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PENERAPAN MODEL MARKET PLACE UNTUK MENINGKATKAN KOGNITIF SISWA KELAS IV SDN 4 SIGLI Zahrina; Fuad
JURNAL EKSPERIMENTAL : Media Ilmiah Pendidikan Vol. 13 No. 1 (2024): Juni
Publisher : Sekolah Tinggi Ilmu Tarbiyah Al-Hilal Sigli Aceh- Indonesia

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Abstract

This study aims to determine the application of the market place model can improve the cognitive learning of 4th grade students. The type of research used is Classroom Action Research (CAR). The subjects in this study were 16 of 4th grade students. Data collection techniques were carried out using observation sheets and test questions. The results of the study showed that in cycle I the average value obtained by students was 58 with a percentage of values ​​above the KKM of 33%. In cycle II students obtained an average value of 81.2 with a percentage of values ​​above the KKM reaching 89%. So it can be concluded that the application of the market place model can improve students' cognitive.
PENERAPAN MODEL SCRIPT UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IV MIN 11 PIDIE Zahrina; Firda Meiwanna
JURNAL EKSPERIMENTAL : Media Ilmiah Pendidikan Vol. 9 No. 2 (2020): Desember
Publisher : Sekolah Tinggi Ilmu Tarbiyah Al-Hilal Sigli Aceh- Indonesia

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Abstract

The purpose of this study was to determine whether the use of the script model could improve the learning outcomes of 4th grade students at MIN 11 Pidie. This study employed Classroom Action Research (CAR). The subjects were 20 of the 4th grade students at MIN 11 Pidie, comprising 7 girls and 13 boys. Data collection techniques included tests, observations, and field notes. Data analysis revealed mastery percentages of 15% in Cycle I, 60% in Cycle II, and 100% in Cycle III. Thus, it can be concluded that the use of the script model can improve student learning outcomes.
MODEL JIGSAW UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SD NEGERI 2 TIJUE PERCONTOHAN Abdul Manaf; Zahrina; Riska Amelia
JURNAL EKSPERIMENTAL : Media Ilmiah Pendidikan Vol. 10 No. 1 (2021): Juni
Publisher : Sekolah Tinggi Ilmu Tarbiyah Al-Hilal Sigli Aceh- Indonesia

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Abstract

The objective of this study was to determine whether the application of the Jigsaw model could improve the learning outcomes of the 5th grade students at SDN 2 Tijue Percontohan. The study employed Classroom Action Research (CAR) methodology, involving 23 of the 5th grade students as subjects. Data were collected using observation sheets, tests, and field notes. Results from the first cycle showed an average score of 62.2 with a classical mastery rate of 43.5%; a weakness identified was that very few students were actively engaged in learning activities, prompting improvements through the application of the Jigsaw cooperative learning model in the second cycle. In the second cycle, the Jigsaw model resulted in an increased average score of 70.9 and a classical mastery rate of 78.3%, although some students remained passive during lessons. In the third cycle, the Jigsaw model led to further improvement, achieving an average score of 81.7 and 100% classical mastery; consequently, the study concluded at this stage. Thus, it can be concluded that the Jigsaw model improves the learning outcomes of the 5th grade students.
PENINGKATAN HASIL BELAJAR SISWA KELAS IV MELALUI MODEL NUMBER HEADS TOGETHER DI SD N 1 BEUREUNUEN Zahrina; Naura Rizka
JURNAL EKSPERIMENTAL : Media Ilmiah Pendidikan Vol. 10 No. 1 (2021): Juni
Publisher : Sekolah Tinggi Ilmu Tarbiyah Al-Hilal Sigli Aceh- Indonesia

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Abstract

This study aims to determine the improvement in student learning outcomes through the implementation of the Number Heads Together learning model. This research is a Classroom Action Research (CAR) study. It was conducted at SDN 1 Beureunuen during the even semester of the 2019/2020 academic year. The subjects were 34 of the 4th grade students with heterogeneous abilities. Data collection techniques included observation sheets and evaluations. The study was carried out over three cycles, reaching completion in the third cycle. Observation results showed average student learning outcome scores of 65.73 in Cycle I, 84.2 in Cycle II, and 93.97 in Cycle III. The classical mastery rate reached 35.29% in Cycle I, 75.52% in Cycle II, and 100% in Cycle III. Thus, it can be concluded that the implementation of the Number Heads Together model can improve student learning outcomes.
TEAMS GAMES TOURNAMENT UNTUK MENINGKATKAN KOGNITIF SISWA KELAS V DI SD NEGERI LAMEU Zahrina; Fitri Rahmazani
JURNAL EKSPERIMENTAL : Media Ilmiah Pendidikan Vol. 10 No. 2 (2021): Desember
Publisher : Sekolah Tinggi Ilmu Tarbiyah Al-Hilal Sigli Aceh- Indonesia

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Abstract

The purpose of this study was to determine the improvement in learning outcomes among of the 5th grade students at SD Negeri Lameu after the implementation of the Teams Games Tournament (TGT) model. The type of research used was Classroom Action Research (CAR). The subjects were all 23 of the 5th grade students at SD Negeri Lameu, consisting 7 girls and 16 boys. Data collection involved the use of instruments, observation, tests, and field notes. Data analysis revealed that in Cycle I, the students' average score was 68.26, with a mastery rate of 47.83%. In Cycle II, the average score rose to 77.82, and the mastery rate reached 73.91%. In Cycle III, the average score was 83.04, and the mastery rate reached 100%. Thus, it can be concluded that the implementation of the Teams Games Tournament model can improve student learning outcomes.
PENERAPAN SNOWBALL THROWING DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS IV SDN 3 BEUREUNUEN Zahrina; Nasri Diana; Nanda Mastura
JURNAL EKSPERIMENTAL : Media Ilmiah Pendidikan Vol. 11 No. 2 (2022): Desember
Publisher : Sekolah Tinggi Ilmu Tarbiyah Al-Hilal Sigli Aceh- Indonesia

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Abstract

This study aims to determine the improvement in learning outcomes after students learn through the snowball throwing model in the 4th grade students of SDN 3 Beureunuen. This type of research is Classroom Action Research, with 20 students. Data collection was carried out through planning, implementation, observation, and reflection. The research was conducted in three cycles. In cycle I, the average student score was 65.5, in cycle II, student learning outcomes improved compared to cycle I, this is proven by the average student score of 76.5. In Cycle III, learning outcomes improved further, reaching an average score of 84.5. The classical completeness of student learning outcomes in cycle I whose scores were above the KKM was 9 students with a percentage of 45%. In cycle II, 14 students scored above the KKM (70%), and in cycle III, 20 students scored above the KKM (100%). So, it can be concluded that the snowball throwing model can improve student learning outcomes.