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IMPLEMENTATION OF THE MOORA METHOD IN A DECISION SUPPORT SYSTEM (DSS) FOR DATA-DRIVEN SELECTION OF RESEARCH GRANT RECIPIENTS Widya Sayekti; Hamada Zein; Arbansyah
International Journal of Social Science, Educational, Economics, Agriculture Research and Technology (IJSET) Vol. 5 No. 3 (2026): FEBRUARY
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.18764628

Abstract

The process of determining research grant recipients for lecturers plays an important role in supporting the improvement of research quality in academic environments. However, research grant selection that is still carried out manually may lead to several challenges, particularly in the evaluation process and the management of assessment data. Therefore, this study is conducted within the context of research grant management at the Institute for Research and Community Service (LPPM) of Universitas Muhammadiyah Kalimantan Timur (UMKT). This study aims to apply the Multi-Objective Optimization on the Basis of Ratio Analysis (MOORA) method to a data-driven Decision Support System (DSS) to support the research grant selection process. A quantitative applied approach is used by utilizing secondary data, including research grant proposal data, assessment criteria along with their weights, and reviewer evaluation results obtained from LPPM UMKT. The implementation of the MOORA method is carried out through several stages, namely the construction of a decision matrix, data normalization, criteria weighting, optimization value calculation, and proposal ranking. The developed decision support system is implemented as a web-based application using the Laravel framework and a MySQL database. The results show that the application of the MOORA method is able to produce a ranking of research grant proposals based on the specified criteria and weights. The system can assist LPPM UMKT in managing the research grant selection process in a more structured and data-based manner, and can be used as a supporting tool for decision-making in research grant selection at higher education institutions.
Desain dan Pengembangan Game RPG Edukatif Untuk Peningkatan Keterampilan Matematika Mahasiswa : Implementasi Sistem Pertarungan Berbasis Giliran dalam Game Edukatif Wirayuda, Pandu Wirayuda; Arbansyah; Harist Suryawan, Sayekti
Buffer Informatika Vol. 12 No. 1 (2026): Buffer Informatika
Publisher : Department of Informatics Engineering, Faculty of Computer Science, University of Kuningan, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk merancang dan mengembangkan game edukasi berbasis Role-Playing Game (RPG) sebagai media pembelajaran interaktif untuk meningkatkan kemampuan matematika mahasiswa. Game ini mengintegrasikan soal-soal matematika ke dalam sistem pertempuran berbasis giliran, di mana pemain harus menyelesaikan soal dalam waktu terbatas untuk melakukan serangan. Setiap keberhasilan dalam menjawab soal dengan cepat dan tepat memberikan keuntungan dalam bentuk bonus damage, sedangkan kesalahan mengakibatkan penalti. Evaluasi dilakukan menggunakan pendekatan pre-test dan post-test serta kuesioner isian singkat kepada mahasiswa. Hasil uji Wilcoxon menunjukkan peningkatan signifikan pada skor post-test (p-value = 0,00091). Responden menyatakan game membuat pembelajaran matematika lebih menarik, interaktif, dan menantang. Fitur-fitur seperti umpan balik edukatif instan, progres visual kota, dan sistem reward progresif dinilai mampu memperkuat motivasi belajar. Dengan demikian, game edukasi RPG ini efektif sebagai alternatif metode pembelajaran matematika yang menyenangkan dan adaptif