Budi Irawan, David
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Analisis Pemahaman Konsep Mata Pelajaran IPS Materi Pemanfaatan Sumber Daya Alam Kelas IV SDN 81 Palembang Laras, Dinda; Budi Irawan, David; Hm Lubis, Patricia
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 11 No. 1 (2024): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v11i1.4246

Abstract

Tujuan penelitian ini adalah untuk mendeskripsikan pemahaman konsep siswa pada pembelajaranIPS Materi Pemanfaatan Sumber Daya Alam. Objek dalam penelitian ini adalah siswa kelas IV SDNegeri 81 Palembang. Metode penelitian yang digunakan pada penelitian ini adalah metodekualitatif dengan pendekatan deskriptif dalam analisa datanya. Teknik pengumpulan datanya yaituobservasi, angket dan dokumentasi. Berdasarkan hasil penelitian dan analisis menyatakan bahwakemampuan pemahaman konsep pembelajaran IPS materi Pemanfaatan Sumber Daya Alam padasiswa kelas IV SD Negeri 81 Palembang secara keseluruhan sudah sangat baik dengan rata-rata skoryaitu 19,17. Dimana dari tujuh indikator pemahaman konsep materi hanya satu indikator yang masihberkategori sedang, sisanya 6 indikator sudah berkategori tinggi. Indikator yang memiliki kategorisedang dan perlu ditingkatkan adalah indikator kemampuan membandingkan konsep materi dengannilai rata-rata skor siswa adalah 2,78. Sementara indikator yang memiliki nilai rata-rata skorsiswanya yang paling tinggi adalah indikator kemampuan menafsirkan konsep materi yaitu sebesar3,92%.
Pendampingan Siswa Dalam Penggunaan Perangkat Komputer Persiapan ANBK SDN 2 Gelumbang Budi Irawan, David; Meldianto, Efri; Septeiyawan abdullah, Bz.; Nopita Sari, Dwi
Science and Education Journal (SICEDU) Vol. 1 No. 2 (2022): Science and Education Journal 2022
Publisher : Faculty Of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v1i2.65

Abstract

Program ANBK yaitu Asesmen Nasional Berbasis Komputer yang masih baru bagi guru dan siswa. ANBK Memuat asesmen kompetensi minimum (AKM) dan survei karakter. Tujuan dari penelitian ini adalah untuk untuk memastikan bahwa seluruh perangkat dan sumber daya lainnya beroperasi dengan maksimal untuk menunjang terlaksananya ANBK selama 3 hari pelaksanaan ANBK tersebut. Selain itu, tim juga memastikan para siswa tidak mengalami kendala saat melakukan login sebagai peserta pada CAT ANBK dari puspendik yang diakses secara portable. Metode penelitian yang dilakukan adalah deskriptif kualitatif dengan mengumpulkan data dan informasi tentang pelaksanaan ANBK di sekolah dasar. Sesuai dengan sistem dan teknis tersebut maka SD Negeri 2 Gelumbang menyediakan berbagai sarana dan prasarana dalam mendukung pelaksanaan ANBK. Sekolah telah melakukan banyak upaya agar terjalannya ANBK secara baik.
Minat Belajar IPAS Siswa Dengan Model Pembelajaran Team Games Tournament Berbantuan QuizWhizzer Di SDN 02 Negeri Bumi Putera Fitri Handayani, Dian; Idris, Muhamad; Budi Irawan, David
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27464

Abstract

This study aims to describe students' learning interest in learning Natural and Social Sciences through the application of the Teams Games Tournament (TGT) learning model assisted by QuizWhizzer media in class V SDN 02 Negeri Bumi Putera. The problem underlying this study is the low interest in learning of students, which is indicated by lack of attention, low involvement in learning activities, and lack of enthusiasm and interest in natural and social science materials. This study uses a descriptive qualitative approach with data collection techniques in the form of observation and interviews. Observations were carried out during the learning process, while interviews were conducted to explore students' responses in more depth to the application of the TGT model assisted by QuizWhizzer. Data analysis focused on four indicators of learning interest, namely attention, interest, feelings of pleasure, and involvement. The results of the study showed that the application of the TGT learning model assisted by QuizWhizzer was able to increase students' interest in learning. Students showed increased attention to teacher explanations, interest in interactive learning activities, feelings of joy when participating in digital-based games, and active involvement in group discussions and competitions. Thus, the TGT model assisted by QuizWhizzer can be an alternative effective learning strategy to increase students' interest in learning in the subjects of Natural and Social Sciences.
The Effect of Discovery Learning Model on Student Learning Outcomes In Science Subjects In Elementery Schools Purwasi, Esi; Idris, Muhamad; Budi Irawan, David
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 5 (2025): September
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i5.136

Abstract

This study aims to determine the effect of the Discovery Learning model on students' learning outcomes in the subject of Natural and Social Sciences (IPAS) at SDN 7 Rantau Bayur, Banyuasin Regency. The research used a True Experimental design with a Pretest-Posttest Control Group Design. The study involved two classes: the experimental class, which applied the Discovery Learning model, and the control class, which was taught using the lecture method. The results showed an increase in the average score from pretest to posttest in the experimental class, from 57.00 to 77.80. This improvement was greater than that of the control class, which only increased from 56.75 to 67.50. Statistical analysis using the Independent Samples t-test showed a significance value of 0.003 (<0.05), indicating that H₀ was rejected and Hₐ was accepted. Thus, it can be concluded that the Discovery Learning model has a positive effect on students' learning outcomes in IPAS material.
PENGARUH MEDIA DIGITAL QREATIF.ID TERHADAP HASIL BELAJAR MATEMATIKA KELAS IV SD NEGERI 76 PALEMBANG: Penelitian Kuantitatif Dhea Puspita Sari; Jayanti; Budi Irawan, David
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25995

Abstract

Media digital adalah media yang digunakan sebagai alat untuk menerima dan menyampaikan informasi melalui platform digital, terkait dengan perangkat internet dan setara dengan penggunaan teknologi di dalamnya. Dalam penelitian ini lebih memfokuskan media digital qreatif.id yang mana media digital ini merupakan sebuah platform yang menyediakan macam-macam materi pembelajaran yang membuat proses pembelajaran menjadi lebih interaktif, berkualitas, dan mudah diakses dari berbagai perangkat digital. Tujuan penelitian ini untuk mengetahui ada tidaknya pengaruh yang signifikan terhadap hasil belajar siswa kelas IV SD Negeri 76 Palembang yang diajar dengan menggunakan media digital qreatif.id. Penelitian ini menggunakan metode eksperimen yaitu Quasi Eksperimen Design dengan jenis Nonequivalent Control Design. Tes terdiri dari 20 soal yang berbentuk pilihan ganda. Sampel dalam penelitian ini terdiri dari dua kelas yaitu kelas eksperimen merupakan kelas dengan pembelajarannya menggunakan media digital qreatif.id, dan kelas kontrol merupakan kelas dengan pembelajarannya tanpa menggunakan media digital qreatif.id. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu tes dan dokumentasi serta untuk analisis data dalam penelitian ini menggunakan uji normalitas, uji homogenitas, dan uji hipotesis. Berdasarkan hasil analisis data, dapat disimpulkan bahwa media digital qreatif.id berpengaruh signifikan terhadap hasil belajar matematika materi bangun datar segiempat pada kelas IV SD Negeri 76 Palembang. Pengaruhnya dapat dilihat dari hasil pengujian hipotesis yang peroleh thitung = 4.070 > ttabel = 2,008, maka Ho dinyatakan ditolak dan Ha diterima.
PENGARUH MEDIA AUGMENTED REALITY TERHADAP PEMAHAMAN SISWA PADA KONSEP SISTEM PENCERNAAN MANUSIA DI SD NEGERI 72 PALEMBANG Ristia, Deny; Idris, Muhamad; Budi Irawan, David
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50546

Abstract

Understanding concepts is the basis for meaningful understanding. Many students have difficulty understanding the material concepts of the human digestive system. Augmented Reality media offers a way to deliver material in a real and interactive way. This study aims to explore the influence of the use of Augmented Reality media on students' understanding of the human digestive system concept at SD Negeri 72 Palembang. This study uses an experimental method with a posttest only control group design. The research sample consisted of 57 students, 29 in the experimental class and 28 in the control class. The instrument used in this study is a test to measure students' understanding of concepts. The findings indicates that the average score for the experimental class was 82.03, while that for the control class was 69.54. The results of the analysis of the prerequisite test showed that the data were normally distributed (significance value of 0.200 in the experimental class and 0.163 in the control class) and homogeneous (significance value of 0.087). The results of the hypothesis test using the t-test obtained a significance value of 0.000 < 0.05, so that H₀ was rejected and Hₐ was accepted. Based on these results, it can be concluded that the use of Augmented Reality media has a significant effect on students' understanding of the human digestive system at SD Negeri 72 Palembang.
PENERAPAN MODEL PEMBELAJARAN GAME BASED LEARNING BERBANTUAN MEDIA EDUCAPLAY DI SEKOLAH DASAR Febry Aldha, Diah; Idris, Muhamad; Budi Irawan, David
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54420

Abstract

This study examines the implementation of the Game-Based Learning (GBL) model assisted by Educaplay media at SD Negeri 128 Palembang, particularly in the topic of the human respiratory system. The main issue addressed is the limited use of innovative learning media, which has contributed to students' difficulties in understanding abstract Science and Social Studies (IPAS) concepts. Using a qualitative descriptive method, data were collected through observations, interviews, and documentation. The findings indicate that the use of Educaplay within the GBL model significantly enhances students' engagement and enthusiasm in learning. This interactive media transforms the learning environment into a more enjoyable experience and facilitates the visualization of complex concepts. Although technical challenges, such as internet stability, were encountered, the implementation of this model proved effective in improving students' motivation and conceptual understanding at the elementary school level.
IMPLEMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE NHT PADA PEMBELAJARAN TEMATIK SISWA KELAS III DI SD NEGERI 63 PALEMBANG Subakti, Tegar; Idris, Muhamad; Budi Irawan, David
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.55600

Abstract

This study aims to describe the implementation of the Numbered Heads Together (NHT) cooperative learning model in thematic learning for third-grade students at SD Negeri 63 Palembang, which is motivated by the low student activeness due to the dominance of conventional teaching methods. Using a qualitative method with a case study approach, data were collected through observation, interviews, and documentation, then analyzed through data reduction, data presentation, and conclusion drawing with data validity ensured through source and technique triangulation. The results showed that the implementation of the NHT model was carried out through three stages: planning (developing lesson plans based on the 2013 Curriculum), implementation (opening, core activities including group formation, numbering, discussion/heads together, random number calling, and closing), and evaluation (written tests and process assessment). The application of the NHT model proved to increase student activeness in discussions, group cooperation, and confidence in expressing opinions, as well as facilitating understanding of the material on the symbols of Pancasila principles in the Garuda Pancasila emblem by creating an interactive and student-centered learning atmosphere, although there were obstacles such as less active students and time constraints that could be overcome through guidance and better time management. In conclusion, the implementation of the NHT cooperative learning model has a positive impact on student activeness and understanding and has been carried out according to the planned stages.
PENGARUH PEMBELAJARAN BERDIFERENSIASI PADA HASIL BELAJAR IPAS SISWA KELAS IV SEKOLAH DASAR Siska Ulandari, Amanda; Idris, Muhamad; Budi Irawan, David
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56473

Abstract

This study aims to determine the effect of differentiated learning on the learning outcomes of fourth-grade elementary school students in science. The research was motivated by low student engagement in learning, difficulty understanding the material, and the use of conventional learning models. This study used a quantitative method with a quasi-experimental type and a Non-Equivalent Control Group Design. The research sample consisted of 55 fourth-grade students of SD Negeri 17 Palembang consisting of an experimental class and a control class. Data collection techniques used tests and documentation, while data analysis was carried out through hypothesis testing using an independent sample t-test. The results showed that the average posttest score of the experimental class was 80.65, higher than the control class at 71.56. The results of the hypothesis test obtained a Sig. (2-tailed) value = 0.029 <0.05, so it can be concluded that there is a significant influence of differentiated learning on the learning outcomes of fourth-grade students in SD Negeri 17 Palembang
PENERAPANMODEL MAKE A MATCH UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA SD NEGERI 008 PALEMBANG Viyolia, Vera; Idris, Muhamad; Budi Irawan, David
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57028

Abstract

This research is motivated by the uneven learning activity of fourth-grade students at SD Negeri 008 Palembang. This study aims to describe the implementation of the Make A Match learning model and to illustrate changes in students’ learning activity in the science and sosial studies lesson on the topic “Me and My Needs”. This research uses a qualitative approach with a descriptive method, employing data collection techniques through observation, interviews, and documentation. The results of the study show that the Make A Match learning model has been implemented according to the planned learning stages. The findings indicate that students actively engaged in finding card pairs, discussing, and presenting the results of their discussions. The more engaging learning process encourages students to participate more actively, ask questions, and answer questions. Overall, the implementation of the Make A Match model in IPAS lessons in the fourth grade at SD Negeri 008 Palembang has run well and supports students’ learning activity