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Evaluasi Tingkat Usability Sistem E-Learning UINSU Ber-dasarkan Pengalaman Pengguna Menggunakan Metode System Usability Scale (SUS) Aldino Fany; Haviz Rayza; M. Khalil Gibran; Nazhiful Abid; Nabil Nailul Abrar
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 5 No. 2 (2026): Mei: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v5i2.7202

Abstract

Sistem E-Learning ialah media pendidikan digital yang digunakan Universitas Islam Negara Sumatera Utara( UINSU) buat menunjang proses pendidikan daring. Keberhasilan pemakaian sistem tidak cuma didetetapkan oleh lengkapnya fitur yang ada, namun pula tingkatan usability yang dialami pengguna. Tujuan riset ini mengevaluasi usability sistem E- Learning UINSU memakai tata cara System Usability Scale (SUS) bersumber pada pengalaman pengguna. Riset dicoba dengan pendekatan kuantitatif lewat penyebaran kuesioner SUS kepada 30 mahasiswa dari bermacam program riset serta angkatan. Hasil riset menampilkan kalau sistem mendapatkan Nilai rata-rata SUS sebesar 77, 33. Bersumber pada pemaknaan SUS, skor tersebut tercantum jenis Acceptable serta terletak pada grade B. Hasil ini menampilkan kalau sistem E-Learning UINSU mempunyai tingkatan usability yang baik serta bisa diterima oleh pengguna. Tetapi, masih terdapat sebagian aspek yang butuh ditingkatkan, paling utama pada konsistensi sistem, kemudahan navigasi, serta pemakaian fitur tertentu.
Evaluasi Ergonomi Visual: Dampak Penggunaan Dark Mode terhadap Kelelahan Mata (Eye Strain) pada Mahasiswa Alhafiz Okliano Hardianta; M.Radit Qoiri Hasibuan; M. Wira Adithya; Muhammad Rafly Solihin; M. Khalil Gibran
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 5 No. 2 (2026): Mei: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v5i2.7130

Abstract

The long time students spend using devices on campus makes them more likely to develop Computer Vision Syndrome (CVS). To help lessen eye strain from looking at bright screens, many people are now using the Dark Mode feature. This study was done to check how well the interface helps reduce eye strain in university students by looking at its visual ergonomics. This study used a descriptive quantitative method by giving out a questionnaire with a 1 to 5 scale, and it included 36 students who use their devices for more than five hours each day. The analysis shows that the general level of visual fatigue is moderate, with an average score of 2.43. The main issues users are facing are blurry vision with a score of 2.58 and headaches starting up with a score of 2.50. On the other hand, the indicators for dry eyes and difficulty focusing both had lower scores of 2.30, which puts them in the Low category. In short, Dark Mode works well at reducing glare and helping keep the eyes moist, but it hasn't completely fixed the eye muscle strain that comes from using screens for a long time. So, it's still important to adjust the screen brightness in a balanced way to get the best possible comfort for your eyes.
ANALISIS KEPUASAN PENGGUNA TERHADAP DESAIN ANTARMUKA GRAFIS (GUI) PADA APLIKASI TIKTOK Dina Padilah Padang; Raisya Aulia; Dwi Desnita Salsabila Nasution; Delima Yuni Sneva; M. Khalil Gibran
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50050

Abstract

This study examines user satisfaction with the Graphical User Interface (GUI) design of the TikTok application. The rapid development of digital technology and the increasing use of social media demand an interface design that is comfortable and easy to use. This study aims to describe the level of user satisfaction and to identify GUI aspects that influence user experience, such as visual appearance, navigation, and system responsiveness, using a descriptive quantitative method through questionnaires. The results indicate that most users are satisfied with TikTok’s GUI design, particularly in terms of visual appeal and ease of feature access. However, frequent interface changes and the complexity of certain features remain challenges for some users. These findings emphasize that design consistency and ease of navigation are important factors in enhancing user experience; therefore, continuous evaluation of the interface is necessary.