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UPAYA MENINGKATKAN PEMAHAMAN KONSEP MATEMATIKA DAN MOTIVASI BELAJAR SISWA PADA MATERI LOGARITMA MELALUI PENERAPAN MODEL PEMBELAJARAN METAPHORMING DENGAN STRATEGI ASSURANCE, RELEVANCE, INTEREST, ASSESMENT, SATISFACTION (ARIAS) DI KELAS X SMA AL ISLAM 1 Handayani, Hesti; Kuswardi, Yemi; Setiawan, Rubono
Jurnal Pendidikan Matematika dan Matematika SOLUSI Vol 1, No 3 (2017): Jurnal Pendidikan Matematika dan Matematika SOLUSI, Volume 1, Nomor 3, Mei 2017
Publisher : F.KIP Universitas Sebelas Maret

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Abstract

Penelitian tindakan kelas ini bertujuan untuk mengetahui peningkatan pemahaman konsep matematika dan motivasi belajar siswa pada materi logaritma setelah mengikuti pembelajaran dengan penerapan model metaphorming dengan strategi Assurance, Relevance, Interest, Assesment, Satisfaction (ARIAS). Data yang dikumpulkan pada penelitian ini adalah data motivasi belajar yang diperoleh dari hasil observasi tiap siklus dan data pemahaman konsep matematika siswa yang diperoleh dari hasil tes yang dilaksanakan pada tiap akhir siklus. Indikator keberhasilan penelitian ini adalah 70% siswa motivasi belajarnya berada dalam kategori tinggi dan 70% siswa telah mencapai minimal level 2 untuk setiap indikator pemahaman konsep matematika siswa.Berdasarkan hasil observasi diperoleh bahwa sebelum dilakukan tindakan persentase siswa dengan motivasi belajar berada pada kategori tinggi yaitu sebesar 15,39 %, setelah dilakukan tindakan meningkat menjadi 76,93 %.  Jika dibandingkan dengan pemahaman konsep matematika siswa sebelum dilakukan tindakan, maka berdasarkan hasil tes siklus II diperoleh bahwa persentase siswa dengan pemahaman konsep matematika minimal telah mencapai level 2 pada indikator menyatakan ulang suatu konsep meningkat menjadi 71,8 %, untuk indikator menyajikan konsep dalam berbagai bentuk representatif matematis meningkat menjadi 74,36 %, untuk indikator mengembangkan syarat perlu dan syarat cukup suatu konsep meningkat menjadi 71,79 %, untuk indikator menggunakan, memanfaatkan dan memilih prosedur atau operasi tertentu meningkat menjadi 76,92 %, sedangkan pada indikator mengaplikasikan konsep atau algoritma pemecahan masalah meningkat menjadi 76,92 %.Berdasarkan hasil tersebut dapat disimpulkan bahwa penerapan model metaphorming  dengan strategi ARIAS dapat meningkatkan pemahaman konsep matematika dan motivasi belajar siswa kelas X MIA-1 SMA Al Islam 1 Surakarta tahun ajaran 2014-2015.
UPAYA PENINGKATAN MOTIVASI BELAJAR SISWA MELALUI MODEL PEMBELAJARAN PROBLEM BASED LEARNING DENGAN STRATEGI MOTIVASI ARCS (ATTENTION, RELEVANCE, CONFIDENCE, SATISFACTION) PADA SISWA KELAS XI IPA 2 SMA NEGERI 1 PETANAHAN TAHUN PELAJARAN 2017/2018 Pratiwi, Bibit Lutfi; Kuswardi, Yemi; Fitriana, Laila
Jurnal Pendidikan Matematika dan Matematika SOLUSI Vol 2, No 2 (2018): Jurnal Pendidikan Matematika dan Matematika SOLUSI, Volume 2, Nomor 2, Maret 201
Publisher : F.KIP Universitas Sebelas Maret

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Abstract

Penelitian tindakan kelas ini bertujuan untuk mengetahui: 1) Apakah penerapan model pembelajaran Problem Based Learning dengan strategi motivasi ARCS dapat meningkatkan motivasi belajar matematika pada siswa kelas XI IPA 2 SMA Negeri 1 Petanahan tahun pelajaran 2017/2018. 2) Dampak prestasi belajar matematika dari siswa kelas XI IPA 2 SMA Negeri 1 Petanahan tahun pelajaran 2017/2018 setelah diberikan pembelajaran dengan model pembelajaran Problem Based Learning dengan strategi motivasi ARCS. Data yang dikumpulkan pada penelitian ini adalah data keterlaksanaan proses pembelajaran, data motivasi belajar matematika dan data prestasi belajar siswa. Cara untuk mendapatkan data keterlaksanaan proses pembelajaran dan motivasi belajar matematika menggunakan metode observasi, sedangkan untuk data prestasi belajar dengan metode tes. Indikator ketercapaian penelitian ini adalah setidaknya 60% siswa mencapai motivasi belajar kategori tinggi (indikator yang dilakukan sebesar 66,67% atau lebih dari keseluruhan indikator). Hasil penelitian adalah: 1) Penerapan model pembelajaran Problem Based Learning dengan strategi motivasi ARCS dapat meningkatkan motivasi belajar siswa kelas XI IPA 2 SMA Negeri 1 Petanahan tahun pelajaran 2017/2018 hingga memenuhi indikator ketercapaian penelitian pada siklus II yaitu sebesar 64,29% siswa memiliki motivasi kategori tinggi. 2) Dengan meningkatnya motivasi belajar siswa, berdampak pula pada meningkatnya prestasi belajar. Pada siklus I sebanyak 7,14% siswa mencapai KKM, sedangkan pada siklus II, sebanyak 28,57% siswa mencapai KKM
EKSPERIMENTASI MODEL PEMBELAJARAN PROBLEM BASED LEARNING (PBL) PADA MATERI SISTEM PERSAMAAN LINEAR TIGA VARIABEL DITINJAU DARI MINAT BELAJAR MATEMATIKA SISWA (PENELITIAN DILAKUKAN DI SMA N 4 SURAKARTA TAHUN PELAJARAN 2016/ 2017) Zulaikah, Siti; Sujadi, Imam; Kuswardi, Yemi
Jurnal Pendidikan Matematika dan Matematika SOLUSI Vol 1, No 6 (2017): Jurnal Pendidikan Matematika dan Matematika SOLUSI, Volume 1, Nomor 6, November
Publisher : F.KIP Universitas Sebelas Maret

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Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran terhadap prestasi belajar ditinjau dari minat belajar matematika. Model pembelajaran yang dibandingkan adalah model pembelajaran Problem Based Learning dan model pembelajaran langsung. Populasi penelitian ini adalah seluruh siswa kelas X SMA Negeri 4 Surakarta tahun pelajaran 2016/2017. Teknik analisis data yang digunakan adalah analisis variansi dua jalan dengan sel tak sama, dilanjutkan dengan uji komparasi ganda menggunakan metode Scheffe. Simpulan penelitian ini adalah sebagai berikut (1) model pembelajaran Problem Based Learning menghasilkan prestasi belajar yang lebih baik dari pada model pembelajaran langsung pada materi sistem persamaan linear tiga variabel, (2) siswa dengan minat belajar tinggi menghasilkan prestasi belajar yang lebih baik dari pada siswa dengan minat belajar sedang, siswa dengan minat belajar tinggi menghasilkan prestasi belajar yang lebih baik dari pada siswa dengan minat belajar rendah, dan siswa dengan minat belajar sedang menghasilkan prestasi belajar yang lebih baik dari pada siswa dengan minat belajar rendah pada materi sistem persamaan linear tiga variabel, (3) pada masing-masing model pembe-lajaran, siswa yang mempunyai minat belajar matematika tinggi menghasilkan prestasi belajar yang sama dengan siswa yang memiliki minat belajar matematika sedang, siswa yang mempunyai minat belajar matematika tinggi menghasilkan prestasi belajar yang sama dengan siswa yang memiliki minat belajar matematika rendah, dan siswa yang mempunyai minat belajar matematika sedang menghasilkan prestasi belajar yang sama dengan siswa yang memiliki minat belajar matematika rendah, (4) pada masing-masing tingkat minat belajar matematika siswa, siswa yang memperoleh model pembelajaran Problem Based Learning (PBL)menghasilkan prestasi belajar yang sama dengan siswa yang memperoleh model pembelajaran langsung dalam pembelajaran materi sistem persamaan linear tiga variabel.
EKSPERIMENTASI MODEL PEMBELAJARAN TSTS BERBASIS PENDEKATAN KONTEKSTUAL PADA MATERI TRIGONOMETRI DITINJAU DARI KEAKTIFAN BELAJAR SISWA Purnama, Agung Eka; Usodo, Budi; Kuswardi, Yemi
Jurnal Pendidikan Matematika dan Matematika SOLUSI Vol 2, No 2 (2018): Jurnal Pendidikan Matematika dan Matematika SOLUSI, Volume 2, Nomor 2, Maret 201
Publisher : F.KIP Universitas Sebelas Maret

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Abstract

Penelitian bertujuan untuk mengetahui manakah yang prestasi belajar yang lebih baik, model pembelajaran kooperatif tipe Two Stay Two Stray (TSTS) berbasis pendekatan kontekstual, model pembelajaran Two Stay Two Stray (TSTS) atau model pembelajaran langsung pada materi trigonometri, manakah yang mempunyai prestasi belajar yang lebih baik, siswa dengan keaktifan belajar tinggi, sedang atau rendah pada materi trigonometri serta apakah terdapat interaksi antara model pembelajaran (TSTS-kontekstual, TSTS, langsung) dan keaktifan belajar terhadap prestasi belajar. Penelitian ini termasuk jenis penelitian eksperimental semu dengan desain faktorial 3x3. Populasi penelitian adalah seluruh siswa kelas X SMA Negeri 5 Surakarta tahun ajaran 2016/2017 dengan sampel penelitian adalah kelas X MIPA 1, X MIPA 3 & X MIPA 5. Teknik pengumpulan data yang digunakan adalah dokumentasi, angket dan tes. Teknik analisis data menggunakan anava dua jalan sel tak sama. Kesimpulan dari penelitian yaitu model pembelajaran Two Stay Two Stray (TSTS) berbasis pendekatan kontekstual, Two Stay Two Stray (TSTS) dan pembelajaran langsung menghasilkan prestasi belajar yang sama, siswa dengan tingkat keaktifan belajar berbeda (tinggi, sedang dan rendah) memiliki prestasi belajar yang sama serta pengaruh model pembelajaran terhadap prestasi belajar tidak bergantung pada tingkatan keaktifan belajar siswa, dan pengaruh keaktifan belajar siswa terhadap prestasi belajar tidak bergantung pada model pembelajaran.
Advanced Mathematic Thinking Ability Based on The Level of Student's Self-Trust in Learning Mathematic Discrete Yemi Kuswardi; Budi Usodo; Sutopo Sutopo; Henny Ekana Chrisnawati; Farida Nurhasanah
Journal of Mathematics and Mathematics Education Vol 10, No 2 (2020): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v10i2.47080

Abstract

Mathematical thinking and self-confidence are indispensable aspects of learning mathematics and are influential in solving mathematical problems. In higher education mathematics learning, advanced mathematical thinking skills are required (Advance Mathematical Thinking. Advanced mathematical thinking processes include: 1) mathematical representation, 2) mathematical abstraction, 3) connecting mathematical representation and abstraction, 4) creative thinking, and 5) mathematical proof. Discrete mathematics is one of the courses in mathematics education FKIP UNS. The problems in Discrete Mathematics courses are usually presented in the form of contextual problems. Students often experience difficulties in making mathematical expressions and mathematical abstractions from these contextual problems. In addition, students also experience difficulties in bookkeeping. Most students often prove by using examples of some real problems. Even though proof in mathematics can be obtained by deductive thinking processes or inductive thinking processes, the truth is that mathematics cannot only come from the general assumption of inductive thinking. Based on this, a qualitative descriptive study was carried out which aims to determine the advanced mathematical thinking skills based on the level of student self-confidence. Research with the research subjects of FKIP UNS Mathematics Education Students in Discrete Mathematics learning for the 2019/2020 school year gave general results that the student's ability in advanced mathematical thinking was strongly influenced by the level of student confidence in learning. The higher the student's self-confidence level, the better the student's advanced mathematical thinking ability, so that high self-confidence has a great chance of being successful in solving math problems.
Investigation of Honeycomb Sandwich Panel Structure using Aluminum Alloy (AL6XN) Material under Blast Loading Dany Taufiq Alim Ansori; Aditya Rio Prabowo; Teguh Muttaqie; Nurul Muhayat; Fajar Budi Laksono; D. D. Dwi Pria Tjahjana; Ari Prasetyo; Yemi Kuswardi
Civil Engineering Journal Vol 8, No 5 (2022): May
Publisher : Salehan Institute of Higher Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28991/CEJ-2022-08-05-014

Abstract

In this study, we focused on the large inelastic behavior of a sandwich panel made of two solid plates as a stiffener and a honeycomb core shell subjected to blast load. The loading scheme was carried out using an explosive charge bullet mounted at a standoff distance of 100 mm with three mass variations of trinitrotoluene: 1, 2, and 3 kg TNT. The numerical simulations performed using ABAQUS/CAE were validated with the experimental results of a previous study. The geometrical effects of the sandwich panel on intact and damaged models were also numerically investigated. The panel was designed using a square and hexagonal honeycomb core. The effect of honeycomb core height was also observed by modeling the core using three height variations: 31, 51, and 71 mm. The results showed that the hexagonal core was more resistant to blast loads than the square design. The core height parameter determines the energy absorption based on these results. The structural strength is also affected by the damage. The findings of this study can be used to improve structural designs that utilize sandwich panels to withstand blast loads. Doi: 10.28991/CEJ-2022-08-05-014 Full Text: PDF
Pelatihan dan Pendampingan Penulisan Karya Ilmiah Berbasis STEAM bagi Guru dan Siswa MTS Negeri 2 Surakarta Farida Nurhasanah; Budi Usodo; Henny Ekana Chrisnawati; Yemi Kuswardi; Sutopo Sutopo; Eni Puji Rahayu
DEDIKASI: Community Service Reports Vol 5, No 1 (2023): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v5i1.66850

Abstract

One of the efforts to realize the vision and mission of the Government Islamic Junior High School 2 Surakarta (MTS N 2 Surakarta) to be one of the best schools at the national level is by participating in MYRES (Madrasah Young Researcher Super Camp), which conducted annually by the Indonesian Ministry of Religion. The school have participated in this event several times, but unfortunately, the result still needs improvement. After conducting a self-evaluation, there found some possible aspects that caused this situation. The lack of knowledge and experience in conducting research and writing academic articles of the teachers who became students’ supervisors indicated the main problem that caused this situation. Based on this situation, the Government Islamic Junior High School 2 Surakarta (MTS N 2 Surakarta), in collaboration with the Contemporary Mathematics Education Research Group of the Mathematics Education Department, Sebelas Maret University, has conducted intensive training for academic writing to be submitted to MYRES competition. This program was conducted for three months, from April to June 2022. This program comprised of some activities, a workshop on academic writing with a keynote from Yogyakarta State University, continued by intensive training conducted online and offline. Ten proposals resulted from this program, ten were submitted to MYRES, and two of the proposal finally can compete until the semifinal stage.
Chromatic Number of Amalgamation of Wheel Graph-Star Graph and Amalgamation of Wheel Graph-Sikel Graph Yemi Kuswardi; Luthfi Almira; Novita Nurussakbana; Anggoro Canggih Pinilih
Journal of Mathematics and Mathematics Education Vol 12, No 2 (2022): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v12i2.68111

Abstract

A graph denoted by  is a pair of  where  is a non-empty set of vertices in G, and E is a set of edges in G. In graph theory, there are various types of graphs including star graphs, cycle graph, and wheel graph. Graph operations on two or more types of graphs can produce new graphs. Amalgamation is one of the operations on graphs. Suppose  and  are two connected graphs, amalgamating the vertices of graph 1 and graph 2 by joining vertices  and vertices   denoted by  is the graph obtained by joins vertex  of graph  and vertex  of graph  into one vertex , where  is the common vertex of the graph resulting from , while amalgamating the edges of graph  and graph  by joining edges  and edge , denoted by  are graphs obtained by combining edge of graph 1 and edge of graph 2 into one edge g, where g is common side of graph of (????1,????2;????,????). Vertex coloring is one of the fastest-growing topics in graphs. The coloring of the vertices, that is, assigning a color to each vertex of the graph so that each neighboring vertex has a different color. The minimum number of colors used to color the vertices of a graph is called the chromatic number. In this article, we discuss the chromatic number in the amalgamated graph of wheel graph and star graph and the chromatic number on the amalgamation of wheel graph and cycle graph. The results obtained are as follows: (1) the chromatic number of the amalgamated graph of the wheel graph () and the star graph () for n even is 3 and for n odd is 4, (2) the chromatic number of the graph resulting from the operation amalgamation of the wheel graph () and the cycle graph () for n even is 3 and for  odd is 4.
The Development of the Educational Game “Fraction Bakery ”: An Analysis of Media Advantages for Elementary School Students Henny Ekana Chrisnawati; Budi Usodo; Farida Nurhasanah; Sutopo Sutopo; Yemi Kuswardi
Journal of Mathematics and Mathematics Education Vol 12, No 2 (2022): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v12i2.68112

Abstract

This study aims to develop an educational game as a learning media for mathematics at the elementary school level, particularly fractions.  Named Fraction Bakery, this game was developed as a response to complaints of students' and teachers' difficulty in learning and teaching fractions. This difficulty, if poorly addressed, may serve as an iceberg-like issue for their understanding of more advanced mathematic concepts. Number recognition, including fractions, is fundamental to learning mathematics. As a teacher, it is necessary to evaluate such learning difficulties and seek alternative interactive learning media their students can enjoy. For the purpose of the study, the research and development model proposed by Thiagarajan, consisting of Define, Design, Development, and Disseminate stages, was applied. This game was still in the development process by evaluating the media value using trial responses involving undergraduate students of mathematics education at Sebelas Maret University. Regarding the product's interface, 71% of respondents gave a high score, 57% gave a very high score to the game animation, 75% stated that the game would likely motivate users to learn (affective impact), and 57% stated that the materials delivered in the game are highly relevant to the competency
Application of Moodle as Authentic Assessment in Learning Mathematics in SMK Chrisnawati HE; Arum Nur Wulandari; Sutopo Sutopo; Yemi Kuswardi
Journal of Mathematics and Mathematics Education Vol 10, No 2 (2020): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v10i2.47082

Abstract

The purpose of this study was to develop an assessment system using Moodle e-learning to improve mathematics learning outcomes in terms of knowledge, skills and attitudes of students. The development design in this study is more on how to develop learning activities with authentic assessment that must be carried out by the teacher which of course will be very difficult if everything is paper-based. The implementation of a reliable assessment with easy administration by the teacher becomes the consideration of the researcher. And with regard to the pandemic conditions that are being experienced by the Indonesian nation, online learning is an option for students and teachers. Even in the assessment that must be carried out. For this reason, the Moodle application is an alternative that allows students to access teaching materials and practice problem solving easily. This is very interesting to do a development study in SMK, why? Because vocational students usually lack positive attitudes towards mathematics. The use of the Moodle application in learning mathematics in the classroom is certainly the teacher's job to limit the time to face students, and the lack of positive attitudes of these students into "energy" to optimize student abilities. This research was conducted at SMK Warga Surakarta, in class XII Machines, using the Thiagarajan RnD 4D steps, namely Define, Design, Develop and Disseminate. From this research, an authentic assessment instrument has been developed using the Moodle application on the Limit Function material. By reviewing the basic competencies in the Function Limit material, 20 questions were developed in the C2 (8 points), C3 (6 points) and C4 (6 points) categories and validated with a professional judgment on the test instrument. In the student attendance data, it appears that the desire of students to improve their understanding of the Limit Function material is quite high, more than 70% of students want to repeat the class independently. Also, the average student attendance was 13.4 out of 10 meetings planned in the teacher's lesson plan (1 meeting for the implementation of daily tests). From the average value of assignments, there was an increase in the grades in assignment 1 and assignment 2, but in assignment 3, the average score of student achievement decreased, this was possible because the material in assignment 3 was a continuation of the material for assignments 1 and 2, but if viewed from the frequency of doing assignments in each task session, there was a decrease in the number of frequencies. This can be seen in assignment 2, where the average student did the assignment 2.87 on task 1, and in task 2 the average student did 2.43 times with the results significantly increasing. Meanwhile, the average daily test for students in class XII M1 was 78.7, which means that the class average was above the school's KKM and 73.3% of students obtained learning outcomes above the KKM on the Function Limit material. It can be said that learning can improve student learning outcomes and motivate students, because from the response questionnaire, 86.7% of students said they were motivated to try the test to get good results.