Rukmana, Anin
Unknown Affiliation

Published : 17 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 17 Documents
Search

Pengaruh Variasi Latihan Wall Pass Terhadap Ketepatan Passing dalam Permainan Sepak Bola Ainun Nizar, Daffa; Fauzi, Rizal Ahmad; Rukmana, Anin
Jurnal Porkes Vol 7 No 2 (2024): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v7i2.27268

Abstract

The problem of this research is that novice players often have difficulty in making targeted passes. This condition is certainly detrimental to their team because the ball is easily captured by the opponent. The purpose of the study was to examine the effect of wall pass training on passing accuracy. This research uses an experimental method. This research design is one group pretest-postest design. The population of this study were all students in extracurricular football at SDN Sukamaju. This sample uses purposive sampling, namely 20 people. Data analysis uses data normality test, paired sample T-Test test, r-square regression test. The instrument uses a measurement test. The results of the study, namely the pretest, obtained an average value of 8.00, the lowest value was 6, the highest value was 12, and the standard deviation was 2.077. For the posttest, the average value was 17.90, the lowest value was 15, the highest value was 22, and the standard deviation was 1.944. Got a sig value of 0.001 < 0.05. So it can be concluded that there is an effect of wall pass training on the passing accuracy of extracurricular football members of SDN Sukamaju.
Pengaruh Permainan Tradisional Gobak Sodor Terhadap Peningkatan Kelincahan Siswa Sekolah Dasar Bawazir, Ibnu Alif; Fauzi, Rizal Ahmad; Rukmana, Anin
Jurnal Porkes Vol 7 No 2 (2024): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v7i2.27294

Abstract

The problem is the lack of playing agility in students when participating in traditional game learning. The purpose of this study was to improve student agility through traditional games of gobak sodor. The method in this study is an experimental method with a one group pretest posttest design. The population in this study were grade VI students of SDN 6 Arjawinangun with a total of 24 people. the sampling technique was total sampling. So the number of samples in this study were 24 people. The instrument in this study used a back and forth running test. The data collected is the average of the pre-test and post-test results. The data were then tested using the normality test, homogeneity, paired sample t-test and R-Square test in SPSS 20 statistics. The results showed R Square of 0.675 found 67.5%. Paired Sample T-test (0.001) < (0.05). homogeneity test (0.790) > α (0.05). normality test of 0.072. it is concluded that there is an effect of traditional gobak sodor games on increasing the agility of elementary school students and in the GOOD percentage category.
The Effect of Modification of Zig-Zag Run Training on Dribbling Skills in Football Games Junaedi, Dede; Rukmana, Anin; Sudrazat, Adang
Halaman Olahraga Nusantara : Jurnal Ilmu Keolahragaan Vol. 8 No. 2 (2025): Halaman Olahraga Nusantara (Jurnal Ilmu Keolahragaan)
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of zig-zag run training modification on dribbling skills in soccer games for SSB KU-10 Porgap Pamoyanan Cicalengka participants. The research used is Quantitative with One Group Pretest-Posttest Design, the sample used is purposive sampling, data was collected using a dribbling test. The results of the data analysis showed the Normality Test Pretest value sig 0.088> 0.05 while the posttest value posttest value sig 0.762> 0.05, it can be concluded that the pretest-posttest data is normally distributed. The Homogeneity Test shows 0.594> 0.05, so the pretest and posttest data are homogeneous. Hypothesis testing using Paired Sample t-Test with sig value (2-tailed) shows the result of 0.000 <0.05 which means H1 is accepted and H0 is rejected, it can be concluded that there is an effect of zig-zag run training modification on dribbling skills (accepted). To find out how much the zig-zag run training modification affects dribbling skills, an R Square Test is carried out with a value of 0.923 which can be interpreted that the effect of the independent variable on the dependent variable is 0.923 x 100% = 92.3%. So with the modification of zig-zag run training in increasing dribbling skills significantly by 92.3%.
Turbo Throwing Game Application To Improve One-Hand Pass Skills In Basketball Learning At Arcamanik 04 Elementary School Prawira, Alfian Satria; Lengkana, Anggi Setia; Rukmana, Anin
COMPETITOR: Jurnal Pendidikan Kepelatihan Olahraga Vol 17, No 1 (2025): February
Publisher : UNIVERSITAS NEGERI MAKASSAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cjpko.v17i1.71334

Abstract

This study aimed to improve the basic movement skills in basketball among students at SDN Arcamanik 04, which were not yet optimal. This study aims to improve the basic one-hand pass technique using the Turbo Throwing game for fifth-grade students at SDN Arcamanik 04. The study was conducted at SDN Arcamanik 04 on Physical Education for fifth-grade students in the 2024/2025 academic year, involving 24 students—13 boys and 11 girls. Classroom Action Research is the method used. The research design uses the Kemmis and MC. Taggart models, which focus on continuous reflection and action cycles. This research was carried out in three cycles, each consisting of planning, action implementation, monitoring and evaluation, as well as analysis and reflection. Student and teacher activity observation sheets were used to collect data during the monitoring and evaluation stage. The data was then analyzed using both quantitative and qualitative methods. In the first cycle, only one person completed it, resulting in a 4% pass rate. In the second cycle, 18 people passed, reaching a 75% pass rate. By the third cycle, all 24 participants completed it, achieving a 100% pass rate. This indicates that teacher-student activities in the first, second, and third cycles successfully met the learning process requirements. Based on the data above, the use of Turbo Throwing games can enhance the fundamental movement skills of one-handed passes.
Application of Learning Using Chair Media To Improve Coordination of Basic Dribble Technique Skills In Basketball At SDN Bangkir Fitri, Shafira Nabila; Rukmana, Anin; Lengkana, Anggi Setia
COMPETITOR: Jurnal Pendidikan Kepelatihan Olahraga Vol 17, No 1 (2025): February
Publisher : UNIVERSITAS NEGERI MAKASSAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cjpko.v17i1.71331

Abstract

This research is motivated by the suboptimal learning of basic dribbling techniques in basketball at SDN Bangkir. This study aims to improve students' coordination skills in performing basic dribbling techniques using chair media among fifth-grade students of class V-A at SDN Bangkir. This research was conducted at SDN Bangkir with the research sample population being the fifth-grade students of class V-A for the 2025/2026 academic year, consisting of 31 students, including 21 boys and 10 girls. The research method used is Classroom Action Research with a research design based on the Kemmis and McTaggart model, which focuses on cycles of reflection and continuous action. This research was conducted in three cycles. Each cycle consists of planning, action implementation, and observation. This classroom action research includes planning, action implementation, monitoring and evaluation, as well as analysis and reflection. Data collection is carried out at the monitoring and evaluation stage using student activity observation sheets and teacher activity sheets. Then the data were analyzed both quantitatively and qualitatively. The results of the first cycle of the study showed a completion rate of 16% or 5 students who had completed it. In the second cycle, there was a completion rate of 90% or 28 students who had completed it. Meanwhile, in cycle III, 100% or 30 people have achieved mastery. This shows that the actions taken in the first, second, and third cycles by both teachers and students can be said to have completed the learning process. Based on the above results, it can be concluded that using chair media can improve the basic dribbling technique coordination in basketball. From the research results, the researcher suggests that PJOK teachers should play a more active role during the implementation of teaching and learning activities so that students respond better and show more enthusiasm towards the provided lessons.
The Relationship Between Traditional Game Gobak Sodor And Motivation To Learn Physical Education In Grade 5 Students of SDN Cikandang Saputra, Egi Maulana; Sudrazat, Adang; Rukmana, Anin
COMPETITOR: Jurnal Pendidikan Kepelatihan Olahraga Vol 17, No 1 (2025): February
Publisher : UNIVERSITAS NEGERI MAKASSAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cjpko.v17i1.72068

Abstract

This study aims to explore the relationship between the traditional game Gobak Sodor and students' motivation to learn physical education among 20 fifth-grade students at SDN Cikandang. The research uses a quantitative descriptive method with a survey approach. The normality test results showed a significance value of 0.943, which is greater than 0.05, indicating that the residuals are normally distributed. The homogeneity test also showed a significance value of 0.651, meaning the data is considered homogeneous. In the linearity test, the significance value was 0.304, which is less than 0.05, indicating a linear relationship between the variables. The correlation test revealed a significance value of 0.001 (2-tailed), confirming a significant relationship between the Gobak Sodor game and students' motivation to learn physical education. The Pearson correlation coefficient was 0.975, indicating a strong and positive correlation. This suggests that as participation in Gobak Sodor increases, so does the students' motivation to engage in physical education. In conclusion, the traditional game Gobak Sodor has a positive and meaningful relationship with students' learning motivation in physical education, highlighting its potential as an effective educational tool in elementary schools
Improving Gross Motor Skills Learning Through Traditional Games For Fifth-Grade Students at SDN Cileutik Pramesty, Ajeng Widya; Lengkana, Anggi Setia; Rukmana, Anin
COMPETITOR: Jurnal Pendidikan Kepelatihan Olahraga Vol 17, No 1 (2025): February
Publisher : UNIVERSITAS NEGERI MAKASSAR

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/cjpko.v17i1.72011

Abstract

This research aims to improve the gross motor skills of students at SDN Cileutik, which are not yet optimal. This research aims to improve gross motor skills through traditional games such as engklek for fifth-grade students at SDN Cileutik. This research was conducted at SDN Cileutik in Physical Education for fifth-grade students in the 2024/2025 academic year, involving 26 students—13 boys and 13 girls. Classroom Action Research is the method used. The research design uses the Kemmis and McTaggart model, which focuses on cycles of reflection and continuous action. This research was conducted in three cycles, each consisting of planning, action implementation, monitoring and evaluation, and analysis and reflection. Observation sheets of student and teacher activities were used to collect data during the monitoring and evaluation phase. The data was then analyzed using quantitative and qualitative methods. In the first cycle, only three people completed it, resulting in a graduation rate of 11.54%. In the second cycle, 21 people graduated, achieving a graduation rate of 80.77%. In the third cycle, all 26 participants completed it, achieving a graduation rate of 100%. This shows that the teacher-student activities in the first, second, and third cycles successfully met the requirements of the learning process. Based on the data above, the use of traditional games can improve gross motor skills.