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Kansei Engineering Approach in Software Interface Design Isa, Indra Griha Tofik
Journal of Science Innovare Vol 1, No 01 (2018): Journal of Science Innovare
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (474.496 KB) | DOI: 10.33751/jsi.v1i01.680

Abstract

User satisfaction is a major factor in designing a product. Technically it can be realized explicitly how the product is designed according to the needs of its users. There are other factors that influence the success of the product, the psychological value of the user who can implicitly become a parameter in product design. But the thing that becomes a constraint is how to translate these psychological factors into the parameters of product design. Kansei Engineering (KE) is one approach in product design that involves the user's psychological side and how to translate the cognitive aspects of the user into the product of the design proposal. The KE methods, the one discussed in this study, is Kansei Engineering Type 1 (KEPack), which involves several multivariate analyzes. The conclusion of this research is how KE in designing a product, not only industrial product, but KE can be involved in matters related to Human Computer Interaction, especially interface design. Keywords: Product Development, Kansei Engineering, Kansei Engineering Type 1 (KEPack)
Game Edukasi Sejarah Gerakan Kemuhammadiyahan dengan Metode Picture and Picture Berbasis Android Isa, Indra Griha Tofik; Asriyanik, Asriyanik
Jurnal Buana Informatika Vol 8, No 3 (2017): Jurnal Buana Informatika Volume 8 Nomor 3 Juli 2017
Publisher : Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (641.578 KB) | DOI: 10.24002/jbi.v8i3.1319

Abstract

Abstract. Android based Muhammadiyah Movement History education game is one of learning media purposed to learn Muhammadiyah history in Muhammadiyah-Based elementary schools much easier and more interesting. This research is carried out since we know that, in reality, learning process about Muhammadiyah history subject usually uses a conventional methodthat is very monotonous. To upgrade students’ interest in learning the history of Muhammadiyah, education game is created to solve the problem. Because of its interface and interactive characteristics, students would be more motivated to learn the history of Muhammadiyah. The steps of this research started by collecting the data, analyzing system, designing system, implementing system, and testing and finalizing the system. System design makes use of UML model and animation design uses Adobe Flash software, while Testing uses blackbox testing and user questionnaire. The final result of this research is in the form of a tool for learning proces about history of Muhammadiyah. It can also be a good method for young people to learn more about Muhammadiyah.Keywords: Education Game, Puzzle, Mobile Application, Android  Abstrak.Game Edukasi Sejarah Gerakan Kemuhammadiyahan dengan Metode Picture and Picture Berbasis Android. Game Edukasi Sejarah Gerakan Muhammadiyah Berbasis Android merupakan salah satu media pembelajaran yang ditujukan untuk mempermudah memahami tentang sejarah Muhammadiyah pada Sekolah Dasar berbasis Muhammadiyah. Penelitian ini dibuat karena melihat kondisi yang terjadi di lapangan bahwa proses pembelajaran sejarah gerakan Muhammadiyah sebagian besar dilakukan dengan cara konvensional, sehingga terkesan monoton. Untuk meningkatkan minat pembelajaran sejarah Muhammadiyah, maka dari itu dibuat sebuah game edukasi, karena model tampilan dari game yang interaktif dan menarik diharapakan akan lebih meningkatkan motivasi siswa dalam belajar dan memahami tentang sejarah Muhammadiyah. Tahapan penelitian ini, yaitu dimulai dari pengumpulan data, analisis, perancangan, implementasi, pengujian dan finalisasi sistem. Perancangan sistem dengan pemodelan UML dan perancangan animasi menggunakan Adobe Flash, serta pengujian menggunakan metode blackbox testing dan umpan balik pengguna. Hasil akhir dari penelitian ini secara khusus sebagai alat untuk proses pembelajaran sejarah Muhammadiyah, juga diharapkan dapat menjadi cara kaderisasi yang menarik bagi warga Muhammadiyah sejak dini.Kata kunci: Game Edukasi, Puzzle, Aplikasi Mobile, Android
Kampung Eduwisata Hanjeli di Desa Waluran Mandiri Kabupaten Sukabumi Setiawan, Iwan Rizal; Isa, Indra Griha Tofik; Hestiana, Siska; Tsani, Ashrul
Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang Vol 5, No 3 (2020): November 2020
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/abdimas.v5i3.4382

Abstract

Land use of Waluran Mandiri Village, which consists of agricultural land and rice fields, has the potential to increase the economy of the people in the area. However, this was not matched by the custom of local people who preferred to be gold miners, known as “Gurandil”. Some of the commodities that can be developed in this area are Hanjeli beans. The purpose of this activity is to involve the community in developing the potential of hanjeli beans which are packaged in the Hanjeli edutourism village. The stages carried out in this activity were the initial workshop, community counseling, the formation of a group discussion forum, the revitalization of agricultural land, the making of a blueprint for the eduwisata Hanjeli edutourism village, and the final workshop. The final result of this activity is a blueprint of Hanjeli edutourism village which consists of budget design, educational spots, educational layouts (layout and spatial layout), the various arts involved and consolidation of the residents' land used.DOI: https://doi.org/10.26905/abdimas.v5i3.4382 
EVALUATION OF BUSINESS PROCESS AND UNDERSTANDING OF FINANCIAL LITERACY IN FISH CULTIVATOR GROUP Masnila, Nelly; Mayasari, Riana; Isa, Indra Griha Tofik; Hendradinata, Hendradinata
International Journal of Economics, Business and Accounting Research (IJEBAR) Vol 5, No 4 (2021): IJEBAR : Vol. 05, Issue 04, December 2021
Publisher : LPPM ITB AAS INDONESIA (d.h STIE AAS Surakarta)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijebar.v5i4.3324

Abstract

The specific purpose of this research is to know the business process of fish farming and to find out the problems and opportunities to produce Appropriate Technology (TTG) in fish farming with IoT. Data collection techniques used were observation, literature study and interviews. The data validity test was carried out before data analysis with credibility test through Triangulation, Member Check, and negative case analysis techniques. Data analysis used thematic analysis. The coding technique used was divided into three, namely: open coding, axial coding, and selective coding. The problems in business processes and understanding of financial literacy are the inability of human resources.
Assistance in optimizing production and sales for MSME Skippy Cookie "AYU" in Sukodadi Village, Palembang Isa, Indra Griha Tofik; Mayasari, Riana
Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang Vol 7, No 1 (2022): February 2022
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/abdimas.v7i1.5956

Abstract

UMKM becomes the driving force of the community's economy and becomes a contributor to the income of a region. Palembang is an area that has an even distribution of UMKM in each sub-district, one of them is UMKM Kue Skippy "AYU" which is located in Sukodadi. UMKM Skippy Cookie "AYU" was formed in 1992 and produced peanut cookies as a home industry. Skippy Cookie "AYU" has a distinctive taste that is different from similar skippy cookies and can be a potential product for the Sukodadi area. UMKM skippy cookie "AYU" is a pillar of economic activity for the surrounding community. The problems that occur are no legality of the product, the lack of variety of skippy cookie produced, and no good financial management and factory management. So that this activity aims to increase the income and productivity of UMKM partners through the stages of methods assistance for P-IRT Legalization, assistance for skippy cookie product innovation, marketing training, and factory management assistance, and (4) Evaluation. The result of this activity is an increase in partners' income and productivity from 65% to 80%.
Implementasi Pendekatan Kerangka Kerja NIST 800-34 dalam Perancangan Disaster Recovery Plan pada Sistem Informasi Akademik Universitas Muhammadiyah Sukabumi Indra Griha Tofik Isa
Informatika Mulawarman : Jurnal Ilmiah Ilmu Komputer Vol 15, No 2 (2020): Informatika Mulawarman : Jurnal Ilmiah Ilmu Komputer
Publisher : Mulawarman University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jim.v15i2.3724

Abstract

Disaster Recovery Plan (DRP) merupakan upaya keberlanjutan sebuah sistem atau proses bisnis ketika menghadapi sebuah ancaman. Objek penelitian ini adalah Sistem Informasi Akademik Universitas Muhammadiyah Sukabumi yang bertujuan untuk merancang Disaster Recovery Plan (DRP) dengan pendekatan kerangka kerja NIST 800-34. Tahapan penelitian dimulai dengan penetapan permasalahan yang akan diteliti; Pengumpulan data melalui observasi, wawancara dan studi lapangan; Identifikasi dan penilaian aset terdiri dari 4 aspek yakni Data, Perangkat Keras, Perangkat Lunak, dan Jaringan; Risk Assessment yang melihat potensi ancaman yang terjadi berdasarkan penilaian Likelihood, Restoration dan Predictability, diklasifikasikan menjadi 9 ancaman yakni Banjir, Petir/Badai, Gempa Bumi, Kebakaran, Gangguan Server, Gangguan Listrik, Serangan Hacker / Cybercrime, Kesalahan Manusia (Human Error) dan Serangan Virus, Malware, Worm; tahapan berikutnya Business Impact Analysis dengan melihat dampak yang terjadi pada SIAK UMMI dilihat dari ancaman. Dari tahapan ini dihasilkan sub sistem yang memiliki dampak terbesar adalah Sistem Keuangan Mahasiswa dengan nilai persentasi 99%, sedangkan sub sistem yang memiliki nilai terendah adalah Sistem Pembimbingan Akademik dengan nilai dampak persentasi 62%. Hasil akhir dari penelitian ini berupa dokumen Disaster Recovery Plan (DRP) yang memuat 9 kategory Strategy recovery terhadap potensi ancaman yang terjadi pada SIAK UMMI.
Implementasi Association Rules Dalam Menentukan Posisi Gerobak (Studi Kasus: Foodcourt Universitas Muhammadiyah Sukabumi) Indra Griha Tofik ISA; Dicky Jhoansyah
Informatika Mulawarman : Jurnal Ilmiah Ilmu Komputer Vol 13, No 2 (2018): Informatika Mulawarman : Jurnal Ilmiah Ilmu Komputer
Publisher : Mulawarman University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (76.512 KB) | DOI: 10.30872/jim.v13i2.1273

Abstract

Teknologi Informasi telah menjalar ke berbagai aspek kehidupan yang berdampak pada semakin banyaknya data-data yang dihasilkan. Dengan semakin banyaknya data tersebut, perlu sebuah metode dalam meningkatkan kegunaan data yang dihasilkan. Data mining dapat digunakan untuk menggali informasi yang implisit dari data yang ada. Dalam penelitian ini akan mengekstraksi data penjualan foodcourt Universitas Muhammadiyah Sukabumi menjadi informasi yang sangat berguna bagi manajemen yakni rekomendasi posisi gerobak yang menjadi strategi pemasaran dalam penjualan. Analisis data menggunakan Association Rules dengan menggunakan algoritma Apriori. Tahapan penelitian diawali oleh pemilihan data yakni laporan penjualan periode 07 September 2017 hingga 18 Desember 2017, tahapan kedua data preprocessing dengan memilah data penjualan menjadi itemset barang yang dijual, tahapan ketiga dengan mengkonversi itemset barang yang dijual menjadi dummy variable dengan 17 kategori gerobak makanan dan minuman, tahapan keempat proses analisis Association Rules dengan menggunakan algoritma Apriori, tahapan terakhir interpretasi hasil analisis diterjemahkan ke dalam rekomendasi penentuan posisi gerobak
LITERASI TEKNOLOGI INFORMASI DALAM PENINGKATAN MUTU TENAGA PENDIDIK TAMAN KANAK-KANAK SE-WILAYAH BINAAN Beni Junedi; Indra Griha Tofik Isa
JMM (Jurnal Masyarakat Mandiri) Vol 5, No 6 (2021): Desember
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (293.575 KB) | DOI: 10.31764/jmm.v5i6.5428

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Abstrak: Peran serta tenaga pendidik terutama dalam lingkungan Taman Kanak-kanak (TK) menjadi faktor penentu keberhasilan TK itu sendiri. Beberapa indikator dapat dilihat dari bagaimana pendokumentasian data disusun secara cermat dan terkontrol, salah satunya dengan menggunakan media teknologi informasi dan komunikasi (TIK) seperti komputer maupun internet. Peningkatan kompetensi guru khususnya dalam bidang teknologi informasi diharapkan dapat memberikan kontribusi dalam kemajuan TK secara berkelanjutan. Internet menjadi media efektif dalam memperluas wawasan, berkomunikasi dan membangun jejaring seharusnya dapat menjadi hal yang memudahkan tenaga pendidik dalam mengerjakan tugasnya. Namun, minimnya pengetahuan mengenai komputer dan internet menyulitkan dalam proses administrasi sekolah seperti pemberkasan data, pelaporan bahkan pengisian Data Pokok Pendidik (DAPODIK), sehingga dalam pengabdian ini dilakukan pengenalan komputer dan internet yang bertujuan untuk meningkatkan mutu tenaga pendidik. Adapun metode pembelajaran yang dilakukan adalah dengan pelatihan yang terbagi ke dalam beberapa pertemuan terstruktur dengan peserta Kepala Sekolah dan operator TK wilayah binaan yang dikuti oleh 24 peserta . Hasil akhir dari kegiatan ini terdapat peningkatan kemampuan peserta pelatihan dalam hal penggunaan teknologi informasi sebesar 93%.Abstract: The participation of educators, especially in kindergarten (TK) is a determining factor for the success of the kindergarten itself. Several indicators can be seen from how data documentation is arranged carefully and in a controlled manner, one of which is by using information and communication technology (ICT) media such as computers and the internet. Increasing teacher competence, especially in the field of information technology, is expected to contribute to the progress of kindergarten in a sustainable manner. The internet is an effective medium in broadening horizons, communicating and building networks that should make it easier for educators to do their jobs. However, the lack of knowledge about computers and the internet made it difficult for school administration processes such as filing data, reporting and even filling in Basic Educator Data (DAPODIK), so that in this service the introduction of computers and the internet was aimed at improving the quality of teaching staff. The learning method used is by training which is divided into several structured meetings with the participants of the Principal and the TK operator in 24 participants. . The final result of this activity is an increase in the ability of the training participants in terms of using information technology by 93%.
POTENSI INDUSTRI “KERIPIK ENYE” DALAM PENINGKATAN KESEJAHTERAAN MASYARAKAT DESA WALURAN KABUPATEN SUKABUMI Indra Griha Tofik Isa; Iwan Rizal Setiawan; Dicky Jhoansyah
JMM (Jurnal Masyarakat Mandiri) Vol. 3, No. 1: Juni 2019
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (859.836 KB) | DOI: 10.31764/jmm.v3i1.920

Abstract

Abstrak: Desa Waluran merupakan desa penyangga yang ada di Kawasan Wisata Geopark Ciletuh. Dengan dekatnya Desa Waluran Mandiri pada Objek Wisata Geopark Ciletuh belum memberikan kontribusi perekonomian dalam peningkatan kesejahteraan masyarakat. Padahal di daerah ini terdapat industri “Keripik Enye” yang dapat diangkat menjadi potensi lokal yang dapat menarik perhatian turis Geopark Ciletuh. Bahan baku yang melimpah yakni Singkong banyak dijumpai di Desa Waluran, sehingga terdapat 3 sentra pabrik pembuat enye yang rata-rata produksinya dari 100 kg singkong mentah menghasilkan 38 kg “Keripik Enye”. Pabrik Enye ini memiliki sejumlah pekerja yang seluruhnya merupakan warga asli Desa Waluran. Pekerja Pabrik Enye didominasi perempuan usia rata-rata 25-40 tahun dan hanya mengandalkan penghasilan di Pabrik Enye tersebut. Permasalahan yang dihadapi adalah secara umum masyarakat belum menyadari bahwa “Keripik Enye” khas Waluran dapat diangkat menjadi produk potensi daerah yang dapat menarik minat para turis yang akan berwisata ke Geopark Ciletuh. Untuk menunjang hal tersebut maka dilakukan (1) inovasi produk; (2) promosi media online dengan YouTube dan Instagram; (3) pengurusan Perizinan Industri Rumah Tangga (P-IRT); (4) Kerjasama dengan Dinas Pariwisata Kabupaten Sukabumi. Sehingga hasil akhir yang didapatkan adalah terjadi peningkatan penjualan dan produk “Keripik Enye” menjadi dikenal sebagai produk lokal khas Waluran.Abstract:  Waluran Village is one of buffer village in Geopark Ciletuh tourism area. With proximity to the Geopark Ciletuh tourism area, it has not given an economic contribution to improving community welfare. Even though in this area there is “Keripik Enye” Home Industry which can be appointed as local potential for attracting attention Ciletuh Geopark Tourists. The abundant raw materials that is Cassava, can be found in Waluran Village so that there are 3 centers of “Keripik Enye” Home Industry which produces 38 kg(s) from 100 kg of raw Cassava in every day. The workers of “Keripik Enye” Home Industry is dominated by women in 25 to 40 average years and only rely on working in Home Industry “Keripik Enye”. The general problem which faced by people in Waluran Village is they do not realize that Waluran’s “Keripik Enye” could be adopted as a local potential product which can attract to the tourists who traveled to Ciletuh Geopark. Things which are done to solve the problems are (1) Doing product innovation; (2) Accompaniment in online promotion; (3) Accompaniment in Licensing of Home Industry; (4) Cooperation to Government tourism office of Sukabumi District. The results of this action are the growth of sales product and “Keripik Enye” is known well as Waluran’s local potential product.
UJI EFEKTIFITAS METODE FUZZY LOGIC MAMDANI PADA PENERIMAAN BEASISWA BANTUAN MENGGUNAKAN MATLAB Febie Elfaladonna; Indra Griha Tofik Isa
SINTECH (Science and Information Technology) Journal Vol. 5 No. 1 (2022): SINTECH Journal Edition April 2022
Publisher : Prahasta Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/sintechjournal.v5i1.1043

Abstract

One of the supporters in creating an even educational climate is the existence of scholarships. In general, scholarships in the form of financial assistance intended for the community of higher education, both lecturers, teachers, students and students. In the awarding of scholarships, some findings were obtained, including not being on target which caused the scholarship assistance to be ineffective. One solution in determining the acceptance of scholarships is the existence of a system that is integrated with decision-making methods. Fuzzy logic mamdani becomes one of the recommendation methods that can be implemented in decision making. So the formulation of the problem of this research is (1) How is the implementation of fuzzy logic mamdani methods to the decision-making system of receiving aid scholarships?; (2) How effective fuzzy logic methods mamdani to the decision-making system of aid scholarship. The scope of the research is (1) The method of inference with Fuzzy Logic Mamdani; (2) The tools used are Matlab version R2021b; (3) The input variable criteria consist of parental income, achievement (academic and non-academic) and average grades throughout the semester; (4) The variable output criterion is the amount of the scholarship. The final results of the study resulted in the calculation of the effectiveness of the Fuzzy Mamdanil Method of more than 50%, so that the fuzzy mamdani method can be recommended as an alternative in the decision-making method determining the amount of acceptance of aid scholarships.