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Forensika Citra Digital Untuk Menganalisis Kecocokan Objek Menggunakan Metode SIFT Indrawan Ady Saputro
JATISI (Jurnal Teknik Informatika dan Sistem Informasi) Vol 9 No 4 (2022): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat (LPPM) STMIK Global Informatika MDP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v9i4.2758

Abstract

A real case that occurs in the field that many images are obtained from CCTV which need to identify a match with someone's face. This study aims to provide a solution the problem of detecting the image object match. SIFT algorithm to complete object match detection because this method is invariant to changes in scale, rotation, translation, and science. The conditions that affect the difference in object fit values are the light around object and the presence or absence of blur the image. The results of the SIFT method test are that level of compatibility of the suspect's image with the image of the same person produces a high matching value compared to a different image design. The level of accuracy object match analysis gets a value 100%. It can be concluded that the SIFT method can be implemented to detect the match of suspect image objects and image designs.
Comparative Analysis of Student Understanding Levels Using Lecture, Group Discussion and Information Technology- Based Methods of Postpartum Care Education at 'Aisyiyah University Surakarta Siska Ningtyas Prabasari; Rufidah Maulina; Indrawan Ady Saputro
Gaster Vol 21 No 2 (2023): AGUSTUS
Publisher : P3M Universitas 'Aisyiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30787/gaster.v21i2.1076

Abstract

Postpartum care is one of the most essential subjects in midwifery program which student needs to obtain. This provides students with abilities based on concepts, attitudes, skills and the results of critical thinking as well as an evidence base in practice. This study aims to analyze the comparison of students' understanding levels using information technology-based, lecture and group discussion methods about postpartum care education at 'aisyiyah Surakarta University, especially during the Covid-19 pandemic. The method used was data collection ,form of interviews and questionnaires, related to midwifery care material/competencies using lecture, group discussion and information technology-based methods with a total of 37 students as respondents. Calculation the level of understanding using a Likert Scale, Validity Test (T-count, T-table) and Reliability Test, to find out the results of a comparison of learning models with lecture, group discussion and information technology-based methods. Results : The level of understanding using the lecture method is 81%, 94% in the group discussion method and 100% in information technology-based methods. Conclusion : It can be concluded that the learning model which is most in demand by students and has a strongly high level of comprehension was using information technology-based methods.
Sosialisasi Penggunaan Media Sosial yang Aman dari Bahaya Phising di Masjid Al Huda Pandeyan Saputro, Indrawan Ady; Sugiarto, Lilik; Nugraha, Febrianta Surya; Nurhidayanto, Nurhidayanto
Abditeknika Jurnal Pengabdian Masyarakat Vol. 4 No. 1 (2024): April 2024
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/abditeknika.v4i1.3146

Abstract

  Ancaman penyebaran tindak kejahatan phishing melalui platform media sosial semakin menjadi-jadi oleh pihak-pihak yang tidak bertanggung jawab. Dampak dari kejahatan phishing dapat mencakup kerugian baik secara materiil, finansial, maupun psikologis. Oleh karena itu, sangat penting untuk mengambil langkah-langkah pencegahan guna melindungi diri dari potensi serangan phishing yang dapat terjadi. Salah satu metode yang dapat diterapkan adalah melalui kegiatan sosialisasi tentang penggunaan media sosial di Masjid Al Huda Pandeyan, bertujuan untuk memberikan perlindungan kepada jamaah dari risiko phishing. Tujuan utama dari kegiatan ini adalah menciptakan lingkungan di mana para jamaah dapat menggunakan media sosial dengan bijak dan aman, serta terhindar dari potensi bahaya kejahatan siber, termasuk phishing. Jumlah peserta dalam kegiatan sosialisasi sebanyak 25 peserta. Pendekatan yang diadopsi dalam sosialisasi ini melibatkan metode ceramah dan diskusi. Dari hasil kegiatan sosialisasi ini, bahwa sosialisasi yang telah dilakukan pada jamaah Masjid Al Huda Pandeyan mendapatkan respons positif. Dari hasil kuisioner 32% peserta menilai bahwa kegiatan tersebut berjalan dengan "baik" dan 68% menilai kegiatan tersebut "Sangat baik". Mayoritas peserta, yang sebagian besar adalah pengguna media sosial, merespon kegiatan tersebut dengan baik.     The threat of spreading phishing crimes through social media platforms is increasingly being carried out by irresponsible parties. The impact of phishing crimes can include material, financial, or psychological losses. Therefore, it is very important to take precautionary steps to protect yourself from potential phishing attacks that can occur. One method that can be applied is through socialization activities about the use of social media at Masjid Al Huda Pandeyan, aimed at providing protection to worshippers from the risk of phishing. The main goal of this activity is to create an environment where pilgrims can use social media wisely and safely, and avoid the potential dangers of cybercrime, including phishing. The number of participants in the socialization activity was 25 participants. The approach adopted in this socialization involves the method of lectures and discussions. From the results of this socialization activity, that the socialization that has been carried out at the Al Huda Pandeyan Mosque congregation received a positive response. From the results of the questionnaire, 32% of participants rated the activity "good" and 68% rated it "very good". The majority of participants, most of whom were social media users, responded well to the event.
Perancangan UI/UX Game Environment Crime Case Nugroho Ridho Harjanto; Riyan Abdul Aziz; Indrawan Ady Saputro
Jurnal Teknik Mesin, Industri, Elektro dan Informatika Vol. 3 No. 3 (2024): September : JURNAL TEKNIK MESIN, INDUSTRI, ELEKTRO DAN INFORMATIKA
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jtmei.v3i3.4194

Abstract

A game is a game that aims to entertain and has an implicit meaning in it. A person can get entertainment by playing games as a medium of entertainment. This environment criminal case game presents a game with the theme of environmental damage with a casual genre of investigating the causes of environmental damage. With the presence of this game, it is hoped that players will understand the implied meaning so that they can participate in protecting the environment in accordance with the theme of this game. The method used is design thinking with five stages, namely Empethize, Define, Idea, Prototype and Test.
Optimalisasi Media Sosial Sebagai Strategi Pemasaran Digital Obyek Wisata Janti Park Kabupaten Klaten Abdul Aziz, Riyan; Turmudi, Hadis; Saputro, Indrawan Adi; Widianti, Ina Sholihah; Widiyanti, Sri
JAMU : Jurnal Abdi Masyarakat UMUS Vol. 4 No. 02 (2024): Februari
Publisher : LPPM Universitas Muhadi Setiabudi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46772/jamu.v4i02.1461

Abstract

Optimalisasi media sosial perlu dilakukan untuk memaksimalkan peran promosi guna menggaet seluruh audience yang ada di media sosial tersebut. Proses optimalisasi media sosial inilah yang jarang diketahui oleh tim marketing yang ada di daerah guna mengangkat potensi wisata didaerahnya, Hal ini pula yang terjadi pada obyek wisata janti park, proses promosi yang masih mengandalkan baliho, brosur dan pesan dari mulut kemulut, membuat pengunjung yang berdatangan ke obyek wisata janti park selama ini hanya wilayah Klaten dan Sekitarnya. Tujuan utama dari kegiatan pengabdian masyarakat ini untuk mengoptimalkan peran media sosial sebagai strategi pemasaran digital obyek wisata janti park. Metode yang digunakan selama proses kegiatan kepada masyarakat ini yaitu observasi dan diskusi. Hasil dari optimalisasi yang dilakukan menghasilkan total 10 konten facebook, 28 konten instagram, 14 konten tiktok, peningkatan jumlah follower sebanyak 3020 follower instagram, dan jumlah view diatas 10.000 view tiktok.
DEVELOPMENT OF THE POTENTIAL OF TOURIST VILLAGES WIRUN, MOJOLABAN, SUKOHARJO THROUGH VIDEO DESIGN USING DOCUMENTARY FILM METHODS AND COLOR GRADING Yudam, Zaky Zulfahmi; Saputro, Indrawan Ady
Scientica: Jurnal Ilmiah Sains dan Teknologi Vol. 2 No. 12 (2024): Scientica: Jurnal Ilmiah Sains dan Teknologi
Publisher : Komunitas Menulis dan Meneliti (Kolibi)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pariwisata memiliki dampak signifikan terhadap perkembangan sektor lain di Jawa Tengah, termasuk Sukoharjo. Desa Wirun, yang terletak di Kecamatan Mojolaban, terkenal sebagai pusat industri gamelan dengan kekayaan seni dan budaya yang melimpah. Namun, ada tantangan dalam menjaga dan mempromosikan warisan budaya ini. Penelitian ini bertujuan untuk meningkatkan daya tarik wisata Desa Wirun dengan membuat film dokumenter yang menyoroti aspek budaya lokal, termasuk gamelan, kerajinan, dan festival daerah. Menggunakan teknologi digital dan teknik color grading, film ini diharapkan dapat meningkatkan visibilitas desa di platform online dan menarik lebih banyak wisatawan. Hasil penelitian menunjukkan bahwa keterlibatan komunitas lokal dan wisatawan dalam industri kreatif dapat memperbesar potensi pariwisata dan berfungsi sebagai alat promosi yang efektif untuk nilai budaya dan artistik daerah tersebut.
PERANCANGAN SISTEM PENJUALAN SAMPAH YANG DAPAT DIDAUR ULANG DENGAN MEMANFAATKAN GEOLOCATION PADA UD TAIN PUTRA Wibowo, Alfian Nur; Purwidiantoro, Moch. Hari; Saputro, Indrawan Ady
Scientica: Jurnal Ilmiah Sains dan Teknologi Vol. 3 No. 1 (2024): Scientica: Jurnal Ilmiah Sains dan Teknologi
Publisher : Komunitas Menulis dan Meneliti (Kolibi)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk merancang sebuah sistem penjualan sampah yang dapat didaur ulang dengan memanfaatkan teknologi geolocation, dengan studi kasus pada UD Tain Putra. Permasalahan utama yang dihadapi oleh UD Tain Putra adalah sistem pengelolaan sampah yang masih manual, baik dari segi pencatatan transaksi, penentuan lokasi penjemputan, hingga pengelolaan kendaraan untuk pengangkutan sampah. Hal ini menyebabkan proses bisnis kurang efisien, terutama dalam pencarian alamat penjemputan dan pemilihan kendaraan yang tidak sesuai dengan jumlah sampah yang akan diangkut. Sistem yang dirancang menggunakan teknologi berbasis web dengan framework React.js dan metode pengembangan Rapid Application Development (RAD). Sistem ini memungkinkan admin untuk menentukan rute penjemputan sampah terpendek, serta menampilkan lokasi penjemputan dengan akurat menggunakan teknologi geolocation. Selain itu, fitur sistem ini mencakup multiuser, di mana penjual dapat melakukan permintaan penjemputan sampah dan admin dapat memantau serta mengelola proses penjemputan. Pengujian dilakukan dengan metode black-box testing untuk memastikan fungsionalitas sistem berjalan dengan baik. Sistem yang dirancang diharapkan dapat meningkatkan efisiensi operasional di UD Tain Putra, menghemat waktu dan biaya, serta memberikan layanan yang lebih baik kepada pelanggan.
Perancangan UI/UX pada Toko Pizza dengan Metode Design Thinking Latifah Nurul Habibah; Indrawan Ady Saputro
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Vol. 2 No. 5 (2024): September : Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupiter.v2i5.521

Abstract

This study focuses on the design of the user interface (UI) and user experience (UX) for a pizza shop application using the Design Thinking method. Aiming to enhance convenience and efficiency in the ordering process, the method involves five stages: empathize, define, ideate, prototype, and test. The UI design is developed to ensure an attractive and user-friendly interface, while the UX emphasizes ease of navigation and user satisfaction. The resulting prototype includes essential features such as product menus, shopping cart, and order tracking. Usability testing shows that the application effectively simplifies online pizza ordering, improving the overall shopping experience for users.
Perancangan UI/UX pada Toko Rental Outdoor Adventure Sphere Metode Design Thinking Setiawan Adib Wibowo; Dwi Setiaji; Khaidir Umar; Ghulam Vicco Febrianta; Indrawan Ady Saputro
Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika Vol. 2 No. 5 (2024): September : Merkurius : Jurnal Riset Sistem Informasi dan Teknik Informatika
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/merkurius.v2i5.297

Abstract

The development of the digital economy in developing countries is expected to encourage economic growth, increase resources and workforce efficiency, provide access to international markets, and reduce transaction costs. The research aims to offer practical and affordable solutions for those who want to explore nature without having to buy their own equipment and provide information and advice on destinations, safety tips and equipment guides, as well as supporting the adventure community. This design uses the Design Thinking method, which is an iterative process that aims to understand users, define problems in depth, and find solutions that meet their needs. The result of this research is the Adventure Sphere Application Prototype, which contains profile, homepage, product display, basket and product video features. It is hoped that this application will make it easier for buyers to rent outdoor equipment and this application will also provide useful information to renters regarding the use of outdoor equipment.
Pengembangan Aplikasi Berbasis Web untuk Pemetaan Penerima Zakat Menggunakan Metode K-Means Clustering Indrawan Ady Saputro; Iwan Ady Prabowo; Riyan Abdul Aziz
JEKIN - Jurnal Teknik Informatika Vol. 4 No. 2 (2024)
Publisher : Yayasan Rahmatan Fidunya Wal Akhirah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58794/jekin.v4i2.721

Abstract

Zakat is an asset collected from muzaki and then distributed to those who are entitled to receive, namely 8 asnaf consisting of very poor people, people who are lacking, zakat management officers, people who have just converted to Islam, people who have a lot of debt, slaves who want to be free, travelers, and those who fight in the way of Allah. In Al-Huda Mosque, the data of zakat recipients currently only displays names, addresses, the number of family dependents, and the amount of zakat distributed. Takmir does not yet know the recipients who are entitled to zakat in large or small amounts. Therefore, an algorithm is required to streamline the grouping of data on zakat recipients in Al-Huda Mosque based on data ratios such as the number of family dependents, work, home conditions, and transportation. This study applies the K-Means Clustering method approach to group zakat recipient data. Web-based applications are developed using PHP to make it easier to manage data and grouping effectively. As a result, 7 recipients received high priority recipients, 30 medium priority recipients, and 16 low priority recipients. Testing of data clusters with the Silhouette Coefficient method showed that 4 clusters have strong structural values. For future research, additional variables can be extracted and analyzed to maximize more accurate and comprehensive grouping results