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UPAYA MENINGKATKAN PROSES HASIL BELAJAR KOGNITIF SISWA MENGGUNAKAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING PADA MATA PELAJARAN IPAS DI KELAS IV SDN 101883 LIMAU MANIS KECAMATAN TANJUNG MORAWA Safitri, Sakinah; Sutarini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18403

Abstract

The objective of this research was to determine the cognitive learning outcomes of students using the Problem Based Learning model in the IPAS subject for fourth-grade students at SDN 101883 Limau Manis, Tanjung Morawa District. This research was classroom action research (CAR) consisting of three cycles, with two meetings in each cycle. Each cycle included four stages: planning, implementation, observation, and reflection. The subjects of this research were fourth-grade students at SDN 101883 Limau Manis, Tanjung Morawa District. This research utilized data collection techniques such as tests and non-tests, including observation, evaluation sheets, questionnaires, and documentation. The data analysis technique employed was quantitative analysis. The results indicated a significant improvement after using the Problem Based Learning model, as seen in the third cycle, where in two meetings, 18 students or 90% out of 20 students achieved mastery. This demonstrated that the students' learning outcomes reached the success indicator with a Minimum Completeness Criteria (KKM) of 70, achieving more than 70% in accordance with the provisions expected in the fourth grade at SDN 101883 Limau Manis, Tanjung Morawa District
PENGEMBANGAN KOMIK DIGITAL BERBANTUAN CANVA PADA PEMBELAJARAN BAHASA INDONESIA MATERI BERTUKAR ATAU MEMBAYAR UNTUK SISWA KELAS IV SD Syahputri, Widia; Putri Juwita; Sutarini; Umar Darwis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33936

Abstract

The process of learning Indonesian in grade IV on the exchange or payment material still faces several challenges that hinder the effectiveness of learning. Low student grades are caused by the lack of active participation in learning, which is exacerbated by the use of conventional methods that tend to be boring. The lack of diversity of learning resources and the use of technology in learning also makes the material less interesting and difficult for students to understand. To improve the quality of learning, it is necessary to make changes to the teaching method and the use of more innovative and technology-based learning media such as the development of digital comic media assisted by Canva. This research method is development (Research and Development) with a 4D model which is an extension of Define, Design, Development and Dissemination. The instruments used in this study were questionnaires, test questions and documentation. The validity of digital comic media from input from material experts, namely lecturers, got a score of 96% out of 10 statements. The validity of digital comic media from input from media experts, namely lecturers, got a score of 96% out of 9 statements. The practicality of digital comic media based on teacher responses got a score of 96% out of 10 statements. The effectiveness of comic media based on student responses scored 80% out of 15 questions consisting of 9 students. From the validation data, practicality and effectiveness, the development of digital comic media assisted by Canva in learning Indonesian language material on exchanging or paying for grade IV elementary school students is declared Valid to be used as teaching materials in the learning process.
PENGARUH MEDIA PEMBELAJARAN STEAM BERBASIS KEARIFAN LOKAL PULAU SAMOSIR TERHADAP KEMAMPUAN BERPIKIR KREATIF SISWA KELAS V MIS INSAN IKHLAS ISLAMIC SCHOOL Mei Elisa Zahra Siregar; Sujarwo; Safrida Napitupulu; Sutarini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35856

Abstract

This study aims to determine the effect of STEAM learning media based on local wisdom of Samosir Island on the creative thinking ability of fifth grade students of MIS Insan Ikhlas Islamic School. The method used in this study is an experimental method with a Quasy Experiment type and a Non-Equivalent Control Group Design. The population of this study was all fifth grade students of MIS Insan Ikhlas Islamic School. With a total of 63 students, with class VA as the experimental class and class VB as the control. To obtain the necessary data, in this study the researcher used an instrument in the form of a test. Data analysis used the Two-Way ANOVA analysis technique, Hypothesis testing was carried out using the Analysis of Variance (ANOVA) test. After the ANOVA test, Fcount>Ftable (870.93> 4.00) was obtained, so H1 was accepted and H0 was rejected. From the results of this study, it can be concluded that there is a significant influence between STEAM learning media based on local wisdom of Samosir Island on the creative thinking ability of fifth grade students at MIS Insan Ikhlas Islamic School.
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA ULAR TANGGA TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS IV SD NEGERI 060923 Rina Dwi Nurvita Malau; Sutarini; Umar Darwis; Dara Fitrah Dwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.36985

Abstract

This study aims to determine the effect of implementing the Problem-Based Learning (PBL) model using the snakes and ladders model on students' critical thinking skills in the Indonesian language subject in fourth-grade students at Medan Amplas Public Elementary School 060923. This study employed a quasi-experimental design with a nonequivalent control group design. The subjects consisted of two classes: 18 students in the experimental class, Class IV C, taught using the PBL model using the snakes and ladders model, and 18 students in the control class, taught using the PBL model without the snakes and ladders model. The total number of students was 36. The research instrument was a critical thinking ability test administered via pretest and posttest. Data were analyzed using normality, homogeneity, and an independent sample t-test. The results showed a significant effect on students' critical thinking skills after implementing the PBL model using the snakes and ladders model. The average posttest score for the experimental class was 78.44, while the average posttest score for the control class was 69.55, with a significance level of 0.000 <0.05. The pretest-posttest score increase in the experimental class was 17.167 points, higher than the 10.444 points increase in the control class. Thus, it can be concluded that the implementation of the Problem-Based Learning model with the snakes and ladders model significantly improved students' critical thinking skills in Indonesian language learning. The snakes and ladders model made the learning process more engaging, interactive, and meaningful, thereby fostering student motivation and active involvement in the problem-solving process.