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Journal : SPACEPRO

Perancangan Iklan Layanan Masyarakat Untuk Mengurangi Kecanduan Game Pada Pelajar SMP Rajab, Junaidi; Budiwaspada, Agung Eko; Minawati, Rosta
SPACEPRO: Product Design Jurnal Volume 1 Nomor 1, Mei 2023
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v1i1.3762

Abstract

Abstract The influence of the game is so great for Junior High School students, in which games can create addiction for them. As a result, they cannot manage their time well, skip their classes, and oftenly disturbed while studying because they constantly think about games on and on. The main cause is likely because of the psychology of junior high school students that still cannot control what they want wisely. As a result, their performance in studying will certainly decrease, which is resulted in their failure in academics. If this phenomena continues, it will surely impact their future in negative way. Therefore, it is necessary for the media to help junior high school students to be aware about the importance of managing their time, as well as giving the understanding that play games is not bad but they should know the boundary. Keywords: Public Service Ads, Games, Junior High School Students.
Perancangan Kampanye Sosial Untuk Para Orang Tua Tentang Penanganan Tantrum Pada Anak Usia 3-5 Tahun Di Kota Batusangkar Hamdi, Fakhrizal; Fernando, Ferry; Rajab, Junaidi
SPACEPRO: Product Design Jurnal Volume 2 Nomor 2, November 2024
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v2i2.4830

Abstract

Tantrum is anger with rage due to the inability to express desires or needs in words. Tantrums most often occur in children aged 3-5 years, because at that age children are developing language skills. Tantrums are something that is common in children, in the city of Batusangkar there are still many parents who don't know what tantrums are, and there are those who think Tantrums are a symptom of a child with needs. Due to parents' lack of understanding about what tantrums are and how to handle tantrums that occur in children, a social campaign was designed for parents about how to handle tantrums that occur in children. This social campaign was carried out in the form of seminars held at schools. by inviting parents as the audience. The data collection methods used were observation, interviews, questionnaires and also literature study. The analysis method used is SWOT analysis and the target audience is parents with an age range of 25-45 years. After collecting this data, we continue with the brainstorming process, preparing verbal concepts and visual concepts for the media that will be designed. The results of this design are seminars as the main media and also pocket books, posters, X-Banners, social media accounts, and also merchandise as supporting media.
Perancangan Ulang Visual Identity Orange Sky Garden Payakumbuh Hamzah, Regil Afrian; Harissman, Harissman; Rajab, Junaidi
SPACEPRO: Product Design Jurnal Volume 3 Nomor 1, Mei 2025
Publisher : INSTITUT SENI INDONESIA PADANGPANJANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/spacepro.v3i1.5494

Abstract

Meningkatnya jumlah kafe di Payakumbuh saat ini membuat para pemilik kafe berpikir lebih kreatif dan inovatif. Orange Sky Garden merupakan kafe yang terletak dipusat kota Payakumbuh, didirikan oleh Riko Putra pada tahun 2015. Kafe ini mengusung konsep perpaduan ruang terbuka dan klasik. Banyaknya kompetitor membuat berkurangnya pengunjung ke kafe Orange Sky Garden, walaupun yang mengusung konsep tersebut jarang di kota Payakumbuh. Permasalahan Orange Sky Garden terletak pada identitas mulai dari logo sampai kurangnya pemanfaatan media sosial. Metode pengumpulan datanya berupa observasi, wawancara, studi pustaka dan dokumentasi, sedangkan metode analisis datanya yaitu SWOT dan 5W 1H. Hasil Perancangan Ulang Visual Identity Orange Sky Garden Payakumbuh berupa logo sebagai media utama. Logo tersebut merupakan wajah baru Orange Sky Garden mewakili kafe secara keseluruhan, dengan logo ini dapat memperkuat identitas kafe dan mempermudah pelanggan mengenalinya. Bentuk logo yang baru ini berbentuk lingkaran (monoline) kombinasi dari elemen-elemen visual kafe Orange Sky Garden. Media pendukung Perancangan Ulang Visual Identity Orange Sky Garden Payakumbuh berupa signage, packaging, poster, banner, merchandise, desain UI menu, seragam, desain sosial media, office set dan manual book.