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ANALISIS PENGARUH PELATIHAN PROGRAM SEKOLAH PENGGERAK TERHADAP HASIL PELATIHAN (STUDI KASUS: PRE DAN POST TEST PROVINSI JAWA BARAT) Revyanza, Avinda Rizky; Sofiyat, Ali Ilham; Saputra, Andri
Matematika Sains Vol. 3 No. 2 (2025): Jurnal Matematika Sains Volume 3 Nomor 2 Tahun 2025
Publisher : Fakultas Sains Dan Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/ms.v3i2.5408

Abstract

This study employed non-parametric analysis using the Wilcoxon Signed Rank test and Spearman correlation test. This study aimed to analyze the effect of the School Mover Program training on training outcomes in West Java Province, focusing on the evaluation of pre-test and post-test results. The population used was 619 respondents in West Java Province, with a sample size of 119 respondents. Data were collected by the Ministry of Education, Culture, Research, and Technology through a 21-question questionnaire and processed using SPSS version 25 software. The results showed that the pre-test and post-test data were not normally distributed, with a significance value (Sig.) of 0.000 for each. The Wilcoxon Signed Rank test indicated a significant difference between pre-test and post-test scores, with 104 of the 119 respondents experiencing an increase in their scores after the training. Furthermore, a Spearman correlation analysis showed a weak relationship between pre-test and post-test scores, with a correlation coefficient of 0.247 and a 2-tailed significance value of 0.011. The results of this study concluded that the School Mover Program training was effective in improving participant competency. This research is expected to provide useful information for improving the effectiveness of future training programs.
PENGEMBANGAN MULTIMEDIA PEMBELAJARAN UNTUK MATAKULIAH GRAFIK KOMPUTER MENGGUNAKAN METODE ADDIE Yuniansyah Yuniansyah; Andri Saputra
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 17 No. 1 (2017)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v17i1.57

Abstract

This research aims to develop multimedia learning in computer graphics courses. The development method used is ADDIE (Analysis Design Develop Implementation Evaluate) which is a method usually used for the development of multimedia learning. The process of analysis is done by looking and studying the process of teaching and learning that runs during this, at the design stage used Adobe Photoshop software. In the process of developing the author using Adobe Flash CS6 for display, writing and animation, as well as Visual camtasia video creation. After the development process is complete, the implementation stages are tested using white box and black box test method. In evaluation prooses involving multimedia experts and students who have followed or are following the course of Computer Graph. Based on the results of experiments and evaluations can be concluded that multimedia learning Graphics Data meet the criteria very well include operational aspects and teaching materials and can be used to help students and lecturers on teaching and learning process, and can be used by students to learn independently.
Pengembangan Multimedia Pembelajaran Pengenalan Huruf Hijaiyah Menggunakan Metode 4-D Yuniansyah Yuniansyah; Andri Saputra
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 17 No. 2 (2018)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v17i2.77

Abstract

Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran pengenalan huruf hijaiyah. Pengenalan huruf Hijaiyah pada anak-anak usia dini sangatlah penting, karena mengenal huruf hijaiyah adalah dasar untuk mepelajari cara membaca Al-Qur’an dengan baik dan benar. dengan multimedia pembelajaran diharapkan dapat meningkatkan minat belajar pada anak-anak. Metode yang digunakan pada pengembangan multimedia pembelajaran pengenalan huruf hijaiyah adalah metode 4-D (Define, Design, Develop, Disseminate). Pendifinisan masalah menggunakan survey lapangan dan mempelajari buku iqro, proses desain menggunakan Adobe Fotoshop CS6. Pada proses pengembangan dilakukan penggabungan materi berupa teks, gambar, audio, dan animasi dengan menggunakan adobe flash cs 6 dan dilanjutkan uji coba menggunakan metode Alpha dan Beta test. Hasil penelitian ini adalah DVD multimedia pembelajaran pengenalan huruf hijaiyah yang siap digunakan. Berdasarkan hasil evaluasi pada saat penyebaran multimedia pembelajaran pengenalan huruf hijaiyah dapat disimpulkan bahwa multimedia ini sangat membantu guru-guru taman pendidikan Al-Qur’an dan anak didiknya serta anak-anak yang ingin mengenal huruf hijaiyah. .