Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : J-Innovation

Penerapan Metode Luther Sutopo Pada Pengembangan Aplikasi Media Pembelajaran Interaktif Pengenalan Hewan Mamalia Abdul Aziz, Riyan; Lilik Sugiarto
J-Innovation Vol. 13 No. 2 (2024): Jurnal J-Innovation
Publisher : Politeknik Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55600/jipa.v13i2.311

Abstract

The learning method that has been used to introduce mammal groups is posters. For children aged four until six years, it is tough to focus on learning to use posters to understand their contents. Interactive learning media is the solution offered by researchers in this study. The method used in this study is the Luther Sutopo method. Interactive learning media for introducing mammals has been successfully created, there are material features in the form of descriptions, food, and audio, and features of audio, video, and image material types that the user can select. The results of the black box test show that all buttons and features can run and are by their respective functions. The results of the distribution to mobile devices, tablets, and laptops did not experience any problems, the application ran well and normally.
Perancangan Desain Antarmuka Aplikasi Learning Management System (LMS) Lembaga Kursus Dan Pelatihan (LKP) Abdul Aziz, Riyan; Moch. Hari Purwidiantoro; Sri Widiyanti
J-Innovation Vol. 14 No. 1 (2025): Jurnal J-Innovation
Publisher : Politeknik Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55600/jipa.v14i1.321

Abstract

Learning Management System (LMS) is an approach to applying computer technology in education. This approach allows students to learn freely anytime and anywhere via the internet, which contains various sources of information. This study aims to create a Learning Management System (LMS) application interface design model specifically for Course and Training Institutions (LKP), making it easier for LKP to choose and manage online classes according to their needs. The research method used in designing the LKP LMS application interface design is the keep it simple, stupid (KISS) method. The results of creating the interface with a high-fidelity version include the website's main page, the register page, the login page, the admin page, the tutor page, and the student page. The results of the calculation using the system usability scale (SUS) obtained an average of 82.92, the acceptability range is in an acceptable status, the grace scale is included in the B scale, and the adjective ratings are included in the excellent category.