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DEVELOPMENT OF E-LEARNING GAMIFICATION TO IMPROVE MATHEMATICS LEARNING RESULTS Triswidrananta, Odhitya Desta; Pramudhita, Agung Nugroho; Wahono, Wahyu Tri; Wijaya, Elita Mega Selvia
Inteligensi : Jurnal Ilmu Pendidikan Vol 7, No 2 (2024)
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v7i2.6534

Abstract

One system that is widely used now is the e-learning system, which in the system brings the influence of transformation from conventional education to education with digital forms. This research uses the RD method. The results of black box testing by testing the functionality of the e-learning gamification learning system, the results obtained are as expected and all available features run well. The effectiveness of using a website-based gamification e-learning learning system in mathematics subjects is reviewed by comparing pre-test and post-test data. The learning media is said to be successful if the gain score value obtained is 0.71 or in the high category. To test the effectiveness of the e-learning learning system, researchers used the pre-test and post-test method on 15 students of class VI-C SDN Purwantoro 1 Malang City which resulted in a difference in value or the final result of the test in the form of calculating the gain score value by obtaining a value of 0.71 which is classified as a high category. Based on the research that has been done as a whole, it can be concluded that researchers have successfully implemented a website-based gamification e-learning learning system to improve student learning outcomes.
PELATIHAN INSTALASI DAN PENGATURAN RUNNING TEXT SEBAGAI MEDIA INFORMASI DI RT.04 GRIYA DAMAI SEJAHTERA Khairuddin, Muhammad; Hidayat, Arief Rahman; Amalia, Zakiyah; Permatasari, Dinda Ayu; Wahono, Wahyu Tri; Adibah, Almas
Jurnal Hilirisasi Technology kepada Masyarakat (SITECHMAS) Vol. 4 No. 1 (2023): Vol. 4 No. 1 April 2023
Publisher : Politeknik Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32497/sitechmas.v4i1.3922

Abstract

Running text mempunyai banyak sekali manfaat, tidak hanya bisa memberikan informasi penting kepada warga sekitar, namun juga memberikan keindahan bagi perumahan tempat tinggal warga sekitar yakni warga RT.04 Griya Damai Sejahtera. RT.04 belum memiliki gapura dan penamaan blok nya masih dinilai acak sehingga sering membingungkan warga luar, tukang pos dan ojek online, serta pengunjung lain yang memiliki keperluan. Dengan akan dibangunnya gapura sebagai pintu masuk menuju RT.04, warga sekitar menginginkan sebuah media informasi yang tidak hanya memberikan informasi yang dibutuhkan, namun juga menambah keindahan desa. Dengan adanya permasalahan ini kami mengusulkan pelatihan instalasi dan pengaturan running text sebagai bentuk Pengabdian kepada Masyarakat (PkM). Pelatihan pembuatan running text untuk tampilan informasi di RT.04 sangatlah bermanfaat bagi masyarakat disana yang berupaya memberikan inovasi-inovasi yang visioner bagi warganya yang tentunya menambah keindahan desa.