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EXPLORING WOMEN’S PORTRAYAL AND NARRATIVE ENTANGLEMENT IN DAVID LYNCH’S ‘BLUE VELVET’ (1986): POSTMODERN CINEMATIC ANALYSIS Billah, Zakiyah Dania
ISLLAC : Journal of Intensive Studies on Language, Literature, Art, and Culture Vol 8, No 1 (2024)
Publisher : Jurusan Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um006v8i12024p45-57

Abstract

This study conducted a concise postmodern cinematic analysis of ‘Blue Velvet’ (1986), directed by David Lynch, focusing on the portrayal of women and their narrative roles. ‘Blue Velvet’ exemplifies postmodern cinema through its subversion of conventional storytelling and exploration of dark undercurrents in suburban America. The analysis delved into the multifaceted depiction of women, examining how Lynch employs the “male gaze” through camera work and narrative structure, reinforcing patriarchal power dynamics. By scrutinizing key scenes, we revealed women often depicted for male viewer gratification. This study provided a new viewpoint on ‘Blue Velvet,’ shedding light on its challenge to cinematic norms and highlighting the interplay of gender, power, and narrative in a postmodern context.
Inovasi Teknologi dalam Pembelajaran Adab dan Akhlak melalui Media Komik Pixton sebagai Solusi Interaktif Sagirani, Tri; Billah, Zakiyah Dania; Musthofa, Indhra; Eko Wulandari, Sri Hariani; Efendi, Wawan Wahyudi; Rahardiyanto, Panca
UN PENMAS (Jurnal Pengabdian Masyarakat untuk Negeri) Vol 4 No 2 (2024): UN PENMAS Vol 4 No 2
Publisher : LPPM Universitas Narotama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/un-penmas.v4i2.2960

Abstract

Peningkatan kualitas pendidikan di Indonesia menjadi salah satu fokus utama pemerintah, terutama dalam pengembangan metode pengajaran yang inovatif. Teknologi informasi telah terbukti meningkatkan keterlibatan dan pemahaman siswa dalam proses belajar. Madrasah Ibtidaiyah (MI) Muhammadiyah 27 Surabaya, sebuah institusi pendidikan berbasis pesantren, memiliki visi membentuk siswa yang berakhlak mulia dan cerdas. Untuk mendukung visi tersebut, dilakukan upaya peningkatan kualitas pengajaran adab dan akhlak melalui pelatihan guru dalam pembuatan media pembelajaran berbasis komik menggunakan aplikasi Pixton. Komik dipilih karena memiliki kelebihan dalam meningkatkan minat belajar siswa melalui pendekatan yang interaktif, fleksibel, dan kolaboratif. Pelatihan ini juga melibatkan penggunaan tools AI seperti ChatGPT yang digunakan dalam penyusunan skenario pembelajaran. Hasil dari program ini menunjukkan peningkatan keterampilan/ kompetensi digital guru dalam memanfaatkan teknologi untuk menghasilkan media pembelajaran berbasis komik yang pada akhirnya meningkatkan minat siswa untuk belajar adab dan akhlak. Rekomendasi dari program ini adalah pengembangan penggunaan Pixton dan ChatGPT untuk media pembelajaran pada mata pelajaran lain, serta pendampingan berkelanjutan bagi guru dalam meningkatkan kompetensi teknologi informasi.
The Impact of Plate Length and Material Variations on Tibial Bone Implants Analysis using Computational Biomechanics Sakinah, Sakinah; Wardhani, Primasari Cahya; Rizkiarna, Reffany Choiru; Aminallah, Deliana Nurfauziyyah; Aruan, Nenni Mona; Billah, Zakiyah Dania
Faraday: Journal of Fundamental Physics, Research, and Applied Science Vol. 1 No. 1 (2025): Faraday: Journal of Fundamental Physics, Research, and Applied Science
Publisher : Universitas Pembangunan Nasional "Veteran" Jawa Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33005/faraday.v1i1.2

Abstract

The aim of this research is to simulate the strength of the implant plate, as a method for healing tibia fractures by combining bone with a bone plate. Then model and analyze using ANSYS software to analyze loads such as deformation and the maximum distribution of von Mises stress values. The results of the Maximum Principal Stress analysis on the cobalt-chromium implant plate show a minimum value of -1.2527107 Pa (-12.527 MPa) and a maximum value of 7.57610 7Pa (75.76 MPa). Based on the research results, Co-Cr material has significant advantages compared to steel as an implant material. In addition, this material has excellent corrosion resistance and very good biocompatibility, making it safe for long-term use in the human body without significant risk of allergic reactions or irritation.
Kajian Biofisika FRRS Untuk Mengurangi Nyeri Kelelahan Pada Kaki Dengan Stimulasi Listrik dan Magnet Wardhani, Primasari Cahya; Puspitasari, Nia Dwi; Billah, Zakiyah Dania; Prijo, Tri Anggono; Aryaseta, Bagas; Sakinah, Sakinah; Wulan, Widya Rachma; Munir, Syahrul
Jurnal Fisika Unand Vol 13 No 6 (2024)
Publisher : Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/jfu.13.6.762-770.2024

Abstract

This research aims to design and test the effectiveness of the Foot Reflection-Relaxation Stimulator (FRRS), which combines electrical and magnetic stimulation as a reflexology therapy method to reduce pain caused by fatigue. FRRS is designed to stimulate reflex points in the feet by applying principles of physics such as static magnetic fields and Lorentz force, which are expected to enhance blood circulation and relax tense muscles. The testing was conducted on 25 healthy male participants who experienced leg fatigue after traveling a distance of 20 km. Pain levels were measured using the Numerical Rating Scale (NRS) before and after treatment with FRRS. The results showed a significant decrease in pain scale, from an average of 7 before treatment to 3.12 after treatment. The use of FRRS has proven effective in reducing pain due to fatigue in the legs, which is believed to be due to increased blood circulation and muscle relaxation. Thus, FRRS can be a practical and efficient solution to improve the quality of life for individuals who often experience fatigue and pain in their legs.
Pemenuhan air bersih dengan water tank tower kurangi stunting tingkatkan kesadaran hidup bersih di desa Gili Ketapang Wardhani, Primasari Cahya; Alfiansyah, Achmad Dzulfiqar; Puspitasari, Nia Dwi; Billah, Zakiyah Dania; Zainab, Siti; Jannatin, Miftakhul; Nabilla, Nabilla
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 8, No 1 (2024): March
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v8i1.22106

Abstract

Abstrak Guru professional di abad 21 ini dituntut untuk memiliki empat kompetensi yaitu kompetensi pedagogi, professional, kepribadian dan sosial. Kompetensi pedagogi guru berkaitan dengan proses belajar mengajar seperti memdesain perangkat pembelajaran dengan media berbasis IT dan implementasi model pembelajaran inovatif. Pembelajaran gamifikasi merupakan salah satu metode yang mengintegrasikan teknik game dalam proses pembelajaran. Metode pengabdian yang digunakan yaitu FGD, workshop dan pendampingan serta evaluasi dan refleksi. Kegiatan PkM yang dilakukan di SMP ‘Aisyiyah Muhammadiyah 3 Malang diikuti oleh semua guru yang ada di sekolah yang berjumlah 13 orang. Kegiatan pelatihan gamifikasi terdiri dari tiga yaitu pelatihan aplikasi wordwall, quizzis dan Kahoot! Kata kunci: gamifikasi; guru; kompetensi pedagogi. Abstract Professional teachers in the 21st century are required to have four competencies, namely pedagogical, professional, personality and social competencies. Teacher pedagogical competence is related to the teaching and learning process such as designing learning tools with IT-based media and implementing innovative learning models. Gamification learning is a method that integrates game techniques in the learning process. The methods used are FGD, workshops and mentoring as well as evaluation and reflection. The PkM activities carried out at SMP 'Aisyiyah Muhammadiyah 3 Malang were attended by all 13 teachers at the school. Gamification training activities consist of three, namely wordwall application training, quizzis and Kahoot! Keywords: gamification; teacher; pedagogy competencies.
Going Global: Empowering Local Tourism of Bejijong’s Majapahit Heritage Village through English Ascalonicawati, Adinda Prasty; Renta, Renta; Bontisesari, Bontisesari; Billah, Zakiyah Dania; Waro'i, Muhammad Rosyid Husnul
Eastasouth Journal of Effective Community Services Vol 4 No 02 (2025): Eastasouth Journal of Effective Community Services (EJECS)
Publisher : Eastasouth Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/ejecs.v4i02.455

Abstract

In the era of national digital transformation, rural communities play a crucial role in sustaining local culture while adapting to technological change. This article reports a community service project aimed at empowering the residents of Bejijong Village, Mojokerto, East Java—home to the Majapahit Cultural Heritage Village—through training in social media utilization and English for tourism promotion. A workshop involving twenty local participants introduced strategies for using Instagram, Facebook, and TikTok as promotional tools, alongside English caption writing for global reach. Findings show that the workshop not only improved participants’ technical competence but also fostered mindset shifts regarding the role of digital platforms in economic and cultural development. The initiative demonstrates how digital literacy and multilingual content creation can enhance local identity visibility and economic sustainability in heritage-based tourism villages.