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Pengaruh Animated Interactive Multimedia Terhadap Sikap Remaja Awal Tentang TRIAD KRR Handi Dwi Fadellia Maharani Putri , Sheilia; Sumaryani, Sri
Profesi (Profesional Islam) : Media Publikasi Penelitian Vol. 23 No. 1 (2025): Profesi (Profesional Islam): Media Publikasi Penelitian
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) ITS PKU Muhammadiyah Surakarta

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Abstract

Kasus IMS di dunia setiap tahunnya mencapai 500 juta kasus pada remaja dengan usia 15-19 tahun. Di Indonesia terdapat 10.954 kasus IMS dan sebesar 62,7% remaja Indonesia pernah melakukan seks bebas. Rasa ingin tahu remaja akan meningkat, sehingga hal ini mengakibatkan terjadinya kebiasaan yang tidak sehat sehingga memicu TRIAD KRR. Pendidikan kesehatan adalah salah satu upaya untuk meningkatkan sikap remaja tentang TRIAD KRR. Menganalisa pengaruh animated interactive multimedia terhadap sikap remaja awal tentang TRIAD KRR merupakan tujuan dari penelitian ini. Metode yang digunakan penelitian ini adalah quasi eksperimen menggunakan pre-test dan post-test dengan grup kontrol. Responden penelitian sebanyak 194 dengam metode total sampling. Uji statistik dilakukan menggunakan uji wilcoxon dan mann whitney. Hasil penelitian menunjukan adanya perbedaan yang signifikan pada sikap kelompok eksperimen dengan nilai 0,003 (<0,05), namun pada kelompok kontrol tidak ditemukan perbedaan sikap yang signifikan dengan nilai 0,094 (>0,05) dan tidak ditemukan adanya pengaruh pemberian Animated Interactive Multimedia terhadap sikap remaja awal tentang TRIAD KRR pada kelompok kontrol dan kelompok eksperimen sebagai pembanding dengan nilai 0,058 (>0,05).
Economic Discrimination Against Black Characters in The Help: A Gramscian Hegemonic Approach Renata, Dhea Amelia; Sumaryani, Sri
JELITA Vol 7 No 1 (2026): Journal of English Language Teaching and Literature (JELITA)
Publisher : Universitas Muhammadiyah Barru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56185/jelita.v7i1.1219

Abstract

The Help by Kathryn Stockett critically examines the lives of Black domestic workers in 1960s Jackson, Mississippi, highlighting persistent economic inequalities. Utilizing Antonio Gramsci’s theory of hegemony, this research employs a qualitative textual analysis approach to examine the novel’s dialogues and narratives, revealing two key forms of economic discrimination faced by Black characters: inequalities in the work and wage system, and barriers to social mobility. These forms of oppression intersect to sustain racial hierarchy and structural inequality. The study concludes that the novel not only portrays historical racial discrimination in the South but also illustrates how hegemonic power normalizes economic subordination through cultural consent, thus highlighting the relevance of the discussion on social justice.
User Experience Evaluation of a Gamified Puberty Education Application Among Elementary School Students: A UEQ-Based Study Mar'atun Ulaa; Sri Sumaryani; Yuniza
Jurnal Manajemen Informasi Kesehatan (Health Information Management) Vol. 11 No. 1 (2026): Health Information and Management
Publisher : Sekolah Tinggi Ilmu Kesehatan Sapta Bakti

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Abstract

Background: Adolescence is a critical developmental stage marked by physical, psychological, and social changes related to puberty and reproductive health. However, many adolescents still have limited understanding of puberty, which may increase risky behaviors. Gamified digital media may provide an engaging approach to puberty education. This study evaluated the user experience of the Pubertas Cerdas application, a gamified educational platform designed for elementary school students. Method: A quantitative descriptive study with user testing was conducted among 140 elementary school students in Palembang, Indonesia. User experience was assessed using the User Experience Questionnaire (UEQ), covering attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. Data were analyzed descriptively using a scale ranging from -3 to +3. Result: The Pubertas Cerdas application demonstrated positive results across all UEQ dimensions. The highest mean score was stimulation (2.20), followed by attractiveness (2.12) and efficiency (2.05), indicating that the application was engaging, appealing, and easy to use. Perspicuity (1.95), dependability (1.88), and novelty (1.76) also showed favorable evaluations, suggesting that the application was understandable, reliable, and innovative enough for users.. Conclusion: The Pubertas Cerdas application provides a positive user experience and shows potential as a digital learning medium for puberty education among adolescents. The application may support school-based health education through interactive and accessible learning. Further development is needed to enhance the application’s innovative features and strengthen user engagement.