires, and learning interest and motivation questionnaires. The results showed that the validity level of material experts was 81% with a very valid category and media experts was 77.86% with a valid category. The practicality level was 81.57% with a very practical category. The effectiveness of the media was shown by an increase in learning interest from 47% to 90% and learning motivation from 30% to 87%. Thus, the animation-based learning video developed was proven to be valid, practical, and effective and was able to increase students' interest and motivation to learn in accordance with the research objectives.   Keywords: ADDIE, Animation, Interest, Motivation, Learning Videos.
PENDAMPINGAN PEMANFAATAN MEDIA PEMBELAJARAN DIGITAL CANVA OLEH MAHASISWA PLP LINTAS JURUSAN DI SMAN 2 LADONGI Pratiwi, Sindy; Opie Oktavia, Komang; Eka Wulandari Laki Lima, Alda; Elisya Umbawan, Wafiqh; Andika, Kadek; Lestari, Desi; Subawo, Made
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45637

Abstract

This study was motivated by the low utilization of digital learning media by teachers and students in schools, particularly regarding the use of the Canva application. The study aims to describe the process of mentoring the use of Canva as a digital learning medium by interdisciplinary PLP students and to determine its impact on improving the quality of learning at SMAN 2 Ladongi. The method used is qualitative research with a descriptive approach. Data collection techniques were conducted through observation, interviews, and documentation. Data analysis was carried out through the stages of data reduction, data presentation, and drawing conclusions using triangulation techniques to ensure data validity. The results of the study indicate that the mentoring was implemented through the stages of planning, implementation, and evaluation. This activity was able to improve teachers’ ability to design visual-based learning media as well as enhance students’ skills, creativity, and interest in learning. In addition, PLP students also gained experience in developing pedagogical and professional competencies. Thus, the use of Canva as a digital learning medium can be an effective alternative in creating innovative and interactive learning.