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The Role of Information Technology in Zakat Management at the National Zakat Collection Agency Rahmani; Khusnudin
al-Afkar, Journal For Islamic Studies Vol. 8 No. 4 (2025)
Publisher : Perkumpulan Dosen Fakultas Agama Islam Indramayu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/afkarjournal.v8i4.1870

Abstract

Although technology and information in Indonesia have been widely used in various aspects such as zakat management, it is known that there are still obstacles during implementation. The obstacles faced include low public awareness in knowing about the use of technology in the process of managing zakat, the lack trained human resources in managing information technology systems, especially in the field of zakat, and limited technological infrastructure in certain areas. The purpose of this writing is to provide an analysis of the role of information technology in managing zakat at the national zakat collection agency. The writing method uses a qualitative type. The results and conclusions drawn are that Baznas (National Zakat Collection Agency) in distributing, managing, or collecting zakat can be assisted by the existence of technology such as AI, IoT etc. In managing zakat, Baznas uses two types of software, namely SIMBA (Baznas Information Management System, in this application, financial report printing, distribution and operations, zakat collection, muzakki and mustahik management will presented. Second software used by Baznas is ERP (Enterprise Resource Planning) intended for Baznas in managing finances through cooperation with Financial Information System.
HUBUNGAN KEBIASAAN OLAHRAGA DENGAN KEKUATAN OTOT LANSIA DI WILAYAH KERJA PUSKESMAS PERAMPUAN KABUPATEN LOMBOK BARAT Rahmani; Endy Bebasari Ardana Putri; Ni Nyoman Santi; Nur Haikal Maratun
PrimA: Jurnal Ilmiah Ilmu Kesehatan Vol. 11 No. 2 (2025): PrimA: Jurnal Ilmiah Ilmu Kesehatan
Publisher : LPPM STIKES Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47506/qsq7at20

Abstract

Pendahuluan: Peningkatan jumlah lansia di Indonesia berdampak pada meningkatnya masalah kesehatan akibat proses penuaan, salah satunya penurunan kekuatan otot (sarkopenia). Kebiasaan olahraga merupakan salah satu faktor yang dapat memperlambat penurunan kekuatan otot pada lansia. Terdapat 65% Lansia di wilayah Kerja Puskesmas Perampuan Kabupaten Lombok Barat belum memiliki kebiasaan olahraga teratur sehingga rentan mengalami kelemahan otot.              Tujuan: Mengetahui hubungan antara kebiasaan olahraga dengan kekuatan otot pada lansia perempuan di Desa Perampuan, Kecamatan Labuapi, Kabupaten Lombok Barat.  Metode: Penelitian ini dilakukan pada bulan Maret sampai September 2025 dengan menggunakan desain analitik dengan pendekatan cross sectional. Teknik pengambilan sampel menggunakan purposive sampling dengan jumlah sampel 60 responden lansia perempuan. Instrumen penelitian meliputi kuesioner kebiasaan olahraga dan pemeriksaan kekuatan otot menggunakan Manual Muscle Testing (MMT). Analisis data dilakukan dengan uji korelasi Spearman Rank (α = 0,10). Hasil: Responden memiliki kebiasaan olahraga dalam kategori cukup (38,3%), baik (51,7%), dan kekuatan otot berada pada kategori sedang hingga kuat. Uji Spearman rank menunjukkan (p = 0,001; r = 0,631. Kesimpulan: Terdapat hubungan signifikan antara kebiasaan olahraga dengan kekuatan otot pada lansia perempuan di Desa Perampuan.
ANALISIS KAWASAN DESAIN DALAM PENINGKATAN KOMPETENSI MENDESAIN BAGI ANGGOTA UNIT DESAIN GRAFIS TEKNOLOGI PENDIDIKAN Rahmani; Novrianti; Amsal, Mutiara Felicita; Alkadri Masnur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.56571

Abstract

This study aims to analyze the role of the design domain in enhancing the design competencies of members of the Graphic Design Unit in the Educational Technology Study Program at Universitas Negeri Padang. This research employed a descriptive quantitative approach, with data collected through questionnaires distributed to all members of the Graphic Design Unit. The research variables consisted of the design domain, focusing on message design and learner characteristics, and design competency, which included work attitude, knowledge, skills, and creativity. The findings indicate that all indicators were categorized as high to very high. The message design indicator was classified as very high, with a mean score of 4.10 and a percentage of 82%. The learner characteristics indicator showed that students were able to integrate theory and practice and adapt designs to users’ needs, with a mean score of 3.92 and a percentage of 78.40%, which falls within the high category. Furthermore, students’ design competencies demonstrated substantial improvement, as reflected in their professional work attitude, which achieved a mean score of 4.23 and a percentage of 84.60%, categorized as very high. Technical skills mastery obtained a mean score of 3.99 and a percentage of 79.80%, categorized as high. In addition, creativity achieved a mean score of 4.21 and a percentage of 84.20%, which was categorized as very high. In conclusion, the design domain makes a significant contribution to improving students’ design competencies. The Graphic Design Unit, as an organizational platform, also plays a strategic role in supporting the comprehensive development of students’ skills in both academic and non-academic aspects.