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Effectiveness of Imagery Relaxation Therapy on Blood Pressure Levels Among Elderly Patients with Hypertension Aulia Pradana Satya Kiran; Suri Salmiyati; Zubaida Rohmawati
Journal of Medical Practice and Research Vol 2 No 1 (2026): June: Essentia: Journal of Medical Practice and Research
Publisher : CV SCRIPTA INTELEKTUAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65310/e0cc8252

Abstract

Hypertension remains a leading contributor to cardiovascular morbidity among older adults, particularly in rural populations with limited access to comprehensive management strategies. This study examined the effectiveness of imagery relaxation therapy on blood pressure levels among elderly patients with hypertension using a quantitative pre-experimental one-group pretest–posttest design. Forty-nine participants aged 60–70 years underwent a structured 10–15 minute imagery relaxation session, and blood pressure was measured immediately before and after the intervention. Paired sample t-tests revealed a significant reduction in systolic blood pressure (mean difference = 17.43 mmHg; 95% CI: 13.76–21.10; p < 0.001) and diastolic blood pressure (mean difference = 7.71 mmHg; 95% CI: 6.56–8.87; p < 0.001). Additionally, 69.4% of participants demonstrated improvement in blood pressure category, with no cases of deterioration observed. These findings indicate that imagery relaxation therapy yields clinically meaningful hemodynamic benefits and may serve as an effective adjunctive intervention within community-based hypertension management for elderly populations.
Intensitas Penggunaan Gadget dan Kualitas Tidur Mahasiswa Keperawatan Fasya, Hasna'Sabila; Rohmawati, Zubaida; Suryani
Jurnal Riset Keperawatan dan Kesehatan Vol. 3 No. 1 (2026): Jurnal Riset Keperawatan dan Kesehatan
Publisher : Literasi Intelektual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71203/jrkk.v3i1.100

Abstract

Background: Poor sleep quality is a common health problem among university students, particularly Gen Z nursing students who experience high academic demands and intensive gadget use. Excessive gadget use, especially before bedtime, can disrupt circadian rhythms and reduce sleep quality, leading to negative impacts on physical and mental health as well as academic performance. Objective: This study aimed to analyze the relationship between gadget use intensity and sleep quality among Gen Z nursing students at Universitas ‘Aisyiyah Yogyakarta. Methods: This study employed a quantitative design with a cross-sectional approach. The sample consisted of 135 third-semester nursing students selected using a cluster random sampling technique. Gadget use intensity was measured using the Smartphone Addiction Scale–Short Version (SAS-SV), while sleep quality was assessed using the Pittsburgh Sleep Quality Index (PSQI). Data were analyzed using univariate and bivariate analyses with the Chi-Square test. Results: The results showed that most respondents had a high level of gadget use intensity (48.1%) and poor sleep quality (86.7%). The Chi-Square test indicated a p-value of 0.000 (p < 0.05), demonstrating a significant relationship between gadget use intensity and sleep quality. Conclusion: There is a significant relationship between gadget use intensity and sleep quality among Gen Z nursing students at Universitas ‘Aisyiyah Yogyakarta. Higher gadget use intensity is associated with poorer sleep quality.
PEMBERDAYAAN KELUARGA DALAM TIMBANG STUNTING DI CABANG 'AISYIYAH BALECATUR GAMPING SLEMAN Nurdian, Lutfi; Suryani, Suryani; Rohmawati, Zubaida
Jurnal Bakti Nusantara Vol. 3 No. 3 (2026): Jurnal Bakti Nusantara
Publisher : Pustaka Media Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63763/jutira.v3i3.142

Abstract

Stunting masih menjadi masalah kesehatan masyarakat yang berdampak jangka panjang pada kualitas sumber daya manusia. Artikel ini bertujuan memberdayakan keluarga melalui program TIMBANG di Posyandu Perengkembang, Balecatur, Gamping, Sleman, dengan fokus pada penguatan pengetahuan kader dan keluarga balita dalam pencegahan stunting. Kegiatan dilaksanakan melalui tiga tahap, yaitu persiapan dan sosialisasi, pelatihan kader, serta implementasi program bersama ibu balita. Peserta terdiri dari 25 kader kesehatan, 27 ibu balita, dan 35 balita yang diukur status gizinya. Intervensi meliputi edukasi gizi seimbang, penggunaan media belajar berbasis teknologi sederhana berupa tempelan kulkas, video demonstrasi memasak, dan buku saku, serta pelatihan pengukuran status gizi dan pijat nafsu makan. Hasil kegiatan menunjukkan peningkatan pengetahuan kader pada seluruh aspek penilaian sebesar 53-92%, meningkatnya partisipasi ibu dalam pemantauan gizi dan penggunaan buku saku, serta penurunan kasus underweight dari 28,5% menjadi 14,3%. Meskipun penurunan stunting masih terbatas, program ini memperlihatkan bahwa pendekatan partisipatif, kolaborasi lintas pihak, dan pemanfaatan sumber daya lokal efektif dalam memperkuat kapasitas keluarga untuk mencegah stunting.
Pengaruh terapi bermain puzzle terhadap tingkat demensia pada lansia Sari, Yeni Eka Apita; Salmiyati, Suri; Rohmawati, Zubaida
JOURNAL OF Qualitative Health Research & Case Studies Reports Vol 6 No 4 (2026): April Edition 2026
Publisher : Published by: Indonesian Public Health-Observer Information Forum (IPHORR) Kerjasama dengan Persatuan Perawat Nasional Indonesia (PPNI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56922/quilt.v6i4.2720

Abstract

Background: Dementia is a common health problem among the elderly and is characterized by progressive cognitive decline, including impairment in memory, concentration, and thinking ability. This condition reduces independence and quality of life. Purpose: To determine the effect of puzzle play therapy on the level of dementia among elderly residents. Method: This study used a quantitative pre-experimental design with a one-group pretest–posttest approach conducted at UPT RPSLUT Budhi Dharma Yogyakarta in September 2025. Twenty elderly participants were selected through purposive sampling based on inclusion criteria. Dementia level was measured using the Mini Mental State Examination (MMSE) before and after the intervention. Puzzle play therapy was administered over two weeks (six sessions). Data were analyzed using the Wilcoxon Signed Rank Test with a significance level of <0.05. Ethical approval and institutional permission were obtained prior to the study. Results: The results showed an increase in MMSE scores after the puzzle play therapy intervention. Statistical analysis revealed a p-value < 0.05, specifically 0.000, indicating a significant effect of puzzle play therapy on reducing the level of dementia among the elderly. Conclusion: Puzzle play therapy is effective as a nonpharmacological intervention in reducing dementia levels and maintaining cognitive function among the elderly.   Keywords: Cognitive Function; Dementia; Elderly; Puzzle Play Therapy.   Pendahuluan: Demensia merupakan salah satu masalah kesehatan yang banyak dialami oleh lansia dan ditandai dengan penurunan fungsi kognitif secara progresif, seperti gangguan daya ingat, konsentrasi, dan kemampuan berpikir. Kondisi ini berdampak pada penurunan kemandirian serta kualitas hidup lansia. Tujuan: Untuk mengetahui pengaruh terapi bermain puzzle terhadap tingkat demensia pada lansia. Metode: Penelitian ini menggunakan desain kuantitatif pra-eksperimental dengan rancangan one group pretest–posttest. Studi pendahuluan dilakukan di UPT RPSLUT Budhi Dharma Yogyakarta pada September 2025 dengan 20 lansia yang dipilih melalui purposive sampling sesuai kriteria inklusi. Variabel independen adalah terapi bermain puzzle, sedangkan variabel dependen adalah tingkat demensia yang diukur menggunakan Mini Mental State Examination (MMSE) sebelum dan sesudah intervensi. Terapi diberikan selama dua minggu (enam sesi). Data dianalisis menggunakan uji Wilcoxon Signed Rank Test dengan tingkat signifikansi < 0.05. Penelitian telah memperoleh izin dari instansi terkait. Hasil: Adanya peningkatan skor MMSE setelah intervensi terapi bermain puzzle. Analisis statistik menunjukkan nilai p < 0.05 yaitu sebesar 0.000 yang berarti terdapat pengaruh signifikan terapi bermain puzzle dalam menurunkan tingkat demensia pada lansia. Simpulan: Terapi bermain puzzle efektif sebagai intervensi nonfarmakologis dalam memperlambat dan menurunkan tingkat demensia serta mempertahankan fungsi kognitif pada lansia.   Kata Kunci: Demensia; Fungsi Kognitif; Lansia; Terapi Bermain Puzzle.