Ashari, Muhammad Khakim
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Joyful Learning with App-Based Interactive Quizzes in Senior High Schools in the Digital Era Ashari, Muhammad Khakim; Rohmah, Annisa Nidaur; Yudi, Usman
CENDEKIA Vol. 15 No. 02 (2023): Cendekia October 2023
Publisher : Fakultas Agama Islam Universitas Billfath

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/cendekia.v15i02.528

Abstract

This study aims to identify the use of app-based interactive quizzes in joyful learning. This study uses a systematic literature review (SLR) approach. Reference sources came from journal articles and books relevant to the discussion obtained from portals or official journal indexing websites. After obtaining the articles, the next step is to tabulate them based on the main discussion in the writing that has been compiled. The data analysis technique in this research uses content analysis. The results of this study show that joyful learning is urgent to be applied in learning, in order to produce optimal, participatory, creative and fun learning. Joyful learning is the answer to various learning problems. The use of application platforms for interactive quizzes can be integrated in joyful learning. There are several applications that support this, including kahoot!, quizizz and wordwall. These three applications can be used in learning, especially for interactive quizzes, to see students' learning progress and evaluation, train critical thinking and provide a more meaningful learning experience for students. These applications also have diverse and interesting features so that they can be organized to be more friendly and certainly relevant to the digital era as it is today.
Digital Platform-Based Learning Innovation in Elementary Schools in The Industry 4.0 Era: Systematic Literature Review Irhamni, Hadi; Ashari, Muhammad Khakim
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 15 No 2 (2023): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v15i2.3327

Abstract

Information and communication technology advances have been utilized in many sectors of human life, including educational practices. This study aims to reveal the innovation practices of app-based digital application platforms. This research was conducted using a systematic literature review (SLR) approach. Data sources come from research journal articles and books by the theme of the discussion. The data analysis technique uses content analysis. The finding or result of this research is that learning can utilize digital platform features as part of learning innovation. Digital platforms that can be utilized are such as Microsoft Teams and Edmodo applications. Both applications have many services, such as video conferencing, presentations, assignments, and online assessments. The utilization of digital platforms in schools in the Industrial Age 4.0 aligns with the development and challenges of the rapidly changing times. Digital platforms are part of the innovations that can be used as alternative media and real solutions for technology-integrated learning. Learning with digital platform media can increase student participation and collaboration and provide new, in-depth learning experiences.
Model E-Asesmen Berbasis Aplikasi pada Sekolah Menengah Atas di Era Digital: Systematic Literature Review Ashari, Muhammad Khakim; Athoillah, Sukijan; Faizin, Moh
TA'DIBUNA: Jurnal Pendidikan Agama Islam Vol 6, No 2 (2023): Educational Issues
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/jpai.6.2.132-150

Abstract

Education in today's digital era is required to be adaptive and accommodating to the development of information and communication technology. The education process is carried out dynamically according to civilisation. One of the significant changes that occur today is the transfer of assessment practices from conventional-traditional to electronic assessment practices which are then called E-Assessment. This electronic assessment is developed with various variants, starting from web-based, applications, and so on. Internet access has been massive and widespread throughout the region, making most people assume that E-assessment is relevant to be applied in today's learning world. This research is a type of qualitative research with a systematic literature review (SLR) approach. Data sources come from research journal articles and books that are in accordance with the theme of the discussion. The data analysis technique uses content analysis. The findings or results of the study are that E-assessment is relevant to be implemented in senior high schools because of their skills in accessing and operating various applications. The digital literacy possessed by today's millennial generation greatly supports the E-assessment process in schools. Application-based E-Assessment can be developed with several applications, such as kahoot, quizizz, moodle, and others. The application of E-assessment has several advantages, such as saving money, reducing time for correction, feedback and evaluation results can be received in real time, and improving the digital skills of educators and students