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Transformasi Pembelajaran Geometri dan Pengukuran melalui Gamifikasi: Meningkatkan Kreativitas, Logika dan Minat Belajar Siswa Sekolah Dasar Marshanawiah, Andi; Gamar Abdullah; Meylan Saleh; Nurfadliah; Rifda Mardian Arif
Abdimas: Papua Journal of Community Service Vol. 7 No. 2 (2025): Juli
Publisher : Lembaga Pengembangan dan Pengabdian Masyarakat Universitas Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33506/pjcs.v7i2.4626

Abstract

This community service activity aims to enhance creativity, logic, and student interest in learning at SDN 11 Kota Barat, Gorontalo, through the implementation of gamification in geometry and measurement lessons. Conventional, monotonous teaching methods often result in low student motivation and difficulty in understanding the material, especially in geometry and measurement. Therefore, gamification was chosen as a solution to boost motivation and make learning more engaging and effective. The methods used include teacher training on gamification, development of media based on educational games, and direct implementation in the classroom. Students were involved in games that integrate the concepts of geometry and measurement to enhance their understanding interactively. Evaluations show that the application of gamification successfully increased student interest in learning, strengthened their understanding of the material, and encouraged greater student participation. Additionally, gamification also stimulated creativity and logical thinking in students when solving challenges related to the material. The results of this activity indicate that gamification not only increases student interest and involvement but also improves their understanding of difficult concepts. This activity provides a positive contribution to creating more interactive and enjoyable learning environments and can be applied to improve the quality of education in elementary schools. Keywords: Creativity, Logic, Learning Interest, Gamification, Geometry and Measurement
Pengembangan Media Pembelajaran Geniuscard Berbasis Model Problem Based Learning Pada Mata Pelajaran IPAS Materi Jenis-jenis Gaya Di Kelas IV SDN 9 Kabila Suti, Intan Nuraini; Abdul Haris Pana; Rifda Mardian Arif; Gamar Abdullah; Nurfadliah
JAMBURA Elementary Education Journal Vol 5 No 2 (2024): VOLUME 5 NOMOR 2, DESEMBER TAHUN 2024
Publisher : JURUSAN PENDIDIKAN GURU SEKOLAH DASAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/jeej.v5i2.3856

Abstract

Intan Nuraini Suti, 2025. Pengembangan Media Pembelajaran Geniuscard Berbasis Model Problem Based Learning Pada Mata Pelajaran IPAS Materi Jenis-Jenis Gaya di Kelas IV SDN 9 Kabila. Skripsi, Jurusan Pendidikan Guru Sekolah Dasar, Fakultas Ilmu Pendidikan, Universitas Negeri Gorontalo. Dengan pembimbing I Prof. Dr. Abdul Haris PanaI, S.Pd., M.Pd., MCE dan pembimbing II Rifda Mardian Arif, S.Pd., M.Pd., MCE. Rumusan masalah pada penelitian ini adalah bagaimana mengembangkan media pembelajaran Geniuscard yang layak, praktis, dan efektif untuk digunakan dalam pembelajaran IPAS materi jenis-jenis gaya di kelas IV SDN 9 Kabila. Tujuan penelitian ini adalah mengembangan media pembelajaran Geniuscard yang layak, praktis, dan efektif untuk digunakan dalam pembelajaran IPAS materi jenis-jenis gaya di kelas IV SDN 9 Kabila. Metode penelitian yang digunakan adalah metode penelitan pengembangan (Research and Development) dengan menggunakan model penelitian pengembangan ADDIE yaitu, analysis, design, development, implementation, evaluation. Untuk menguji kelayakan media Geniuscard dilakukan validasi kepada tim ahli. Berdasarkan validasi oleh para ahli dan pengguna, media Geniuscard memperoleh hasil rekapitulasi nilai rata-rata presentase 95,4% dan dinyatakan sangat layak digunakan oleh guru dan siswa di sekolah dasar. Dalam uji kepraktisan media Geniuscard, peneliti menggunakan instrument lembar observasi guru dengan presentase kepraktisan penggunaan media Geniuscard dalam pembelajaran mencapai 97,5%, yang termasuk kedalam kategori sangat praktis. Dalam keefektifan media Geniuscard pada saat penerapan media di kelas IV SDN 9 Kabila, guru membagikan soal pretest dan posttest untuk mengukur keefektifan media. Total nilai pretest adalah 720, sedangkan total nilai posttest mencapai 1454. Perhitungan N-Gain menunjukan nilai sebesar 0,67 yang termasuk dalam ketegori “Sedang”. Dengan hasil rekapitulasi ini maka dapat dinyatakan bahwa media Geniuscard sangat efektif digunakan di sekolah dasar.
ANALISIS IMPLEMENTASI PROJEK PENGUATAN PROFIL PELAJAR PANCASILA DI SEKOLAH DASAR NEGERI KABUPATEN GORONTALO Witnansih Rahmatya Tanaiyo; Irvin Novita Arifin; Rifda Mardian Arif; Nurfadliah; Reska Putri Ismail
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42023

Abstract

The issue examined in this study is "how is the implementation of the pancasila student profile strengthening project carried out in state elementary schools in Gorontalo Regency?". The objective of this study is to describe the implementation of the pancasila student profile strengthening project in state elementary schools in Gorontalo Regency. This research employed a qualitative method, with observation and interviews as the data collection techniques. The data analysis technique used was qualitative analysis. The results of the study show that the implementation of the pancasila student profile strengthening project in state elementary schools in Gorontalo Regency has been carried out effectively. This is evident from the planning, implementation, achievement outcomes, evaluation, and follow-up stages of the project. Therefore, it is recommended that it order to achieve optimal results, the implementation of the pancasila student profile strengthening project must be supported by strong collaboration and cooperation between school principal, teachers, parents students, the Department of Education, and the wider Community.
PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA FLIPBOOK TERHADAP HASIL BELAJAR MURID PADA MATERI BAGIAN-BAGIAN BUMI DI KELAS V SDN 1 KABILA Musa, Nur Anisah S.; Gamar Abdullah; Meylan Saleh; Kudus; Nurfadliah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46463

Abstract

The research problem addressed in this study is: "Is there an effect of the Problem-Based Learning (PBL) model assisted by flipbook media on students’ learning outcomes in the topic of Earth's structure in Grade V at SDN 1 Kabila?" This study aims to determine the effect of the PBL model supported by flipbook media on students’ learning outcomes in the topic of Earth's structure. This research employed a quantitative approach using a pre-experimental method with a one-group pretest-posttest design. The population consisted of all fifth-grade students, with a sample of 20 students. Data were collected through observation, tests, and documentation as supporting data. The results showed that the average pretest score was 38.5, while the average posttest score was 87. A comparison of these results indicates that the posttest average score is significantly higher than the pretest average score. Hypothesis testing was conducted using SPSS version 25.0, revealing that t_calculated = 14.176 > t_table = 1.725, or based on the significance value, sig = 0.000 < α = 0.05. Therefore, it can be concluded that the Problem-Based Learning model assisted by flipbook media has a significant effect on students’ learning outcomes in the topic of Earth's structure in Grade V at SDN 1 Kabila.