Rachmatul Hidayati, Vivi
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Pengembangan Media Corong Berhitung pada Materi Operasi Hitung Bilangan Cacah untuk Siswa Kelas III SDN 32 Cakranegara Marthaleza, Siska; Arjudin, Arjudin; Rachmatul Hidayati, Vivi
JURNAL PENDIDIKAN MIPA Vol. 15 No. 3 (2025): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v15i3.3493

Abstract

Kurangnya penggunaan media yang inovatif membuat peserta didik pasif saat pembelajaran operasi hitung bilangan cacah. Hal tersebut mengakibatkan peserta didik kesulitan dalam memahami materi. Sehingga, tujuan dari penelitian ini adalah menghasilkan produk media corong berhitung yang valid, praktis dan efektif serta mendeskripsikan pengembangan media corong berhitung pada materi operasi hitung bilangan cacah untuk siswa kelas III SDN 32 Cakranegara. Jenis penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang terdiri dari 5 tahap yaitu Analysis, Design, Development, Implementation dan Evaluation. Subjek penelitian ini adalah peserta didik kelas III SDN 32 Cakranegara. Sedangkan, objek penelitian adalah media corong berhitung. Teknik pengumpulan data meliputi observasi, angket dan tes. Hasil penelitian menunjukkan media sangat valid dengan persentase 92,11% dari ahli materi dan 98,53% dari ahli media. Kepraktisan media memenuhi kriteria sangat praktis dengan persentase 98,53% berdasarkan respon guru. Efektivitas media tergolong tinggi, dengan nilai rata-rata N-Gain sebesar 0,83 pada kelompok kecil dan 0,78 pada kelompok besar. Berdasarkan hasil tersebut, media corong berhitung dapat dinyatakan valid, praktis dan efektif sebagai media pembelajaran.
MENINGKATKAN PEMAHAMAN KONSEP IPA MELALUI PENERAPAN METODE EKSPERIMEN DI KELAS III SDN 31 MATARAM Hadiah Tullah, Nanda; Rachmatul Hidayati, Vivi; Mardiana, Nana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18185

Abstract

This study uses the Classroom Action Research (CAR) method which aims to describe the improvement of understanding of science concepts by applying the Experiment method. The design of this study uses the Kemmis and Mc Taggart model which is carried out in two cycles. Participants in this study were 15 students of grade III SDN 31 Mataram consisting of 8 male students and 7 female students. This study used data collection techniques in the form of evaluation tests and non-test techniques in the form of observation, while the data analysis technique used was quantitative descriptive. The results of the study in cycle I with a percentage reaching 67% of the total number of 15 students. In cycle I, students who did not meet the KKM were 5 students or around 33% in the sufficient category. In cycle II, students who met the KKM (70) were 13 students or 86% of the total number of 15 students with the good category. In cycle II, students who did not meet the KKM were 2 students or only 14%. Thus, through the application of the experimental method, understanding of science concepts can be improved.
PENGARUH MEDIA BLOK PECAHAN TERHADAP PEMAHAMAN KONSEP PERBANDINGAN PECAHAN SISWA KELAS V SDN 2 BAJUR TAHUN AJARAN 2024/2025 Azanda, Ismi; Ermiana, Ida; Rachmatul Hidayati, Vivi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25036

Abstract

This study aims to determine the effect of using fraction block media on fifth-grade students' understanding of fraction comparison concepts at SDN 2 Bajur. The research employed a quasi-experimental method with a nonequivalent control group design. The sample consisted of 50 students, with Class VA (25 students) as the experimental group and Class VB (25 students) as the control group. Data were collected using tests. The analysis results showed an improvement in understanding after the treatment. The average post-test score of the experimental group was 84.40, while the control group scored an average of 76.80. The hypothesis test using an independent sample t-test showed a significance value (2-tailed) of 0.033 ≤ 0.05, indicating that H₀ was rejected and Hₐ was accepted. This suggests a significant effect of using fraction block media on students’ understanding of fraction comparison concepts. The effectiveness of the media was calculated at 67.30%, categorized as moderately effective. Therefore, the use of fraction block media has proven effective in enhancing fifth-grade students' understanding of fraction comparison concepts at SDN 2 Bajur.
PENGARUH PENGGUNAAN MEDIA ULAR TANGGA TERHADAP KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS V di SDN 4 CAKRANEGARA Juwita, Tita; Nurhasanah; Rachmatul Hidayati, Vivi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27942

Abstract

This study aims to determine the effect of using snakes and ladders media on the mathematical problem solving skills of fifth grade students at SDN 4 Cakranegara. This type of research is a quasi-experimental design type nonequivalent control group design. The sample of this study amounted to 42 students, consisting of class VA (22 students) as the experimental class and class VB (20 students) as the control class. Data collection methods are observation and test. The results of the research analysis concluded that between the experimental class and the control class there was a significant difference and an increase after treatment. In the experimental class, the average posttest score obtained by students was 84.90 while in the control class it was 65.60. In testing the hypothesis using an independent sample t test, the sig value was obtained. (2-tailed) (<0.001) ≤ 0.05 then rejected and accepted and the effect size test results obtained are 1,596 in the very large category. Thus it can be concluded that there is a significant effect on the use of snakes and ladders media on the mathematical problem solving ability of fifth grade students at SDN 4 Cakranegara.
PENGEMBANGAN MEDIA POSTER BERBASIS KOMIK MUATAN MATEMATIKA PADA MATERI BANGUN RUANG KELAS V SDN 4 BATU KUMBUNG Silviawati, Susi; Turmuzi, Muhammad; Rachmatul Hidayati, Vivi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13406

Abstract

This research aims to produce a product in the form of comic- based poster learning media, to determine the process of making comic-based posters, and to determine the validity and practicality of comic-based poster learning media with mathematics content in class V building material at SDN 4 Batu Kumbung. This type of research is Research and Development (R&D) using the ADDIE development model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. This research was conducted at SDN 4 Batu Kumbung with class V students. The data collection tool used questionnaires. The process of developing a poster is: 1) Analysis: analyzing student needs and analyzing student characteristics, 2) Design: designing or planning the concept and shape of the poster, the poster is designed using the Canva application. 3) Development: the poster that has been designed is printed, validated by material experts and media experts then revised according to suggestions, 4) Implementation: poster media is applied to students to see students' responses when learning to use posters, 5) Evaluation: assessment of the poster on the student and teacher response questionnaire sheet. The results of research and development of comic-based poster media with mathematical content in classroom building materials for class V show that it is very practical to use in the learning process, this is based on validation results from media experts at 81.17% (valid), material experts at 82.05% (valid). ), the teacher response was 83.07% (very practical), and the student response was 94.92% (very practical)
PENGARUH MEDIA ANIMASI TERHADAP MINAT BELAJAR DAN HASIL BELAJAR PADA MATA PELAJARAN MATEMATIKA SISWA KELAS V SDN 1 SUKARARA TAHUN AJARAN 2023/2024 Hidayati, Siti; Ermiana, Ida; Rachmatul Hidayati, Vivi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14697

Abstract

The interest in learning and the learning outcomes in mathematics are still relatively low, which may be to the lack of varied learning media. This research aims to 1) determine the effect of animation media on the interest in learning mathematics; 2) determine the effect of animation media on learning outcomes in mathematics; 3) determine the effect of animation media on learning interest and learning outcomes in mathematics. This type of research is quasi experimental with a nonequivalent control group design. Data collection methods used were questionnaires, test, and observations. The analysis methods used were Manova test. Based on the results of the Test of Between-Subject Effect, the significance value for the learning interest variable, which is 0.01 < 0.05, meaning that H0 is rejected and Ha is accepted, indicating a significant effect of animation media on learning interest in mathematics for fifth-grade students at SDN 1 Sukarara. Furthermore, the results of the Test of Between-Subject Effect obtained a significance value for the learning outcomes variable, which is 0.048 < 0.05, meaning that H0 is rejected and Ha is accepted, indicating a significant effect of animation media on l earning outcomes in mathematics for fifth-grade students at SDN 1 Sukarara. Based on the results of the Manova test, a significance value of 0.000 < 0.05 was obtained, meaning that H0 is rejected and Ha is accepted, indicating a significant effect of animation media on learning interest and learning outcomes in mathematics for fifth-grade students at SDN 1 Sukarara.
PENGEMBANGAN KOMIK BERBASIS KEARIFAN LOKAL PADA PEMBELAJARAN IPAS KELAS IV SDN GUGUS I KECAMATAN SANDUBAYA Bihasvilian, Sindi; Asrin; Rachmatul Hidayati, Vivi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.15313

Abstract

Tujuan penelitian ini adalah untuk mengetahui kelayakan komik berbasis kearifan lokal yang dikembangkan. Pengembangan komik ini mengandung unsur kearifan lokal yaitu makanan dan minuman tradisional. Jenis penelitian yang digunakan adalah Research and Development (R&D) menggunakan model pengembangan ADDIE yang terdiri dari tahap analysis, desain, development, implementation dan evaluation. Subjek penelitian ini adalah guru dan siswa SDN 39 Cakranegara dan SDN 5 Cakranegara. Sedangkan objek penelitian adalah komik berbasis kearifan lokal pada kelas IV muatan IPAS. Instrumen penelitian berupa lembar validasi ahli, angket respon guru, dan angket respon siswa. Berdasarkan penilaian dari validator ahli media pada komik mendapatkan kriteria “Sangat Valid” dengan rerata persentase 93,3%. Kemudian penilaian dari validator ahli materi pada komik dilakukan 2 tahap, tahap awal mendapatkan kriteria “Valid” dengan rerata persentase 76,9% dan tahap akhir dengan kriteria “Sangat Valid” dengan rerata persentase 84,6%. Hasil uji coba kelompok kecil mendapatkan kriteria “Sangat Praktis” dengan rerata persentase 91,1%, uji kelompok besar mendapatkan kriteria “Sangat Praktis” dengan rerata persentase 93,2%. Sehingga, dari akumulasi hasil presentase validasi ahli dan kepraktisan maka komik berbasis kearifan lokal yang dikembangkan dapat dikatakan sangat layak digunakan sebagai media pembelajaran IPAS Kelas IV.