Taiar, Redha
Unknown Affiliation

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

How ladder drill V-pattern and snake jump exercises impact the agility of basketball players Custodio, Joselito M.; Shukla, Manish; Tulyakul, Singha; Taiar, Redha
Tanjungpura Journal of Coaching Research Vol 2, No 1 (2024): Tanjungpura Journal of Coaching Research
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/tajor.v2i1.72008

Abstract

Background and Study Aim. Agility holds a pivotal role in basketball, influencing both defensive prowess and offensive maneuvers. This research delves into the impact of V-pattern ladder drill and snake jump exercises on basketball players' agility.Materials and Methods. Employing a quantitative methodology, this study adopts a Pre-Experimental design, specifically the Two Group Pretest-Post-test Design, executed across three stages. Utilizing purposive sampling, 15 male basketball athletes from Mariano Marcos State University were recruited as subjects. Data analysis, including normality and homogeneity tests, affirmed the data's appropriateness. Statistical analysis was facilitated using the SPSS 26 application.Results. The findings unveiled a notable enhancement in biomotor agility ability (p=0.005) following ladder drill training. These outcomes imply that incorporating ladder training with V-pattern and snake jumping can positively impact basketball players' agility, potentially enhancing their court performance.Conclusions. In conclusion, the statistical results underscore the effectiveness of ladder drill training with V-pattern and snake jumping in enhancing agility ability, thus advocating for its application in basketball training regimens. 
Analysis of physical fitness in students: a comparative study based on social status Athaya, Haura; Dewantara, Julian; Husein, Muhamad; Taiar, Redha; Shukla, Manish; Malek, Nor Fazila Abd
Tanjungpura Journal of Coaching Research Vol 1, No 3 (2023): Tanjungpura Journal of Coaching Research
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/tajor.v1i3.66542

Abstract

Background and Study Aim. Physical fitness serves as a significant indicator of an individual's health and overall well-being. This research aims to analyze students' physical fitness by conducting a comparative study based on social status. Physical fitness was measured as an indicator of students' health and well-being.Material and Methods. Quantitative descriptive research using survey method. This study involved low-grade students from two elementary schools, namely Mujahidin Elementary School and State Elementary School 16 Rasau Jaya, which have different social status. The sampling method used purposive sampling technique, with a total sample of 40 students from each school. Physical fitness data collection was conducted using the Indonesian Physical Fitness Test. Analysis was assisted using the SPSS 26 application.Results. The results showed a significance value of 0.538 > 0.05 that there was no significant difference in physical fitness between students from both schools based on social status. Although there were variations in the mean physical fitness scores, the differences did not reach the level of statistical significance.Conclusions. This study contributes to the understanding of physical fitness differences based on social status among low-grade students. The implications of the results of this study can be used for the development of more focused intervention programs to improve physical fitness, especially among students with economic and educational challenges.
Stimulating game performance skills in students: experimental studies using net games Harianto, Eko; Gustian, Uray; Supriatna, Eka; Shalaby, Mohammed Nader; Taiar, Redha
Tanjungpura Journal of Coaching Research Vol 1, No 2 (2023): Tanjungpura Journal of Coaching Research
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/tajor.v1i2.65009

Abstract

Background and Study Aim. Game performance is the quality and quantity of a person in carrying out the game that has been given in accordance with the responsibilities and results specified. But so far, it is still rare to find research that discusses games performance. This study aims to determine whether the stimulation of elementary school students' game performance ability through net gamesMaterial and Methods. This research is a pre-experiment with a one-group pretest and posttest design. The sampling technique used purposive sampling so that 12 elementary school students could be obtained. In this study, students were given treatment in the form of net games. As for pretest and posttest data using instruments in the form of tests with rubrics, Data analysis uses Microsoft Excel 2019 and SPSS version 26 applications.Results. The results showed a significance value of 0.000 < 0.05, so the net game treatment had a significant effect on game performance. Furthermore, 16.7% were in effective performance, 58,3% were in moderately effective performance, and 25% were in weak performance. These results provide evidence that children are dominant and moderately effective.Conclusions.Based on these results, this study proves that net games can be used to stimulate game performance.