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Analisis Jalur Model Trimming Terhadap Faktor-Faktor Penentu Hasil Belajar Mahasiswa Zulfa Nabila Efendi; Henny Ekana Chrisnawati; Sutopo
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 8 No. 4 (2025): Volume 8 Nomor 4 Tahun 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/proximal.v8i4.7365

Abstract

Perubahan karakter, tuntutan dan variasi hasil belajar mahasiswa menunjukkan bahwa perbedaan kemampuan pencapaian tersebut bukan hanya berfokus pada aspek akademik. Hal tesebut menunjukkan adanya faktor-faktor lain yang turut mempengaruhi keberhasilan studi seorang mahasiswa. Dengan  menguji pengaruh langsung dan tidak langsung dari beberapa faktor secara simultan akan memudahkan untuk  menentukan bentuk intervensi yang tepat bagi mahasiswa. Penelitian ini bertujuan untuk menganalisis pengaruh langsung dan tidak langsung dari 3 faktor  yakni faktor lingkungan keluarga, faktor jasmani, faktor psikologis  terhadap  hasil belajar mahasiswa (IPK) Pendidikan Matematika salah satu universitas di Surakarta khususnya angkatan 2024, dengan menggunakan analisis jalur (path analysis) model trimming.  Metode penelitian yang digunakan adalah kuantitatif dengan menggunakan instrumen angket dan dokumentasi nilai hasil belajar dari 49 subyek yang diambil acak. Analisis data dilakukan menggunakan teknik analisis jalur dengan model trimming untuk memperoleh model terbaik yang menggambarkan hubungan antarvariabel secara signifikan. Hasil penelitian menunjukkan bahwa pengaruh langsung dari faktor lingkungan keluarga terhadap IPK  tidak signifikan, namun pengaruh langsung dari faktor jasmani dan psikologis terhadap IPK  terhitung signifikan, dengan nilai koefisien jalur sebesar  dan .  Faktor lingkungan keluarga memberikan pengaruh tidak langsung terhadap IPK  mahasiswa melalui dua jalur, yakni melalui faktor jasmani  dengan kontribusi  dan faktor psikologis dengan kontribusi sebesar . Secara keseluruhan, kombinasi dari ketiga faktor tersebut memberikan pengaruh terhadap IPK mahasiswa dengan efek totalnya sebesar 1,07049 dan besar variasi hasil belajar Hal ini menunjukkan bahwa 46,52% perubahan dalam hasil belajar mahasiswa dapat dijelaskan oleh ketiga faktor tersebut secara bersama-sama. Hasil tersebut menunjukkan pergeseran fokus dari faktor lingkungan keluarga ke faktor  diri dari mahasiswa, yakni kondisi jasmani dan psikologis, yang artinya kondisi optimal diri mahasiswa menjadi perhatian untuk pencapaian akademik yang signifikan.
An Effort to Improve 4C Students Skills Through STEAM Learning Workshop for Junior High School Teachers in Karanganyar Budi Usodo; Farida Nurhasanah; Henny Ekana Chrisnawati; Sutopo Sutopo; Yemi Kuswardi
Journal of Mathematics and Mathematics Education Vol 13, No 2 (2023): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v13i2.80959

Abstract

The application of physical distancing during the pandemic has prompted the government to require schools to implement distance learning. One of the learning approaches that can be applied to carry out school activities today is STEAM learning. For this reason, this service activity aims to train junior high school mathematics teachers in Karanganyar district to be able to design study plans, learning media and assessment instruments. Based on this goal, the community service team carried out a workshop activity at Junior High School 1 Kerjo Karanganyar and POKJA II Karanganyar consisting of 25 teachers. There were two resource persons who assisted in the implementation of the workshop about material on the concept and implementation approach and designing a board game for learning. To find out the understanding of the teachers before and after the training, a questionnaire was used. The results of the questionnaire were analyzed using qualitative method. From community service activities, the following results were obtained, the teachers had (1) understood the concept and implementation of STEAM learning; (2) able to develop learning tools in the form of lesson plans, learning media and assessment instruments; (3) implementing limited STEAM learning
DEVELOPMENT OF ETHNOMATHEMATICS-BASED E-MODULE FROM DUKUTAN TRADITION OF KARANGANYAR COMMUNITY TO IMPROVE STUDENTS' MATHEMATICS LEARNING OUTCOMES ON LINEAR EQUATIONS AND INEQUALITIES Henny Ekana Chrisnawati
Journal of Mathematics and Mathematics Education Vol 14, No 1 (2024): Journal of Mathematics and Mathematics Education (JMME)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jmme.v14i1.90011

Abstract

This study is motivated by the lack of comprehensive mathematics learning resources. At times, teachers open instructional videos, then books, and browse websites, which inevitably leads students to rely on scattered learning sources. So, this research aims to develop a realistic mathematics education (RME)-based mathematics e- module integrated with the ethnomathematics of the Dukutan Tradition, which is a tradition in Karanganyar Regency on the material of the Linear Equation and Inequality System for Wikarya Karanganyar Vocational High School, to determine the level of validity of the developed mathematics e-module and to find out the user's response to the developed e-module, and measure the effectiveness of the e-module in terms of student learning outcomes. The development model used in this research is the ADDIE model with the stages of Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were class X Office Management and Business Services students of Wikarya Karanganyar Vocational High School, totaling 26 students in the 2023/2024 academic year. Data were collected using tests, observations, questionnaires, and documentation. The results of the study are (1) the average score obtained from the validation of material, media, and cultural experts is 0,895 which is included in the high validity category (2) the average score of teacher responses with a percentage of 89,5% which is included in the very practical category (3) the average score of student responses with a percentage of 92,75% which is included in the very practical category (4) the N-Gain average is 0,73 or in the form of a percentage of 73% which is included in the high improvement category with the level of effectiveness in the moderately effective category. Based on the results of the study, it can be concluded that the mathematics e-module developed by the researcher is included in the valid, practical, and effective mathematics e-module to improve student learning outcomes so that it is suitable for use to increase understanding of the concept of Linear Equation and Inequality System material for grade X students. Keywords: E-Modules, Realistic Mathematic Education (RME), Dukutan Tradition Ethnomathematics, Linear Equation And Inequality System, Student Learning Outcomes 
PELATIHAN PEMANFAATAN PENGEMBANGAN HASIL RISET: MEDIA EDUKASI FRACTION BAKERY UNTUK PEMBELAJARAN MATEMATIKA PADA PENDIDIKAN DASAR Henny Ekana Chrisnawati; Budi Usodo; Farida Nurhasanah; Yemi Kuswardi; Sutopo Sutopo
DEDIKASI: Community Service Reports Vol 7, No 1 (2025): DEDIKASI: Community Service Report - January
Publisher : FKIP Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/dedikasi.v7i1.76630

Abstract

The aim of this community service activity is to introduce the use of mathematics learning media for the topic of fractions, called Fraction Bakery, which has been developed by the service team in the Contemporary Mathematics Education research group for 2 years, both in tangible and online game forms. The initial development of the Fraction Bakery educational media was based on the complaints and difficulties expressed by students and teachers in learning and teaching fraction concepts. As fractions have various forms and are related to decimal numbers, percentages, and comparisons, selecting suitable learning models and media for elementary school students becomes crucial. Choosing an interactive learning model or media that is enjoyable for students, considering that the target users are students who are still in the concrete operational stage based on Piaget's developmental theory, is important. The development of Fraction Bakery media followed the five-stage R&D ADDIE model. Training programs were conducted using the School-Based and Collaborative Teacher Professional Development (TPD) approach, with the SUN program as a dissemination strategy. The training included mentoring sessions for teachers by media experts from PT Sebangku Jaya Abadi in collaboration with the research team. The training sessions, which took place over 32 hours at SD Negeri 15 Sragen, received highly positive responses from participants. Approximately 86.45% of teachers expressed that the material was suitable for their teaching needs, 87.5% found it easy to implement, 90.6% acknowledged the practical benefits of the training, and 89.58% found the material engaging.