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Pengembangan Media Video Pembelajaran Berbasis Aplikasi Canva pada Pelajaran IPAS Materi Harmoni dalam Ekosistem di Kelas V SDN 104203 Bandar Khalipah T.A. 2023/2024 Lestari Teresia Sihaloho; Imelda Free Unita Manurung; Eva Betty Simanjuntak; Dody Feliks Pandimun Ambarita; Putra Afriadi
Perspektif : Jurnal Pendidikan dan Ilmu Bahasa Vol. 3 No. 3 (2025): September : Perspektif: Jurnal Pendidikan dan Ilmu Bahasa
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/perspektif.v3i3.2668

Abstract

This study aims to develop and produce a product used as a learning medium in grade V, namely a learning video media based on the Canva application in the Science lesson Harmony in Ecosystems to improve student learning outcomes. This type of research and development (RnD) uses the ADDIE model which includes analysis, design, development, implementation, and evaluation. The instrument used is a questionnaire. The product developed must go through a validity test conducted to determine the feasibility, effectiveness and practicality before being used in learning. The feasibility test was obtained from the review of media experts obtaining a score of 90% and material experts obtained 85% in the very feasible category, the practicality of this media was obtained from the review of practitioner experts with a score of 96% in the very practical category. The effectiveness of the learning media product was obtained from the results of student tests that before using the product, 6 out of 29 students completed with a percentage of 20% completion, after using the product the percentage increased to 93% experiencing an increase of 73% with a total of 27 out of 29 students completing. This shows that the media developed is effective in improving student understanding as seen from student learning outcomes. The developed media is feasible, practical, and effective for use in the Harmony in Ecosystems learning material.
PENGEMBANGAN MEDIA ANIMASI BERBASIS CANVA PADA MATA PELAJARAN BAHASA INDONESIA DI KELAS VI SDN 166321 TEBING TINGGI Sitepu, Zulhijjah Febriyani; Masta Marselina Sembiring; Halimatussakdiah; Edizal Hatmi; Dody Feliks Pandimun Ambarita; Dila Handayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.28418

Abstract

This study aims to produce valid, practical, and effective Canva-based animation video learning media in Indonesian language subjects on compound sentences in class VI SDN 166321 Tebing Tinggi. This research is Research and Development using a 4D development model consisting of define, design, development, and disseminate. The subjects of this study were 22 class VI students of SDN 166321 Tebing Tinggi. The data analysis technique in this study was qualitative data obtained from interviews, responses, and suggestions from material validators, media, and education practitioners, while quantitative data was obtained from questionnaires given to material experts, media experts, and education practitioners. The results of the study showed that the assessment of validity by material experts obtained a score of 46 (90%) with the criteria of "Very Eligible", and the assessment by media experts obtained a score of 79 (92.94%) with the criteria of "Very Eligible". Furthermore, the assessment of practicality by grade VI teachers obtained a score of 69 (92%) with the category of "Very Practical". The results of the assessment of effectiveness by grade VI students showed an increase as evidenced by the pre-test results obtaining 43.1% and the post-test results obtaining a score of 82.27%. Based on the effectiveness of the use of Canva-based animated videos using N-Gain, it obtained the criteria of "Effective" with a percentage of 86%. It can be concluded that this research and development produces a product in the form of a valid, practical, and effective Canva-based animated video used in the learning process in grade VI of SDN 166321 Tebing Tinggi.
Pengembangan Media Pembelajaran Board Game Throw The Word Pada Pembelajaran Membaca Siswa Kelas II SD Negeri 153069  Pinangsori 2 T.A. 2024/2025 Yunita Purba; Faisal Faisal; Naeklan Simbolon; Albert Pauli Sirait; Dody Feliks Pandimun Ambarita
Jurnal Intelek Insan Cendikia Vol. 2 No. 1 (2025): JANUARI 2025
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan menghasilkan media pembelajaran Board Game Throw The Word pada pembelajaran membaca yang valid, praktis, dan efektif sehingga dapat meningkatkan hasil belajar siswa kelas II SD Negeri 153069 Pinangsori 2. Metode penelitian yang dipakai adalah metode Research and Development (R&D) dengan penelitian dan pengembangan media yang mengacu pada model Analysis, Design, Development, Implementation, and Evaluation (ADDIE). Teknik pengumpulan data yang dipakai berupa tes yang dianalisis secara deskriptif. Penelitian ini melibatkan 28 peserta didik kelas II SD Negeri 153069 Pinangsori 2 sebagai subjek penelitian, 2 validitas ahli dengan tujuan menguji validitas media pembelajaran dan 1 guru untuk menguji praktikalitas media pembelajaran Board Game Throw The Word dalam pembelajaran membaca. Hasil uji validitas menunjukkan bahwa media pembelajaran Board Game Throw The Word pada pembelajaran membaca siswa kelas II memperoleh total persentase 95% dari ahli materi dan 90% dari ahli desain media, keduanya masuk kategori “Sangat Layak”. Praktikalitas media dinilai sangat praktis dengan nilai 88% dari guru dan 90,5% dari siswa. Analisis efektivitas menunjukkan N-gain score 70% (kriteria sedang), dengan peningkatan skor membaca siswa sebesar 5,86 antara pre-test dan post-test. Media ini terbukti efektif dalam mendukung kegiatan pembelajaran. Dapat disimpulkan bahwa media pembelajaran Board Game Throw The Word valid, praktis, dan efektif untuk dipakai sebagai media pembelajaran dalam pembelajaran membaca dan dapat meningkatkan keterampilan membaca siswa.
PENGEMBANGAN MEDIA PEMBELAJARAN FLIP BOOK BERBASIS EKOPEDAGOGIK APPROACH PADA PEMBELAJARAN IPS KELAS AWAL SEKOLAH DASAR: PENGEMBANGAN MEDIA PEMBELAJARAN FLIP BOOK BERBASIS EKOPEDAGOGIK APPROACH PADA PEMBELAJARAN IPS KELAS AWAL SEKOLAH DASAR Nasution, Yusra; Husna Parluhutan Tambunan; Sri Mustika Aulia; Masta Marselina Sembiring; Dody Feliks Pandimun Ambarita; Dila Handayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35088

Abstract

Research objectives for developing flip book learning media based on an eco-pedagogical approach in early elementary school social studies learning. The research method is research (Research & Development). This development and research used the ADDIE model with research procedures, namely analysis, design, development, implementation and evaluation. The research subject is UPT SDN 104201 Kolam. The instruments in this research will be used to measure validity and practicality using questionnaires and effectiveness using tests. Data collection techniques for feasibility testing involve material and media experts, practicality involves educational practitioners, and effectiveness testing uses pretest and posttest. Data analysis techniques combine descriptive quantitative and qualitative. The results of the research are that material experts gave a score of 96.3% in the "Very Appropriate" category and media experts gave a score of 98.6% in the "Very Appropriate" category.
PENGEMBANGAN E-BOOK BERBASIS KETERAMPILAN 4C ABAD 21 PADA MATA KULIAH KONSEP DASAR IPS: PENGEMBANGAN E-BOOK BERBASIS KETERAMPILAN 4C ABAD 21 PADA MATA KULIAH KONSEP DASAR IPS Nasution, Yusra; Husna Parluhutan Tambunan; Masta Marselina Sembiring; Dody Feliks Pandimun Ambarita; Dila Handayani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35089

Abstract

The research aims to develop an e-book product for Basic Social Sciences Concepts in the feasible and effective category. Research approach with Research and Development (R&D) ADDIE model. The sample consisted of 30 people from class B PGSD 2023. The instrument used questionnaires and tests. The feasibility results obtained from material expert validators (3.80 and 4.80) and design experts (3.83), prove that the e-book meets the eligibility criteria. The e-book effectiveness test was obtained at 93.3% and the difference in value was 43.133. Effectiveness of e-books effective criteria. The research findings show that the 21st century 4C ability-based social studies e-book is feasible and efficient for students to use.