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Penerapan Model Pembelajaran Problem Based Learning Berbantuan Permainan Tarik Tambang terhadap Pemahaman Konsep Usaha dan Energi Peserta Didik Kelas XI SMA Negeri 1 Jeneponto Istimewa, Putri Ratu; Jafar, Andi Ferawati; Hasrianti, Andi
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.30358

Abstract

Tujuan penelitian ini adalah untuk mengetahui tingkat pemahaman konsep peserta didik sebelum penerapan model pembelajaran problem based learning berbantuan permainan tarik tambang kelas XI SMA Negeri 1 Jeneponto, untuk mengetahui tingkat pemahaman konsep peserta didik setelah penerapan model pembelajaran problem based learning berbantuan permainan tarik tambang kelas XI SMA Negeri 1 Jeneponto, dan untuk mengetahui pemahaman peserta didik setelah penerapan model pembelajaran problem based learning berbantuan permainan tarik tambang kelas XI SMA Negeri 1 Jeneponto terhadap ketuntasan belajar secara klasikal. Jenis penelitian ini tergolong penelitian metode pra-eksperimen dengan desain penelitian one group pre-test post-test design. Populasi kelas XI yang ada pada sekolah tersebut adalah 8 kelas dengan total keseluruhan yaitu 261 siswa/i, dan sampel yang digunakan dalam penelitian ini yaitu peserta didik kelas XI 4 di SMA Negeri 1 Jeneponto. Instrumen penelitian yang digunakan adalah tes pilihan ganda dan modul ajar. Selanjutnya teknik analisis data menggunakan analisis statistik deskriptif. Hasil penelitian deskriptif menunjukkan bahwa nilai rata-rata hasil belajar peserta didik sebelum (pre-test) penerapan model pembelajaran problem based learning berbantuan permainan tarik tambang diperoleh nilai rata-rata sebesar 40.62, sedangkan untuk nilai rata-rata hasil belajar peserta didik setelah (post-test) penerapan model pembelajaran problem based learning berbantuan permainan tarik tambang diperoleh nilai rata-rata sebesar 56.71. Maka dapat disimpulkan bahwa pemahaman peserta didik setelah penerapan model pembelajaran problem based learning berbantuan permainan tarik tambang kelas XI SMA Negeri 1 Jeneponto terhadap ketuntasan belajar secara klasikal belum mencapai ketuntasan secara klasikal, yaitu sebesar 75%-85%.
Integrasi Kearifan Lokal Marakka Bola dalam Video Pembelajaran Usaha dan Energi Kelas X di SMAN 13 Makassar Nurhalisa, Nurhalisa; Jafar, Andi Ferawati; Sudirman, Sudirman
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.31377

Abstract

Penelitian ini adalah untuk mengetahui proses desain pengembangan multimedia video pembelajaran fisika berbasis kearifan lokal Marakka Bola pada materi usaha dan energi kelas X di SMAN 13 Makassar, untuk mengetahui tingkat kevalidan, kepraktisan, keefektifan video pembelajaran fisika berbasis kearifan lokal Marakka Bola pada materi usaha dan energi kelas X di SMAN 13 Makassar. Jenis penelitian yang digunakan adalah pengembangan atau R&D (Research and Development). Model pengembangan media ini dikembangkan berdasarkan model pengembangan DDD-E (Decide, Design, Develop, Evaluate). Subjek uji coba dalam penelitian ini adalah peserta didik kelas X IPA 8 SMAN 13 Makassar. Hasil penelitian menunjukkan bahwa nilai validitas yang diperoleh untuk multimedia sebesar 1. Nilai tersebut berada pada rentang kategori valid. Hal ini menunjukkan bahwa multimedia video berbasis kearifan lokal Marakka Bola telah valid dan layak digunakan. Tingkat kepraktisan multimedia video berbasis kearifan lokal Marakka Bola terhadap respon peserta didik berada pada persentase 87,10% praktis. Tingkat keefektifan multimedia video berbasis kearifan lokal Marakka Bola dengan persentase 83,87% peserta didik memperoleh ketuntasan diatas KKM. Berdasarkan data tersebut dapat disimpulkan bahwa multimedia video berbasis kearifan lokal Marakka Bola yang dikembangkan memiliki kategori valid, praktis dan efektif. Implikasi pada penelitian ini adalah penggunaan multimedia video berbasis kearifan lokal Marakka Bola dapat menjadi alternatif sumber belajar untuk memahami materi fisika.
Pengembangan Video Pembelajaran Berbasis Kearifan Lokal A’lammang pada Suhu dan Kalor di Kelas XI di UPT SMAN 3 Takalar Jafar, Andi Ferawati; Suarti, Suarti; Hamzah, Rezky Amaliah
Jurnal Pendidikan Tambusai Vol. 9 No. 3 (2025): Desember
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini merupakan penelitian pengembangan atau R&D (Research and Development) yang bertujuan untuk mendeskripsikan proses pengembangan Video pembelajaran berbasis kearifa lokal pada materi suhu dan kalor kelas XI UPT SMAN 3 Takalar dengan kriteria valid, praktis dan efektif. Desain pengembangan yang digunakan adalah model pengembangan DDD-E (Decide, Design, Develop, Evaluate). Subjek utama penelitian terdiri dari 2 orang validator yang menilai video pembelajaran berbasis kearifan lokal dari aspek penyajian isi, aspek kelayakan isi, aspek kebahasaan dan aspek kegrafikan. Tahapan pengembangan meliputi perancangan (desain) bahan ajar, pengembangan (develop), validasi oleh ahli materi dan media melalui angket serta revisi berdasarkan masukan dari para ahli sebelum diuji coba ke peserta didik. Uji coba dilaksanaka oleh 33 peserta didik kelas XI UPT SMAN 3 Takalar. Pengumpulan data dilakukan melalui angket validasi dari ahli materi dan ahli media, angket respon pendidik dan peserta didik, serta tes hasil belajar untuk mengukur keefektifan video pembelajaran. Hasil validasi menunjukkan bahwa video pembelajaran yang dikembangkan tergolong sangat valid. Hasil angket kepraktisan juga menunjukkan bahwa video tersebut praktis dan mudah digunakan dalam proses pembelajaran. Selain itu, hasil tes menunjukkan bahwa lebih dari 80% peserta didik mencapai nilai di atas Kriteria Ketuntasan Tujuan Pembelajaran (KKTP), yang berarti video pembelajaran ini efektif dalam meningkatkan pemahaman konsep suhu dan kalor.
Pengembangan Komik Elektronik (E-COMIC) Usaha dan Pesawat Sederhana Kelas VIII MTs Negeri 6 Bulukumba Jafar, Andi Ferawati
Al-Khazini Vol 1 No 1 (2021): April
Publisher : UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1064.579 KB) | DOI: 10.24252/al-khazini.v1i1.20839

Abstract

This research is an R & D (Research andDevelopment) study which aims to describe the process of developing a valid, practical and effective business electronic comic (e-comic) for Business and Simple Aircraft. The development design used is the 4D model (Define, Design, Develop, Disseminate). The subjects of this study consisted of one science subject teacher and 24 class VIII students for the 2019/2020 school year. The research location was located at MT's Negeri 6 Bulukumba, Gantarang District, Bulukumba Regency. The results showed that the validity value obtained for the media was 0.8. This value is in the medium validity range. This shows that the Business and Simple Aircraft e-comics are valid and suitable for use. The level of practicality shows that the Business and Simple Aircraft electronic comics (e-comics) are categorized as practical as indicated by the responses and observations to the implementation of the e-comics of Usaha and Simple Aircraft which provide 100% positive and practical responses. The level of media effectiveness is based on the learning outcomes of students with a percentage of 87% of students who score above the KKM value. Based on these data, it can be concluded that the electronic comics (e-comics) of Business and Simple Aircraft which were developed are valid, practical, and effective.
Penerapan Model Cooperative Learning Tipe NHT Menggunakan Media Pebelajaran Rolling Ball Game Terhadap Hasil Belajar Pada Kelas XI Madrasah Arifah Gowa Jafar, Andi Ferawati
Al-Khazini Vol 1 No 2 (2021): Oktober
Publisher : UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (920.588 KB) | DOI: 10.24252/al-khazini.v1i2.24194

Abstract

This study aims to determine the learning outcomes of students using the NHT type cooperative learning model using rolling ball game learning media on learning outcomes in class XI Madrasah Arifah Gowa. The research method used is quasi-experimental with Noneequivalent control group design. The sample of this research is class XI.1 as many as 32 people and XI.2 as many as 27 people. Data collection is done by using a test of learning outcomes in the form of multiple choice questions. The statistical methodused descriptive analysis, inferential analysis, homogeneity test and hypothesis testing. Based on the results of calculations using the independent sample t-2 test using IBM SPSS v.20 obtained a value of 4.838 and the t table is sought by referring to the formula (α/2); (df) is equal to (0.05/2) ; (57). So that the value of the t table in the distribution of the t value of the statistical table is 2.002, thus the t-count value is 4.838 > t-table 2.002, so based on decision making through the comparison ofthe t-value with t-table, it can be concluded that H0 is rejected and H1 is accepted, which means there are differences in physics learning outcomes between the control and experimental classes or in other words the application of the lecture model with the NHT type cooperative learning model using the rolling ball game learning media will produce different physics learning outcomes. The implication of this research is that it is expected that educators can apply the NHT type cooperative learning model using rolling ball game learning media as an alternative in the teaching learning process to improve student learning outcomes.
Implementation of The Snowball Throwing Learning Model Newton's Law Physics Song Assisted on Interest and Learning Outcomes Umar Sulaiman; Nur Aeni Aeni; Andi Ferawati
JPF (Jurnal Pendidikan Fisika) Universitas Islam Negeri Alauddin Makassar Vol 11 No 2 (2023)
Publisher : Pendidikan Fisika UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jpf.v11i2.37417

Abstract

The aim of the study was to describe the interests and learning outcomes of students who were taught using the snowball throwing learning model assisted by Newton's law physics song, to find out the differences in interest and learning outcomes taught using the snowball throwing learning model and those taught using the conventional model. This type of research is quasi-experimental with a posttest only control group design. The research population is class X students of SMAN 1 Jeneponto. The research instrument was a response questionnaire and a test of learning outcomes. Descriptive analysis of the very high category of the experimental class and the high category of the control class. Inferential analysis using the t test obtained tcount 4.68 < ttable 2.04 This shows that H0 is rejected and Ha is accepted or there are differences in student learning outcomes. The implications of this study are considerations for educators in using the snowball throwing learning model assisted by physics songs, educators can use different learning models, for other researchers it can be used as a reference for further research.
Penerapan Model Pembelajaran Problem Based Learning (PBL) Berbantuan Permainan Harta Karun Terhadap Minat dan Hasil Belajar Peserta Didik Kelas X di SMAS Al Bahra Jeneponto Nurfatiha, Nurfatiha; Qaddafi, Muhammad; Ashar, Hasbullahair; Munirah, Munirah; Jafar, Andi Ferawati
MUDABBIR Journal Research and Education Studies Vol. 5 No. 2 (2025): Vol. 5 No. 2 Juli-Desember 2025
Publisher : Perkumpulan Manajer Pendidikan Islam Indonesia (PERMAPENDIS) Prov. Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56832/mudabbir.v5i2.1445

Abstract

Penelitian ini bertujuan untuk mengetahui minat dan hasil belajar peserta didik kelas X SMAS Al Bahra Jeneponto yang diajar dan tidak diajar menggunakan model Problem Based Learning (PBL) berbantuan permainan harta karun, serta mengukur pengaruh penerapan model tersebut. Penelitian ini menggunakan metode quasi eksperimen dengan desain post-test only control group. Sampel terdiri atas kelas X A1 sebagai kelas eksperimen dan X A2 sebagai kelas kontrol. Hasil analisis deskriptif menunjukkan bahwa rata-rata hasil belajar kelas eksperimen sebesar 73 dan kelas kontrol sebesar 41,75, sedangkan rata-rata minat belajar masing-masing sebesar 65,2 dan 58,3. Uji Mann-Whitney menunjukkan adanya perbedaan yang signifikan antara kedua kelas, baik pada minat belajar (Asymp. Sig. = 0,001) maupun hasil belajar (Asymp. Sig. = 0,000). Hasil ini menunjukkan bahwa penerapan model PBL berbantuan permainan harta karun efektif meningkatkan minat dan hasil belajar peserta didik. Implikasi dari penelitian ini antara lain pentingnya integrasi elemen permainan dalam pembelajaran, dukungan terhadap pengembangan teori pembelajaran berbasis permainan, serta perlunya pelatihan bagi guru dalam menerapkan model pembelajaran inovatif di berbagai mata pelajaran.
PENGGUNAAN E-MODUL PEMBELAJARAN FISIKA BERBANTUAN WEBSITE GOOGLE SITES PADA MATERI USAHA DAN ENERGI TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS X SMA NEGERI 13 MAKASAR Yuliastuti Ansar; H. Hasbullah Azhar; Andi Ferawati Jafar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42020

Abstract

This study was motivated by the low physics learning outcomes of Grade X students at SMA Negeri 13 Makassar due to conventional, teacher-centered instruction that primarily emphasized cognitive aspects while neglecting students’ attitudes and skills. Data indicated that only 30% of students achieved the Minimum Mastery Criteria (KKM) of 65. Interviews and learning evaluations also revealed low achievement across learning domains, with 18.51% in knowledge, 22.22% in attitudes, and 11.11% in skills, highlighting the need for more innovative instructional media. This study aimed to determine students’ learning outcomes before and after the implementation of a physics E-Module assisted by the Google Sites website on the topic of work and energy, as well as to examine the differences between the two results. The research employed a quantitative approach using a quasi-experimental design. Data were collected through pre-test and post-test instruments and classroom observations. The data were analyzed using descriptive statistics, categorization, and inferential statistics, including normality, homogeneity, and t-tests. The results showed that before the implementation of the E-Module, only 1 out of 26 students (3.8%) achieved mastery, while after the implementation, the number increased to 12 students (46%). The t-test results indicated a significant difference between learning outcomes before and after the treatment (t_count = -2.331; t_table = 2.779; df = 25). Therefore, the Google Sites-assisted E-Module was effective in improving students’ physics learning outcomes and is recommended as an alternative instructional material to support the implementation of the Independent Curriculum.
EFEKTIVITAS MODEL PEMBELAJARAN PROJECT BASED LEARNING (PJBL) BERBANTUAN MEDIA INFOGRAFIS TERHADAP KREATIVITAS TERMODINAMIKA KELAS XI SMA NEGERI 13 TAKALAR Auliya, Musfira; Muhammad Yusuf Hidayat; Andi Ferawati Jafar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47989

Abstract

The purpose of this study was to determine students’ creative thinking levels before and after the implementation of the Project Based Learning (PjBL) model assisted by infographic media, and to examine the improvement of creative thinking skills in thermodynamics learning among class XI students at SMA Negeri 13 Takalar. This research employed an experimental method using a One Group Pre-Test Post-Test Design. The population consisted of all class XI students at SMA Negeri 13 Takalar, while the sample included one class of 26 students selected through purposive sampling. The research instruments were a creative thinking test administered as a pretest and posttest, and an observation sheet used to monitor students’ activities during the learning process. Data were analyzed using descriptive statistical analysis and the N-Gain test to measure the improvement in students’ creative thinking skills. The findings revealed that students’ creative thinking levels before the implementation of the PjBL model assisted by infographic media were categorized as low, with an average score of 39.07. After the implementation of the learning model, the average posttest score increased to 75.35, indicating a creative category. Furthermore, the N-Gain analysis produced an average score of 0.56, categorized as moderate, showing that the learning model effectively improved students’ creative thinking skills. Therefore, the results of this study can serve as a reference for teachers and future researchers in applying PjBL assisted by infographic media. This approach also encouraged active participation, collaboration, and better understanding of thermodynamics concepts during classroom learning activities among students at school.