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The Implementing of Gamification in EFL Classroom at MA Baytul Mukarramah Bone (Critical Analysis on Student Academic Achievement) Ahmad Jafar; Ambo Dalle; Arqam; Abdul Haris Sunubi; Mujahidah
International Journal of Health, Economics, and Social Sciences (IJHESS) Vol. 7 No. 1: January 2025
Publisher : Universitas Muhammadiyah Palu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56338/ijhess.v7i1.5747

Abstract

This research examines the impact of implementing gamification in learning English as a Foreign Language (EFL) at MA Baytul Mukarramah Bone. This research aims to answer the main research question regarding the effect of using wordwall gamification on student learning achievement. This research uses a qualitative approach with data collection methods through observation and interviews. Data analysis was carried out qualitatively with stages of data collection, data reduction, data presentation, and verification and conclusions. Data was obtained through observations of English teachers and interviews with students X MA Baytul Mukarramah Bone students. The research results showed that the application of wordwall.net gamification to class X MA Baytul Mukarramah Bone students was proven to be able to improve their learning achievement. This is evidenced by an increase in average exam scores and active participation of students in learning. This finding is also strengthened by the positive responses of students who show high interest in using wordwall gamification in English learning. This research provides evidence that wordwall gamification can be an effective learning strategy to improve EFL students' learning achievement at MA Baytul Mukarramah Bone. It is hoped that these findings can contribute to the development of English learning practices that are more interesting and meaningful for students.
The Challenges Faced by EFL Teachers in Implementing Independent Curriculum Mardhatillah; Maghdahalena Tjalla; Arqam; Zulfah Fakhruddin; Ambo Dalle
International Journal of Health, Economics, and Social Sciences (IJHESS) Vol. 7 No. 1: January 2025
Publisher : Universitas Muhammadiyah Palu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56338/ijhess.v7i1.5804

Abstract

Penelitian ini bertujuan untuk mengidentifikasi tantangan yang dihadapi guru bahasa Inggris dalam mengimplementasikan kurikulum merdeka di MAN 2 Parepare. Menggunakan pendekatan deskriptif kualitatif, data dikumpulkan melalui wawancara, observasi, dan dokumentasi dari tiga guru. Analisis data meliputi pengumpulan, reduksi, penyajian, dan penarikan kesimpulan.Hasil penelitian menunjukkan bahwa tantangan yang dihadapi meliputi aspek internal dan eksternal. Tantangan internal mencakup manajemen kelas, beban kerja, motivasi dan kepuasan kerja, sumber daya dan dukungan, serta pengembangan profesional. Tantangan eksternal mencakup kebijakan pendidikan, teknologi, kondisi sosial siswa, partisipasi orang tua, dan lingkungan sekitar. Guru menghadapi berbagai kendala seperti keberagaman karakteristik siswa, tuntutan administratif, kurangnya dukungan teknologi, dan keterbatasan fasilitas pembelajaran.
The Role of Social Media in Developing Intercultural Competence Nurfadil Arham; Magdahalena Tjalla; Arqam
International Journal of Health, Economics, and Social Sciences (IJHESS) Vol. 6 No. 4: October 2024
Publisher : Universitas Muhammadiyah Palu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56338/ijhess.v6i4.5809

Abstract

This phenomenology study employs interviews into 10 undergraduated students of English education program at IAIN Parepare as participants. This research aims 1) to explore the experiences of the students regarding the usage of social media to interact with people from different cultural backgrounds, and 2) to investigate how the use of social media contributes into development of students' intercultural competence. The findings display that utilizing social media plays an important role in exposing students to the numerous cultural practices and traditions, thereby improving their knowledge and recognition of various cultures. Students described learning about various cultural celebrations and customs through communication in social media. Furthermore, social media facilitates them adapt their communication effectively when interacting with people from different cultures, maintaining improved sensitivity and awareness into cultural variations. The students emphasized the significance of understanding cultural distinction and avoiding misunderstandings in cross-cultural communication. However, this research still perceives few limitations including a small sample size and potential for self-reporting bias, indicating the necessity in validating and advancing upon these insights for further studies.
Teachers' Creativity in EFL Teaching Classroom of Vocational High Schools at Barru Regency Rahmania Ningsih; Haris Sunubi; Zulfah; Arqam; Ambo Dalle
International Journal of Health, Economics, and Social Sciences (IJHESS) Vol. 7 No. 2: April 2025
Publisher : Universitas Muhammadiyah Palu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56338/ijhess.v7i2.5812

Abstract

Creativity is crucial for teachers, particularly in teaching English as a foreign language (EFL) in vocational schools. In vocational schools, teacher creativity is essential to creating engaging and relevant learning environments, motivating students, and preparing them for professional challenges. This research aims to describe teacher creativity in teaching English at vocational schools in Barru. A descriptive qualitative research design was used, employing interviews and documentation as research instruments. The subjects were five teachers from three vocational schools at Barru Regency. Data processing included data reduction, data display, verification, and conclusion drawing. The results showed that EFL teachers in Barru's vocational schools demonstrate varied creativity by adapting lesson plans to meet curriculum standards and incorporating innovative methods like collaborative learning and community projects. A student-centered approach leverages diverse media and technology to enhance engagement and cater to different learning styles. Effective classroom management and a deep understanding of students' needs further support creative strategies. Methods are continuously reflected upon and adjusted based on student feedback, addressing challenges through collaboration and ongoing professional development. The creative use of technology and the development of unique teaching materials, such as Reading Journals, Weekly News Journals, Digital Storytelling, and collaborative projects, highlight a dedication to providing engaging and relevant learning experiences
Utilizing Digital Game Based Learning to Enhance English Grammar Mastery Learning for the Third Year Students Firdaus; Sunubi, Abdul Haris; Ambo Dalle; Arqam; Mujahidah
AL LUGHAWIYAAT Vol. 6 No. 2 (2025): July
Publisher : IAIN KENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31332/alg.v6i2.11803

Abstract

This research aims to examine the effectiveness of Digital Game-Based Learning (DGBL) in improving the English grammar mastery of third-year students. The study also investigates student responses and engagement in the learning process. This research used a Classroom Action Research (CAR) design conducted in two cycles, involving 25 third-year students. The learning process utilized digital platforms such as Duolingo, Baamboozle, and Blooket as interactive grammar learning media. Data were collected through grammar tests, observation sheets, and field documentation. The results showed a significant improvement in students’ grammar mastery, with the average score increasing from 58.52% in Cycle I to 91.20% in Cycle II. In addition, students demonstrated very positive responses and increased engagement during the DGBL activities. The learning atmosphere became more dynamic, and students were more motivated to participate actively in class. The study concludes that Digital Game-Based Learning not only enhances grammar skills but also promotes positive attitudes and high engagement among students in a pesantren context.
CONCEPTUAL REINTERPRETATION OF THE ROLE OF THE SHARIA SUPERVISORY BOARD IN REALIZING COMPLIANCE IN THE ERA OF DIGITAL DISRUPTION ismail, hilmayani; Arqam
Sipakainge: Inovasi Penelitian, Karya Ilmiah, dan Pengembangan (Islamic Science) Vol 3 No 3 (2025): Edisi Khusus Perbankan (Maret)
Publisher : IAIN Parepare

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35905/sipakainge.v3i3.14035

Abstract

Digital transformation has significantly changed the landscape of the Islamic financial industry, presenting new challenges and opportunities for the Sharia Supervisory Board (SSB). This study aims to conceptually reinterpret the role of the SSB in ensuring compliance with sharia principles amidst digital disruption. Using a qualitative literature study approach, this article analyzes findings from various scientific journals, regulations, and related fatwas. The results of the study indicate that the role of the SSB, which has so far been normative and administrative, is not sufficient to address the complexity of digital innovation. Therefore, a new approach is needed that positions the SSB as a strategic actor in technology-based supervision, information system integration, and digital competency development. Synergy between the SSB, regulators, academics, and industry players is key to building an adaptive and responsive sharia compliance system in the digital era.
The Implementation of Quizizz Paper Mode to Improve Vocabulary Mastery at SD Negeri 52 Pinrang Besse Ummi Kalsum; Arqam; Abdul Haris Sunubi; Mujahidah; Magdahalena
International Journal of Health, Economics, and Social Sciences (IJHESS) Vol. 7 No. 4: October-2025
Publisher : Universitas Muhammadiyah Palu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56338/ijhess.v7i4.8102

Abstract

This study examines the implementation of Quizizz Paper Mode as a digital-based learning tool aimed at improving vocabulary mastery among fourth-grade students at SD Negeri 52 Pinrang. The study was motivated by the lack of student interest and performance in vocabulary learning due to traditional and monotonous teaching methods. A pre-experimental design was used involving a single group of 25 students who completed a pre-test, participated in four treatment sessions using Quizizz Paper Mode, and took a post-test. The study focused on two aspects of vocabulary: word meaning and word use. The results showed a substantial improvement in students’ vocabulary mastery. In word meaning, the percentage of students in the “Poor” category dropped from 80% to 32%, while those achieving “Very Good” increased from 4% to 20%. In word use, the “Poor” category decreased from 96% to 12%, and 36% of students reached “Very Good.” These findings indicate that Quizizz Paper Mode is an effective and engaging method for vocabulary instruction, especially in low-tech classrooms. The integration of game-based elements and real-time feedback made the learning process more interactive and enjoyable. Therefore, it can be concluded that the use of Quizizz Paper Mode not only significantly improves students’ vocabulary mastery but also increases their motivation and active participation in learning. This method is a promising and innovative alternative for English instruction in primary schools, particularly in low-tech learning environments.