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PENERAPAN METODE K-MEANS UNTUK CLUSTERING HASIL PRODUKSI BERDASARKAN BERAT PRODUK Putro, Herman Purwoko; Saputra, Memed; Najmuddin, Najmuddin
DESANTA (Indonesian of Interdisciplinary Journal) Vol. 4 No. 1 (2023): September 2023
Publisher : Desanta Publisher

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Abstract

In the industrial world, especially in manufacturing companies that convert raw materials into finished goods. Quality is the main thing that absolutely must be fulfilled in all products. There are several factors or parameters that can be used as a basic benchmark in determining the suitability of a product. As a manufacturing company engaged in the motor vehicle tire manufacturing industry, of course there are many parameters used to determine product suitability. One of them is the weight of the product. This research aims to group products based on their weight, namely Normal, Overweight and Underweight. The data grouping process is carried out using Data Mining rules by utilizing Clustering techniques. The Data Mining process is carried out using Knowledge Discovery in Database  steps. The method used to obtain process results is by using the K-Means algorithm. Data processed using Microsoft Excel and implemented using Rapid Miner V7.4 software. The data used in this research was obtained from the Curing department with a data sample of 4758 records. The results of this research are to find out the percentage value of each product weight condition, how many products meet the product eligibility requirements and vice versa. From this, it is hoped that a conclusion can be drawn about how the production process is generally performed.
Integrating Augmented Reality with Management Information Systems for Enhanced Data Visualization in Retail Asta, Ngr. Putu Raka Novandra; Setiawan, Setiawan; Saputra, Memed; Najmuddin, Najmuddin; Bedra, Kddour Guettaoi
Journal of Social Science Utilizing Technology Vol. 2 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jssut.v2i2.964

Abstract

Background. Effective data management and visualization are essential for fast and informed decision-making in the retail industry. However, traditional data visualization methods are often less interactive and need help comprehensively conveying information. Augmented Reality (AR) offers great potential to improve visualizing data, allowing users to interact with data more intuitively and dynamically. Purpose. This research aims to integrate Augmented Reality technology with Management Information Systems (MIS) in retail, focusing on improving data visualization. The main objective is to evaluate the effectiveness of AR in presenting complex data more clearly and interactively to enhance the quality of decision-making in retail management. Method. The research method used is application development and testing. First, an AR application integrated with MIS is developed using an iterative software development approach. Once the application is created, testing is done in a retail environment. Qualitative and quantitative data were collected through observations, interviews, and surveys to evaluate the effectiveness and acceptability of this technology. Results. Research results show that integrating AR with MIS significantly improves how retail managers visualize and understand data. AR applications enable more interactive and easy-to-understand data visualization, which helps managers analyze trends and make better decisions. Users report improvements in decision-making efficiency and accuracy after using this app. Conclusion. Integration of Augmented Reality with Management Information Systems in retail has proven effective in improving data visualization. This technology not only makes data more accessible and understandable but also enhances user interaction with the data, leading to more informed decision-making. This research suggests a more comprehensive application of AR technology in the retail industry to support better and more efficient management.
The Effect of Using Digital Learning Applications on Student Achievement in Elementary Schools Asta, Ngr. Putu Raka Novandra; Aribowo, Aribowo; Saputra, Memed; Najmuddin, Najmuddin; Pahmi, Pahmi
Journal Emerging Technologies in Education Vol. 2 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jete.v2i1.735

Abstract

Background. Every digital technology will be able to influence its users. The response to incoming digital technology has pros and cons. The use of technology in education can no longer be avoided. The use of learning media in the form of applications will have a new impact on the world of education. Learning sometimes has to be done online due to some natural conditions that cannot be denied. Therefore, it is important to be able to use learning applications for education today. Purpose This study aims to determine the benefits of using learning applications. It is also useful to measure how influential the use of digital learning applications is on student achievement in elementary schools. The use of digital learning applications at the education level will have a significant impact on the success of education. Method. The method used in this research is a qualitative method. Qualitative method is a data that will be presented in the form of numbers. Data collection is in the form of distributing questionnaires to teachers and also parents whose children are at the elementary school level. In this case the statement is presented in google from. The statement contains matters relating to the influence of the use of digital learning applications on student achievement in education. This research is more focused on the elementary school level. Results. The results of this study explain that positive effects are obtained in the use of digital learning applications. However, there are also obstacles in using digital applications for learning at the elementary school level. Students who are still classified as underage must be extra supervised so as not to make mistakes in the use of technology. In addition, the use of technology that is influenced by the internet will also affect. This is due to some areas that are constrained by internet networks. In fact, there are still students in whose homes there is no digital technology. Conclusion This research can be concluded that the use of digital technology will have a significant and effective effect on student achievement at the elementary school level if done with the right method. Other supports are the internet and also tools as a medium to facilitate the use of learning applications. Every influence will certainly also experience challenges and obstacles as well as negative influences in its use.
Teknologi Jaringan Komputer Menggunakan Methode Virtual Local Area Network (VLAN) Saputra, Memed; Rufa'i, Ahmad; Najmuddin, Najmuddin
Jurnal Ilmiah Sains dan Teknologi Vol 7 No 2 (2023): Jurnal Ilmiah Sains dan Teknologi
Publisher : Teknik Informatika Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/saintek.v7i2.2630

Abstract

Abstrak Virtual Local Area Network (VLAN) adalah teknik jaringan yang mampu mengelola sekelompok pengguna yang berada dalam satu basis data VLAN, dimana grup atau grup VLAN ini akan disusun berdasarkan switchport yang ada pada sebuah switch pada penelitian ini menggunakan Cisco perangkat sebagai perangkat jaringan. Implementasi topologi jaringan ini menggunakan Cisco packet tracer sebagai simulator pembuatan Virtual Local Area Network (VLAN). Switch yang digunakan adalah switch dengan model 2950-24 dimana switch ini memiliki sejumlah port FastEthernet 0/1 hingga port FastEthernet 0/24 atau disebut Fa0/1 hingga a0/24 dengan perangkat laptop yang digunakan untuk Virtual local area network ( VLAN) sebanyak delapan laptop yang terdiri dari tiga departemen yaitu tiga laptop untuk departemen SDM, tiga laptop untuk departemen teknologi informasi dan dua laptop untuk departemen teknik. untuk berbagi komunikasi antar k grup pengguna sehingga yang tidak termasuk dalam grup Virtual Area Network (VLAN) yang dibuat tidak dapat berkomunikasi sehingga distribusi batasan distribusi data dapat dengan mudah dilindungi Kata kunci: Virtual Local Area Network (VLAN), alamat IP, subnetmask, jaringan komputer Abstract Virtual Local Area Network (VLAN) is a network technique that is able to manage a group of users who are in one VLAN database, where this group or VLAN group will be arranged based on the switchport that is on a switch in this study using Cisco devices as network devices. The implementation of this network topology uses a Cisco packet tracer as a simulator for making a Virtual Local Area Network (VLAN). The switch used is a switch with a 2950-24 model where this switch has a number of FastEthernet ports 0/1 to FastEthernet ports 0/24 or called Fa0/1 up to a0/24 with laptop devices used for Virtual local area network (VLAN) as many as eight laptops consisting of three departments, namely three laptops for the HR department, three laptops for the information technology department and two laptops for the engineering department. to share communication between k group of users so that those who are not included in the Virtual Area Network (VLAN) group created cannot communicate so that the distribution of data distribution restrictions can be easily protected
DESIGN AN AUTOMATIC BELL BASED ON ARDUINO UNO AT STATE VOCATIONAL SCHOOL 5 SERANG CITY Mabruri, Ali; Rufa’i, Ahmad; Saputra, Memed
Scientica: Jurnal Ilmiah Sains dan Teknologi Vol. 3 No. 1 (2024): Scientica: Jurnal Ilmiah Sains dan Teknologi
Publisher : Komunitas Menulis dan Meneliti (Kolibi)

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Abstract

Pendidikan menjadi kunci utama dalam memgembangkan sumber daya manusia agar mempunyai karakter dan kompetensi yang sesuai dengan kebutuhan revolusi Industri masa depan. Setiap sekolah memiliki sarana dan prasarana pendukung yang dibutuhkan untuk efektifitas proses belajar mengajar. Salah satu komponen pendukung untuk memudahkan guru untuk memberitahukan jadwal belajar mengajar (jadwal masuk, keluar dan istirahat) sekolah yaitu bel sekolah. Seiring perkembangan teknologi, beberapa sekolah menggunakan bel listrik sebagai alternatif pengganti dari lonceng sekolah. Bel sekolah yang menggunakan listrik menghasilkan suara buzzer atau serangkai nada pada mesin bel yang hidup berganti setiap jam pelajaran, istirahat, ataupun pulang sekolah. Dengan pemanfaatan teknologi mikrokontroller Arduino, bel sekolah dapat secara otomatis hidup berbunyi sesuai dengan pengaturan jam. Dengan teknologi ini, bel sekolah bisa mengontrol waktu tertentu sesuai jadwal dan menyala otomatis. Dengan berbasis Arduino yang dilengkapi output suara, maka seluruh informasi yang akan dihasilkan dapat dengan mudah dipahami. Pada penelitian ini menggunakan metode SDLC (System Development Life Cycle merupakan metodologi umum dalam pengembangan sistem yang menandai kemajuan usaha analisis dan desain dengan membagi 2 jenis sistem, yaitu sistem perangkat keras (hardware) dan sistem perangkat lunak (software). Hasil penelitian dapat dikatakan berhasil karena sistem elektronika (hardware) mampu memberikan output suara pemberitahuan secara otomatis dengan konsumsi listrik yang hemat dan frekuensi suara yang jelas terdengar pada saat diuji sesuai waktu kegiatan belajar mengajar di sekolah. Memudahkan dalam membunyikan/mengaktifkan bel sekolah, karena bel sekolah otomatis dimasukkan ke dalam bel sekolah. Sehingga bel sekolah berbunyi secara otomatis sesuai jadwal yang telah dimasukan (software).
RANCANG BANGUN LAMPU OTOMATIS BERBASIS INTERNET OF THINGS (IoT) MENGGUNAKAN METODE SENSOR GERAK PADA PERUSAHAAN CUBICART Dian, Mohamad; Rufai, Ahmad; Saputra, Memed
Scientica: Jurnal Ilmiah Sains dan Teknologi Vol. 3 No. 2 (2024): Scientica: Jurnal Ilmiah Sains dan Teknologi
Publisher : Komunitas Menulis dan Meneliti (Kolibi)

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Abstract

Seiring dengan perkembangan teknologi, penerapan sistem otomatisasi dalam berbagai aspek kehidupan semakin mendominasi. Salah satu inovasi yang tengah dikembangkan adalah lampu otomatis berbasis Internet of Things (IoT), yang dapat meningkatkan efisiensi dan kenyamanan penggunaan energi listrik. Penelitian ini bertujuan untuk merancang dan membangun sistem lampu otomatis dengan memanfaatkan sensor gerak pada perusahaan Cubicart. Sistem ini dirancang untuk secara otomatis mengaktifkan atau mematikan lampu berdasarkan deteksi gerakan, yang diintegrasikan dengan platform IoT untuk pemantauan dan kontrol jarak jauh.Metode yang digunakan meliputi pemrograman sensor gerak yang terhubung dengan mikrokontroler, serta implementasi komunikasi data melalui jaringan IoT. Dengan sistem ini, lampu akan menyala secara otomatis ketika mendeteksi adanya aktivitas di area tertentu dan akan mati setelah periode tertentu tanpa deteksi gerakan, mengoptimalkan penggunaan energi serta mengurangi biaya operasional. Hasil dari rancang bangun ini menunjukkan bahwa sistem lampu otomatis dapat berfungsi dengan baik dalam kondisi lingkungan yang berbeda dan mampu berintegrasi dengan sistem IoT untuk memberikan kemudahan dalam monitoring dan pengendalian. Implementasi ini diharapkan dapat meningkatkan efisiensi energi dan memberikan solusi yang lebih cerdas dalam manajemen pencahayaan di perusahaan Cubicart.
Integrating Augmented Reality with Management Information Systems for Enhanced Data Visualization in Retail Asta, Ngr. Putu Raka Novandra; Setiawan, Setiawan; Saputra, Memed; Najmuddin, Najmuddin; Bedra, Kddour Guettaoi
Journal of Social Science Utilizing Technology Vol. 2 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jssut.v2i2.964

Abstract

Background. Effective data management and visualization are essential for fast and informed decision-making in the retail industry. However, traditional data visualization methods are often less interactive and need help comprehensively conveying information. Augmented Reality (AR) offers great potential to improve visualizing data, allowing users to interact with data more intuitively and dynamically. Purpose. This research aims to integrate Augmented Reality technology with Management Information Systems (MIS) in retail, focusing on improving data visualization. The main objective is to evaluate the effectiveness of AR in presenting complex data more clearly and interactively to enhance the quality of decision-making in retail management. Method. The research method used is application development and testing. First, an AR application integrated with MIS is developed using an iterative software development approach. Once the application is created, testing is done in a retail environment. Qualitative and quantitative data were collected through observations, interviews, and surveys to evaluate the effectiveness and acceptability of this technology. Results. Research results show that integrating AR with MIS significantly improves how retail managers visualize and understand data. AR applications enable more interactive and easy-to-understand data visualization, which helps managers analyze trends and make better decisions. Users report improvements in decision-making efficiency and accuracy after using this app. Conclusion. Integration of Augmented Reality with Management Information Systems in retail has proven effective in improving data visualization. This technology not only makes data more accessible and understandable but also enhances user interaction with the data, leading to more informed decision-making. This research suggests a more comprehensive application of AR technology in the retail industry to support better and more efficient management.
Implementasi Desain Cloud Computing Dalam Meningkatkan Pembelajaran Di Era Digital Saputra, Memed; Rufa’i, Ahmad; Najmuddin, Najmuddin; Jonathan, Davy
Media Jurnal Informatika Vol 17, No 1 (2025): Media Jurnal Informatika
Publisher : Teknik Informatika Universitas Suryakancana Cianjur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35194/mji.v17i1.5128

Abstract

Pembelajaran era digital sangat membuka kesempatan yang besar kepada seluruh pendiri lembaga pendidikan untuk selalu melakukan inovasi dalam melakukan proses pembelajarannya. Tidak ada batas waktu, ruang dan jarak untuk dapat melakukan proses pembelajaran. Pada abad ke-21 ini banyak sekali pendiri lembaga pendidikan untuk melakukan proses pembelajarannya secara online yang memanfaatkan penggunakan jaringan komputer sehingga cara belajar bisa dilakukan dengan jarak jauh, peranan teknologi cloud computing pada proses pembelajaran abad 21 ini dapat memberikan pengaruh serta manfaat yang luar biasa. Penelitian ini bertujuan dalam mengenalkan implementasi desain cloud computing dengan menggunakan cisco packet tracer sebagai tools yang di gunakan dalam membuat implementasi dan configurasinya. Berikut alat yang digunakan dalam desain cloud computing: Server, Modem DSL, Switch, Komputer User, Access Point, Laptop, Smartphone, Tablet PC dan Printer
Integration of Geolocation and Real-Time Data for Optimizing Boarding House Search in Mobile Applications Ardi, Abdullah; Aufar, Yazid; Syaputra, Aldo Eko; Saputra, Memed
Sistemasi: Jurnal Sistem Informasi Vol 14, No 3 (2025): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v14i3.4530

Abstract

This study focuses on the development and evaluation of a mobile-based boarding house search application that integrates geolocation technology and real-time data, with implementation in the Banjarmasin area. The application is designed to help users easily find boarding houses based on their current location, while providing up-to-date information on room availability, pricing, and facilities. Testing showed that the application performs optimally across various devices, with an average response time of 2.5 seconds and efficient resource usage. A survey involving 100 users in Banjarmasin revealed that 94% of respondents were satisfied with the ease of navigation and the accuracy of the information provided. The implementation of real-time data significantly increased user trust by up to 90%, while the location-based search feature accelerated the boarding house search process by 40%. In addition, the application contributed to a 20% increase in boarding house occupancy rates in Banjarmasin after three months of use by property owners. This research offers a significant contribution to the development of mobile applications in the housing sector.
ANALISIS RISIKO DAN KENDALA IMPLEMENTASI SISTEM SMART HOME BERBASIS IOT Najmuddin, Najmuddin; Saputra, Memed; Pangestu, Budi; Setiawan, Lucky
Jurnal Informatika Vol 9, No 3 (2025): JIKA (Jurnal Informatika)
Publisher : University of Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jika.v9i3.13836

Abstract

Perkembangan teknologi Internet of Things (IoT) telah mendorong lahirnya sistem otomatisasi rumah tangga atau Smart Home yang dapat meningkatkan kenyamanan, keamanan, dan efisiensi energi. Penelitian ini bertujuan untuk menganalisis risiko dan kendala implementasi sistem Smart Home berbasis IoT yang dibangun menggunakan mikrokontroler ESP32 dan terintegrasi dengan platform Google Assistant serta Sinric Pro. Metode penelitian menggunakan pendekatan kualitatif berbasis studi eksperimen dengan model prototyping. Sistem diuji dalam simulasi rumah tangga dengan berbagai skenario untuk mengidentifikasi kinerja, kelemahan teknis, dan potensi risiko operasional. Hasil pengujian menunjukkan bahwa sistem mampu menjalankan fungsinya sesuai desain awal, namun terdapat kendala seperti ketergantungan tinggi pada koneksi internet, deteksi palsu dari sensor gas dan api, serta kompleksitas dalam proses integrasi antarsistem. Analisis risiko dan SWOT dilakukan untuk mengevaluasi kelayakan implementasi sistem. Kesimpulan dari penelitian ini menekankan pentingnya stabilitas jaringan, perencanaan teknis yang matang, serta edukasi pengguna sebagai faktor pendukung keberhasilan implementasi Smart Home berbasis IoT di lingkungan perumahan