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Journal : Journal of Informatics, Information System, Software Engineering and Applications (INISTA)

Design and Building A 2D Game as Educational Media for The Babad Pasirluhur Folklore Using Construct 3 Chevin, Virginawan Alessandro; Permadi, Dimas Fanny Hebrasianto
Journal of INISTA Vol 7 No 1 (2024): November 2024
Publisher : LPPM Institut Teknologi Telkom Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/inista.v7i1.1459

Abstract

Folklore can also be called a part of Indonesian culture that tells about entertainment, history and culture from a region in Indonesia. Indonesian folklore has educational value and cultural elements that can be studied. One way of learning about folklore can be implemented through games. Games can be used as an educational media because apart from producing information they can also be entertainment for those who play them. Based on the background, we have conducted interviews with teachers at Public Elementary School 2 Purwokerto Lor and obtained results regarding the need for media to introduce folklore. In this elementary school, the folklore about Babad Pasirluhur is not yet understood by students. So we propose to design a 2D game as an educational media for the Babad Pasirluhur folklore implemented into adventure genre. Therefore, the aim of this research is to design an educational adventure game for the Babad Pasirluhur folklore using the Game Development Life Cycle (GDLC) method. This game was build using the Construct 3 game engine because suitable for simple adventure game. The resutls obtained were that black box method functional with a success score of 100% from 5 testers. Meanwhile, the UAT test obtained results of 84,7% from 33 grade 4 students at Public Elementary School 2 Purwokerto Lor. The UAT test results stated that it was included in the “strongly agree” category. These results have been tested using the normality test and one sample t-test and the concluesion is that H0 is rejected and H1 is accepted. So the results of this game can be accepted as a learning media for the Babad Pasirluhur folklore by grade 4 students at Public Elementary School 2 Purwokerto Lor. Suggestions for further development are needed to improve the design to suit the character of grade 4 students based on the results of the UAT testing on the design section which got the lowest score is 84%.
Co-Authors Abednego Dwi Septiadi Agus Zainal Arifin Alon Jala Tirta Segara Alwi, Muhammad Nazar Amelia Sahira Rahma Anggi Zafia Anggita Mawar Sari Ari Setyo Ashari, Rahmat Asrozy, Muhammad Faisal Aulia Desy Nur Utomo Belqis Nur Ivada Navalufi Bita Parga Zen Budi Prasetyo Cahyo Aji Pangestu Chevin, Virginawan Alessandro David Saputra, Ricko Dedy Agung Prabowo Dharma Putra, Adhitana Dian Prawesty, Maharani Dika Dwi Kurniawan Dini Adni Navastara, Dini Adni Eka Tripustikasari Elisa Dwi Okta Sari Endang Sri Rahayu Evia Zunita Dwi Pratiwi Fahrur Riska Ulinnuha Faizah Faizah Fikra Titan Syifa Hakim Putra Antara, Wildan Daffa’ Hapiz, Ervan Hartami Santi, Indyah Henri Tantyoko Hidayatuloh, Muchamad Azis Imam Wahyudi Ivanda Vipriyandhito Jumanto Unjung Kartika, Kurnia Paranita Khoirul Mujib Kurnia Paranita Lestanti, Sri Melinda Sukma Ayu Adien Arera Miftahol Arifin Moh Aris Triprastya Muhamad Awiet Wiedanto Prasetyo Muhamad Azrino Gustalika Mukarromah, Firma Nabila Noor Qisthani Nadiyah Rahayu Nicolaus Euclides Wahyu Nugroho Novian Adi Prasetyo Pandu Kusuma, Abdi Pradana Ananda Raharja Priadi Priadi Rahayu, Nadiyah Rahma Soraya, Anisha Rahma, Amelia Sahira Riyonaldi Dwia Juang Saputra Rizka Wakhidatus Sholikah Rofiatul Muzayyanah Rr. Setyawati Sa'adah, Aminatus Sambath, Khoem Santi, Indyah Hartami Sri Lestari Tenia Wahyuningrum Utami, Annisaa Vipriyandhito, Ivanda Vit Zuraida Wahyu Setiawan Yogi Prasetyo Yolanda, Nedya Yordan Setyawan Yoso Adi Setyoko Yuana, Haris Yulia, Devinda Yuliansyah, Joewandewa