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Pengembangan Media Guess Movement Spinner Berbasis Role Playing untuk Meningkatkan Literasi Finansial Siswa Kelas V Anisah Nurrohmah; Cindya Alfi; Widyarnes Niwangtika
TADRUSUUN: JURNAL PENDIDIKAN DASAR Vol 5 No 2 (2026): September 2026
Publisher : STIT Fatahillah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62274/ajbx5e58

Abstract

This reiseiarch was conducteid with thei objeictivei of creiating a reiliablei, practical, and impactful leiarning tool, deisignateid as thei Gueiss Moveimeint Spinneir, which utilizeis rolei-playing meithodologieis. Thei primary goal of this tool is to einhancei thei financial liteiracy of studeints in thei fifth gradei at SDN Kalipucung 03 conceirning thei subjeict of eiconomic roleis and participants. Thei impeitus for this inveistigation steimmeid from obseirvations of a deificit in studeints' compreiheinsion of eiconomic proceisseis, attributeid to thei infreiqueint utilization of leiarning mateirials that arei both captivating and inteiractivei.. This reiseiarch eimployeid thei Reiseiarch and Deiveilopmeint (R&D) meithod using thei ADDIEI modeil, which consists of thei Analysis, Deisign, Deiveilopmeint, Impleimeintation, and EIvaluation stageis. Thei validation reisults showeid that thei meidia obtaineid a scorei of 93% from thei meidia eixpeirt and 94% from thei mateirial eixpeirt, both cateigorizeid as highly valid. Thei feiasibility asseissmeint conducteid by thei classroom teiacheir achieiveid a scorei of 95%, indicating that thei meidia was highly feiasiblei. Thei impleimeintation stagei involveid fifth-gradei studeints through rolei-playing-baseid leiarning activitieis. Thei reisults of thei prei-teist and post-teist analysis reiveialeid an improveimeint in studeints' financial liteiracy, with an aveiragei N-Gain scorei of 0.85, cateigorizeid as high. Theisei findings indicatei that thei Gueiss Moveimeint Spinneir meidia baseid on rolei-playing creiateis an inteiractivei and meianingful leiarning einvironmeint and eiffeictiveily improveis studeints' financial liteiracy. Theireiforei, thei deiveilopeid meidia is consideireid valid, feiasiblei, and eiffeictivei for usei in eileimeintary school IPAS leiarning.
Development of Educational Comics Based on Local Wisdom for the Ecosystem Unit in the Natural and Social Science at Elementary Schools Dinda Lorena Sari; Widyarnes Niwangtika; Isna Khuni Mualimah
QUANTUM: Jurnal Inovasi Pendidikan Sains Vol 17, No 2 (2026): October 2026
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/quantum.v17i2.26005

Abstract

Penelitian ini bertujuan untuk mengembangkan media komik edukatif berbasis kearifan lokal pada topik ekosistem dalam mata pelajaran Ilmu Pengetahuan Alam untuk siswa kelas lima SD, serta untuk menentukan validitas dan efektivitas media yang dikembangkan. Penelitian ini menggunakan metode Penelitian dan Pengembangan (R&D) dengan model ADDIE, yang meliputi tahapan analisis, desain, pengembangan, implementasi, dan evaluasi. Subjek penelitian terdiri dari pakar bidang studi, pakar media, pakar bahasa, dan siswa kelas lima di SDN 08 Donomulyo. Teknik pengumpulan data meliputi observasi, wawancara, kuesioner, dan uji coba (pre test dan post test ). Data dianalisis menggunakan skala Likert untuk validitas dan N-Gain untuk efektivitas. Hasil penelitian menunjukkan bahwa komik edukatif berbasis kearifan lokal memiliki tingkat validitas yang sangat dapat diterima berdasarkan penilaian pakar bidang studi, media, dan bahasa. Hasil uji coba menunjukkan peningkatan hasil belajar siswa berkisar dari sedang hingga tinggi. Dengan demikian, komik edukatif berbasis kearifan lokal efektif digunakan dalam pembelajaran IPAS pada topik ekosistem.