Claim Missing Document
Check
Articles

Found 18 Documents
Search

PEMANFAATAN MEDIA INTERAKTIF DI SEKOLAH DASAR KELAS IV DI KECAMATAN BANJARBARU SELATAN: Upaya Meningkatkan Keterlibatan Siswa dalam Pembelajaran Pendidikan Jasmani Ritonga, Thomas Hidayat; Rakhman, Arie; Indah , Eka Purnama
Jurnal Porkes Vol 8 No 2 (2025): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v8i2.31225

Abstract

This study aims to determine students' interest in using interactive media in PJOK learning and teachers' opinions about the use of interactive media. This study used a quantitative descriptive approach. The population of this study were teachers and 4th grade students of three elementary schools in South Banjarbaru District, The sample of this study consisted of 5 instructors and 94 students. The tool used was a questionnaire, and data was collected using a purposive sampling strategy. This study measured teachers' and students' responses to the interactive media using a questionnaire sheet with a 5-point Likert scale. The results of research on student interest in interactive media in the category strongly agree indicators of knowledge, category agree indicators of pleasure, interest, understanding, enthusiasm, activeness, help, ease, no difficulty, category less agree indicators less happy. The results of research on teacher responses to interactive media in the category strongly agree indicators of pleasure, and interest, category agree indicators of help, ease, enthusiasm, support, application, motivation, category disagree indicators of difficulty, category strongly disagree indicators of not interested. The knowledge indicator occupies a strongly agreed category of 47.87%, indicating that interactive media contributes to increasing student insight. Other indicators such as understanding 48.94%, interest 43.62%, convenience 42.55%, enthusiasm 36,
IDENTIFIKASI BAKAT OLAHRAGA BERBASIS WEB PADA SISWA SEKOLAH DASAR NEGERI TELUK DALAM 3 Kastaniah, Mutia; Rakhman, Arie; Indah, Eka Purnama
JURNAL PRESTASI Vol. 8 No. 1 (2024): JURNAL PRESTASI
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jp.v8i1.57854

Abstract

Tujuan penelitian ini untuk mengetahui potensi bakat olahraga siswa Kelas IV Sekolah Dasar Negeri Teluk Dalam 3. Populasi penelitian ini yaitu siswa-siswi Kelas IV Sekolah Dasar Negeri Teluk Dalam 3. Sampel penelitian ini berjumlah 37 sampel dari 83 siswa-siswi Kelas IV. Teknik pengumpulan data menggunakan pengukuran dengan alat pengumpul datanya adalah tes model Sport Search dari Kemenpora RI. Teknik analisis data menggunakan link Sport Search dari Kemenpora RI. Instrumen yang digunakan dalam penelitian ini adalah dengan cara melakukan tes-tes pemanduan bakat atau identifikasi bakat yang sudah baku. Hasil penelitian menunjukkan bahwa identifikasi bakatnya adalah 27% untuk Bola Basket, dan 66% untuk Bola Voli, dari 43 cabang olahraga yang disediakan oleh web. Simpulan, hasil identifikasi bakat olahraga pada siswa Kelas IV SDN Teluk Dalam 3 dari cabang olahraga yang dipilih, bahwa identifikasi bakatnya adalah 27% untuk Bola Basket, dan 66% untuk Bola Voli, dari 43 cabang olahraga yang disediakan oleh web. Siswa yang berbakat 3 orang cabang olahraga Bola Basket dan 2 orang cabang olahraga. Sebagai calon atlet serta didukung oleh peran serta orang tua sehingga dapat dikembangkan dalam semua cabang olahraga secara umum atau yang diminatinya. Para guru Pendidikan Jasmani dan pelatih, masyarakat, induk cabang olahraga dan KONI untuk mengembangkan identifikasi bakat olahraga lebih lanjut guna kepentingan olahraga prestasi.
PENGGUNAAN MEDIA PEMBELAJARAN PJOK OLEH GURU PJOK DI SEKOLAH DASAR SE-KECAMATAN TAPIN UTARA KABUPATEN TAPIN Ramadhani, M. Hilman; Rahmadi, Rahmadi; Rakhman, Arie
Jurnal Pedagogik Olahraga Vol. 10 No. 01 (2024): Jurnal Pedagogik Olahraga
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpor.v10i01.60638

Abstract

Tujuan yang ingin dicapai dalam penelitian ini adalah untuk mengetahui seberapa tinggi penggunaan media pembelajaran PJOK oleh Guru PJOK di Sekolah Dasar se- Kecamatan Tapin Utara Kabupaten Tapin. Metode yang digunakan dalam penelitian ini adalah metode survei dan teknik pengumpulan data menggunakan tes angket. Populasi dalam penelitian ini adalah guru PJOK di Sekolah Dasar se- Kecamatan Tapin Utara Kabupaten Tapin yang berjumlah 18 guru. Pengambilan sampel dalam penelitian ini dilakukan dengan total sampling. Penelitian ini menggunakan total sampling karena semakin banyak sampel yang digunakan semakin bagus hasil yang diperoleh. Berdasarkan hasil penelitian menunjukkan bahwa penggunaan media pembelajaran PJOK oleh guru PJOK di Sekolah Dasar Se-Kecamatan Tapin Utara Kabupaten Tapin masuk dalam kategori secara rinci, kategori œsangat rendah sebesar 11% (2 guru), œrendah sebesar 11% (2 guru), œcukup sebesar 39% (7 guru), œtinggi sebesar 39% (7 guru), dan œsangat tinggi sebesar 0% (0 guru). Berdasarkan nilai rata-rata, yaitu 135,2, penggunaan media pembelajaran PJOK oleh guru PJOK di Sekolah Dasar Se-Kecamatan Tapin Utara Kabupaten Tapin dalam kategori œcukup. Hal tersebut menunjukkan bahwa penggunaan media pembelajaran PJOK oleh guru PJOK di Sekolah Dasar Se-Kecamatan Tapin Utara Kabupaten Tapin sangat beragam
Increasing the Activity of Grade VII Students Through the Cooperative Learning Model of Invasion Game Materials at SMPN 8 Banjarbaru Setiawan, Yoga Rudi; Rakhman, Arie; Putra, Trinaldi Andika
Empiricism Journal Vol. 7 No. 2: June 2026
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v7i2.5209

Abstract

This research is motivated by the low activity of students in learning Physical Education, Sports, and Health (PJOK) in grade VII students of SMPN 8 Banjarbaru which can be seen from the lack of participation, cooperation, courage, and enthusiasm of students during the learning process. Although cooperative learning and play-based approaches have been widely used in physical education, limited classroom action research is still examining how modified invasion play can support increased student activity, cooperation, courage, and enthusiasm in grade VII PJOK learning. This study aims to describe the increase in student activities through the application of the invasion game-based cooperative learning model. The type of research used is Classroom Action Research (PTK) with 32 research subjects of grade VII SMPN 8 Banjarbaru. The sampling technique uses total sampling. The research instrument is in the form of student activity observation sheets which are compiled based on indicators of student participation, cooperation, courage, and enthusiasm. Data collection techniques are carried out through observation and documentation, while data analysis uses quantitative and qualitative descriptive analysis. The results of the study showed a gradual increase in student activity, namely by 57% in the pre-test stage with the sufficient category, increased to 72% in the first cycle with the good category, and reached 85% in the second cycle with the very good category. The findings of the study show that the application of cooperative learning through invasion games supports the improvement of student activities in the observed classroom context. Thus, this learning model can be used as an alternative learning strategy to support the quality of the PJOK learning process.
Application of Audio Visual Learning Media to Improve Learning Outcomes of Nutritious Eating Materials in Grade VIII F SMPN 8 Banjarbaru Students Azizah, Rahma; Rakhman, Arie; Putra, Trinaldi Andika
Empiricism Journal Vol. 7 No. 2: June 2026
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v7i2.5228

Abstract

This research against the background of low student learning outcomes on nutritious food materials shows the need to implement more interesting and meaningful learning strategies. Although audio-visual media has been widely used in learning, classroom action research examining its use in nutritious food materials by integrating problem-based LKPD, group discussions, and collaborative learning activities is still limited. This study aims to describe the improvement of student learning outcomes through the application of learning that utilizes audio-visual media on nutritious food materials. This study uses the Classroom Action Research (PTK) method which is carried out in two cycles with 25 research subjects in class VIII F SMP Negeri 8 Banjarbaru. Data was collected through learning outcome tests, observation sheets of learning activities, and learning motivation questionnaires. The data was analyzed in a quantitative descriptive manner by calculating the percentage of learning completeness, learning activities, and learning motivation of students in each cycle. The results showed that the learning completion percentage increased from 40% in the pre-cycle, to 68% in the first cycle, and 88% in the second cycle. The average grade point of the class also increased from 71 pre-cycle, to 76 in cycle I and 80 in cycle II. Students' learning activities have increased, which is marked by an increase in the percentage of students in the good and excellent categories from 20% in the pre-cycle to 48% in Cycle I and 80% in Cycle II. Learning motivation as supporting data also increased from 38.00% in pre-cycle to 56.00% in Cycle I and 71.33% in Cycle II.The findings of the study indicate that the use of audio-visual media supported by problem-based LKPD, group discussions, interactive quizzes, and teacher assistance during the learning process contributes to improving students' learning outcomes, motivation, and learning activities on nutritious food materials.
Increasing Student Learning Motivation Through Audio-Visual Learning Media of Nutritious Food Ingredients in Vlll Class SMPN 8 Banjarbaru Jeki, Jeki; Rakhman, Arie; Putra, Trinaldi Andika
Empiricism Journal Vol. 7 No. 2: June 2026
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v7i2.5231

Abstract

Although audio-visual media has been widely used to support student engagement, classroom action research that specifically examines its use in PJOK theoretical materials, especially the learning of nutritious foodstuffs with a focus on student learning motivation, is still very limited. This study aims to improve and describe the development of learning motivation of grade VIII students through the use of audio-visual media combined with interactive learning activities in learning nutritious foodstuffs at SMPN 8 Banjarbaru. This research uses Classroom Action Research (PTK) which is carried out in two cycles. The data collection technique used a learning motivation questionnaire (covering six indicators: attention, relevance, confidence, satisfaction, perseverance, and activeness), observation, and documentation. The subject of the study is 25 students in grade VIII of SMP Negeri 8 Banjarbaru even semester of the 2025/2026 academic year. Based on the pre-cycle results, 14 students (56%) were in the low category and 11 students (44%) were in the very low category. In Cycle I, 17 students (68%) were upgraded to the high category and 8 students (32%) were in the low category. In Cycle II, 22 students (88%) were in the very high category and only 3 students (12%) were in the low category. The findings show that the use of audio-visual media combined with interactive learning activities supports increased student learning motivation in learning nutritious foodstuffs in the observed classroom context.
MENINGKATKAN KARAKTER KEMANDIRIAN SEBAGAI BAGIAN DIMENSI PROFIL LULUSAN PADA MURID SMPN 8 BANJARBARU MELALUI PEMBELAJARAN PERMAINAN BOLA BESAR Fata Januar, Muhammad; Rakhman, Arie; Andika Putra, Trinaldi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48533

Abstract

This study aimed to improve students’ independence character through modified big ball game learning (handball) in Physical Education, Sports, and Health (PJOK). The study used the Classroom Action Research (CAR) method conducted in two cycles, namely Cycle I and Cycle II. The subjects of this study were 27 students of class VII F at SMPN 8 Banjarbaru. Data collection techniques included observation, documentation, and an independence questionnaire consisting of 16 statement items. In Cycle I, learning activities were carried out through simple handball games involving passing, dribbling, catching, and teamwork activities. In Cycle II, learning was implemented in a more structured way by giving students responsibilities and roles in the game so that they became more active and confident. The results showed an improvement in students’ independence character. In Cycle I, the assessment percentage reached 81.31% with a very good category, while in Cycle II it increased to 92.45% with a very good category. These findings indicate that the implementation of modified big ball games (handball) was able to improve students’ independence character in PJOK learning. Students became more active, responsible, confident, and able to take initiative during the learning process.
MENINGKATKAN KARAKTER KOLABORASI SEBAGAI BAGIAN DARI DIMENSI PROFIL LULUSAN PADA MURID SMPN 8 BANJARBARU MELALUI PEMBELAJARAN PERMAINAN BOLA BESAR Indrawan, Suci; Rakhman, Arie; Andika Putra, Trinaldi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49460

Abstract

This study aimed to improve students' collaborative character as part of the Graduate Profile dimension through large-ball game learning in Physical Education, Sports, and HeaIth (PESH) for Class VII B at SMP Negeri 8 Banjarbaru. The study was motivated by the low level of students' collaborative character, as reflected in their limited ability to work cooperatively, communicate effectively, and respect group members during the learning process. A CAR (Classroom Action Research) method based on the Kemmis and McTaggart model was employed in this study. The research was implemented in two cycles, each involving planning, action, observation, and reflection. Data were obtained through observations, documentation, and a Likert-scaIe questionnaire.. The findings reveaIed that the implementation of large-ball game learning through handball activities successfully enhanced students' collaborative character. In the first cycle, the collaborative character achievement reached 76.15%, which was categorized as good. In the second cycle, the percentage increased to 92.15%, remaining in the good category but demonstrating substantial improvement. The enhancement was evident in students' increased ability to cooperate, assist one another, and communicate actively within their groups. Therefore, it can be concluded that students' collaborative character in Physical Education, Sports, and Health (PJOK) for Class VII B at SMP Negeri 8 Banjarbaru can be effectively improved through large-ball game learning.