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Pan and Tilt Camera Object Tracking Using Ziegler-Nichols Method for Control PID Imron Imron; Bagus Satria; Fajar Ramadhani
Jurnal Ilmu Komputer dan Sistem Informasi (JIKOMSI) Vol. 6 No. 2 (2023): Jurnal Ilmu Komputer dan Sistem Informasi (JIKOMSI)
Publisher : Utility Project Solution

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Abstract

Cameras are widely used in video surveillance in observing and monitoring various conditions. The purpose are monitored, primarily for surveillance, security, and object tracking. Plant Pan and Tilt is part of changing the rotation of the horizontal and vertical axis of the camera to move to follow the object or as needed. Pan and Tilt movement control is carried out with three types of settings, namely (PID) proportional, integral, and derivative. To work properly, certain parameters, called constants, must be set in each case. Each parameter type has its own strengths and weaknesses. This research uses a technique that can be used for control, the closed-loop Ziegler-Nichols. The method is a heuristic method used in disturbance rejection. The control is carried out using Arduino as the actuator control command and python as the command on the camera with serial communication. The ziegler-nichols method is used as a way to set the PID close-loop. The Plant Pan and Tilt tracks the ball using a camera connected to a computer as a sensor, and a servo connected to an Arduino as an actuator. The results obtained by horizontal rotation get a value proportional 0.24, integral 1.371, and derivative 0.0105. vertical value rotation get proportional 0.21, integral 1.2, and derivative 0.0092.
Perubahan Perilaku Agen Cerdas menggunakan Metode Fuzzy State Machine pada Game Bank Sampah Syafei Karim; Fajar Ramadhani; Rudito Rudito
Jurnal Ilmiah Komputasi Vol. 22 No. 3 (2023): Jurnal Ilmiah Komputasi : Vol. 22 No 3, September 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32409/jikstik.22.3.3390

Abstract

Saat ini, game sudah semakin berkembang dan banyak dimainkan oleh anak-anak. Banyak game yang dimainkan tidak sesuai dengan umur anak-anak. Banyak juga game yang dimainkan tidak bermanfaat bagi mereka. Diantara banyaknya jenis game, ada satu jenis game yang dapat dijadikan salah satu media pembelajaran yaitu game edukasi. Game edukasi sendiri merupakan media pembelajaran yang dirancang untuk memberikan pengalaman pendidikan atau pengalaman belajar. Dengan bermain game¸ anak-anak usia dini dapat bermain dengan belajar. Salah satu isu yang sangat cocok untuk pembelajaran kepada anak-anak adalah masalah kepedulian lingkungan khususnya tentang kepedulian membuang sampah. Game ini memiliki konsep dengan mengumpulkan sampah plastik dan organik yang dikumpulkan pada bank sampah untuk di daur ulang. Dengan adanya game ini dapat memberikan pembelajaran anak sejak dini perihal kepedulian lingkungan terhadap sampah. Untuk menyelesaikan penelitian ini menggunakan metode Multimedia Life Cycle yang memiliki 6 tahapan yaitu konsep, perancangan, pengumpulan materi, pembuatan, pengujian, hingga distribusi game yang sudah dibuat.
Smart Financial for Smart Generation: Penguatan Literasi Keuangan dan Perlindungan Konsumen Digital bagi Guru di Era Transaksi Online Fanny Ramadhani; Emil Riza Putra; Muslimin B.; Fajar Ramadhani; Risna Nona; Richa Rahmawati Afac; Wike Pratiwi
JURNAL PENGABDIAN MASYARAKAT INDONESIA Vol. 5 No. 3 (2026): Oktober: Jurnal Pengabdian Masyarakat Indonesia (JPMI)
Publisher : Politeknik Pratama Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jpmi.v5i3.7974

Abstract

The rapid development of digital financial services and online transactions has increased the need for financial literacy and digital consumer protection, particularly among educators who play an important role in shaping students’ financial behavior. This community service program aimed to strengthen teachers’ understanding of financial management, safe digital transactions, consumer protection, and personal data security in the digital era. The program was conducted for 55 teachers and educational staff at Yayasan Daarul Hijrah Al-Amin Samarinda through a participatory and educational approach. The implementation consisted of needs identification, preparation of educational materials, socialization, financial literacy training, digital consumer protection training, case studies and simulations, discussion and reflection, evaluation, and follow-up activities. The training emphasized practical understanding of financial planning, responsible digital transactions, recognition of potential fraud, protection of personal information, and critical decision-making when using digital financial services. The results indicated increased awareness among participants regarding the importance of managing personal finances and applying safe practices in online transactions. The program also encouraged teachers to act as agents of financial and digital literacy by transferring relevant knowledge and preventive practices to students and the wider school community. The activity implies that participatory, practical, and context-based financial literacy education can support the development of more responsible and secure digital financial behavior among educators.