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Pengenalan Rumah Adat Nusantara Berbasis Mobile AR di SDN Banjarmendalan Lamongan Fardani Annisa Damastuti; Jauari Akhmad Nur Hasim; Irma Wulandari; Darmawan Aditama; Saniyatul Mawaddah; Yunia Ikiawati; Moch. Robihul Mufid; Arif Basofi; Moch. Chafid; Moch. Turmudzi; Pratama Ekaluspita; Agus Wibowo; Novita Putri; Imam Junaidi; Dita Aulia Rahma
SOROT : Jurnal Pengabdian Kepada Masyarakat Vol 2 No 2 (2023): Juli
Publisher : Fakultas Teknik dan Ilmu Komputer (FASTIKOM) UNSIQ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/sorot.v2i2.4755

Abstract

Rumah adat adalah rumah yang memiliki ciri khas bangunan yang melambangkan kebudayaan dari suatu daerah. Keunikan rumah-rumah adat di Indonesia menjadi salah satu materi pembelajaran untuk pelajar di Indonesia. Buku-buku yang menjadi media pengenalan rumah adat di Indonesia masih memiliki kekurangan berupa terbatasnya tampilan rumah adat secara visual. Sehingga mengurangi minat anak dalam mengenal rumah adat nusantara. Hal ini dapat mengakibatkan tergerusnya budaya. Oleh karena itu untuk meningkatkan minat dan wawasan terhadap budaya rumah adat ini digabungkan antara teknologi dan budaya. Penggabungan ini menggunakan teknologi augmented reality untuk mengenalkan rumah adat nusantara. Rumah adat divisualisasikan melalui objek 3-dimensi didalam aplikai android. Aplikasi augmented reality yang dikembangkan bersifat dinamis, sehingga penambahan konten dapat dilakukan tanpa memodifikasi kode program. Aplikasi ini akan memvisualkan 9 rumah adat dari 9 provinsi yang ada di Pulau Jawa, Nusa Tenggara, dan Bali. Hasil pengujian menunjukkan kenaikan pengetahuan siswa SDN Banjarmendalan sebesar 11% dan dari penilaian kepuasan responden berupa skala likert 1-5 didapatkan nilai sebesar 4,5 atau dapat dikatakan sangat baik.
Pengenalan Rumah Adat Nusantara Berbasis Mobile AR Fardani Annisa Damastuti; Jauari Akhmad Nur Hasim; Irma Wulandari; Darmawan Aditama; Aji Sapta Pramulen; Ibrohim Yofid Fananda; Dita Aulia Rahma
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1221

Abstract

A traditional house is a house that has a characteristic building that symbolizes the culture of a region. The uniqueness of traditional houses in Indonesia is one of the learning materials for students in Indonesia. Books that are a medium for introducing traditional houses in Indonesia still have shortcomings in the form of limited visual display of traditional houses. So that it reduces children's interest in recognizing the traditional houses of the archipelago. This can lead to cultural erosion. Therefore, to increase interest and insight into the culture of this traditional house, technology and culture are combined. This combination uses augmented reality technology to introduce the traditional houses of the archipelago. Traditional houses are visualized through 3-dimensional objects in the android application. The augmented reality application developed is dynamic, so that the addition of content can be done without modifying the program code. This application will visualize 9 traditional houses from 9 provinces in Java, Nusa Tenggara, and Bali. The test results show an increase in knowledge of SDN Banjarmendalan students by 56% which means the application is quite effective to help students recognize the traditional houses of the archipelago and from the assessment of student satisfaction with the application get a score of 90.5% which means the application is enough to attract students to learn to recognize traditional houses.
Pengenalan Rumah Adat Nusantara Berbasis Mobile AR Fardani Annisa Damastuti; Jauari Akhmad Nur Hasim; Irma Wulandari; Darmawan Aditama; Aji Sapta Pramulen; Ibrohim Yofid Fananda; Dita Aulia Rahma
Pixel :Jurnal Ilmiah Komputer Grafis Vol. 16 No. 2 (2023): Pixel :Jurnal Ilmiah Komputer Grafis dan Ilmu Komputer
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1221

Abstract

A traditional house is a house that has a characteristic building that symbolizes the culture of a region. The uniqueness of traditional houses in Indonesia is one of the learning materials for students in Indonesia. Books that are a medium for introducing traditional houses in Indonesia still have shortcomings in the form of limited visual display of traditional houses. So that it reduces children's interest in recognizing the traditional houses of the archipelago. This can lead to cultural erosion. Therefore, to increase interest and insight into the culture of this traditional house, technology and culture are combined. This combination uses augmented reality technology to introduce the traditional houses of the archipelago. Traditional houses are visualized through 3-dimensional objects in the android application. The augmented reality application developed is dynamic, so that the addition of content can be done without modifying the program code. This application will visualize 9 traditional houses from 9 provinces in Java, Nusa Tenggara, and Bali. The test results show an increase in knowledge of SDN Banjarmendalan students by 56% which means the application is quite effective to help students recognize the traditional houses of the archipelago and from the assessment of student satisfaction with the application get a score of 90.5% which means the application is enough to attract students to learn to recognize traditional houses.