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Analysis of Biology Learning Planning on Plant Tissue Course in the Independent Learning Activity Unit (UKBM) based on Scientific Approach Class XI MIPA 5 at MAN Sumenep Romdaniyah, Suci; Nasution, Nanda Eska Anugrah; Rizka, Chairany
META: Journal of Science and Technological Education Vol. 2 No. 2 (2023)
Publisher : Aspirasi Masyarakat Intelektual Islam Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This article presents a study conducted at MAN Sumenep, the only State Madrasah Aliyah in Sumenep Regency that has implemented the Semester Credit System (SKS) and the Usage of Scientific Approach (UKBM) program. The qualitative research method was used, and data were collected through observation, interviews, and documentation. The findings reveal that MAN Sumenep follows a well-structured planning process for biology learning, including the preparation of syllabus, annual and semester programs, effective week plans, and lesson plans integrated with UKBM content. Special training sessions are conducted for teachers to develop UKBM, and resource persons are invited from the Ministry of Religion's Pusdiklat. The evaluation and review of UKBM are carried out regularly, and revisions are made if necessary. Overall, the article highlights the effective implementation of UKBM in MAN Sumenep, which can serve as a valuable model for other schools.
Ethnobotanical Study Ethnobotanical Study and Phytochemical Review of Medicinal Plants Used by the Pandalungan Community in Taman Village, Bondowoso, Indonesia: An Insight into Traditional Knowledge and Bioactive Potential for Sustainable Utilization Nia, Imaniah Bazlina Wardani; Adzkafillah Nuruzzaman; Risma Nurlim; Nanda Eska Anugrah Nasution; Wahyu Anggar Wanto
Bionature Vol. 26 No. 2 (2025): Oktober-Desember 2025
Publisher : Jurusan Biologi Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/bionature.v26i2.9416

Abstract

Indonesia, as a megadiverse country, holds extensive biodiversity and rich local knowledge, particularly in the use of medicinal plants. This study aimed to document the use of traditional medicinal plants by the Pandalungan community in Taman Village, Grujugan District, Bondowoso Regency, and to assess their phytochemical potential. A qualitative approach was employed through semi-structured interviews using purposive and snowball sampling. Data was collected covering plant species, parts used, and sources of acquisition. A literature-based phytochemical review was also conducted to evaluate the scientific potential of the identified species. The Use Value (UV) was calculated to determine the cultural importance of each species. A total of 25 medicinal plant species were documented, with 13 cultivated, 5 wild, and 7 sourced from traditional markets. The highest UV scores were recorded for Zingiber officinale, Piper betle, Moringa oleifera, and Syzygium polyanthum. Literature analysis revealed that these plants contain key phytochemicals such as flavonoids, alkaloids, saponins, tannins, terpenoids, phenols, and essential oils. The findings indicate that local ethnobotanical knowledge holds significant potential for developing natural remedies based on local biodiversity, reinforcing the need for further research and conservation efforts.
Pengembangan E-Book Berbantuan Gamifikasi Wayground pada Materi Aliran Energi untuk Meningkatkan Hasil Belajar Siswa Kelas X SMA Rambipuji Jannuba Sam’a Vanda Wani; Nanda Eska Anugrah Nasution
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 5 No. 2 (2026): Mei-Juli
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v5i2.9412

Abstract

Berdasarkan hasil wawancara di SMA Rambipuji Jember, diketahui bahwa hasil belajar siswa masih tergolong rendah, terutama pada materi aliran energi. Rendahnya hasil belajar ditunjukkan oleh kesulitan siswa dalam memahami materi dan menjawab soal pembelajaran dengan tepat. Hasil analisis awal menunjukkan bahwa permasalahan tersebut dipengaruhi oleh penggunaan bahan ajar yang masih bersifat konvensional sehingga pembelajaran kurang interaktif dan belum mampu meningkatkan keterlibatan aktif siswa. Oleh karena itu, diperlukan media pembelajaran digital yang inovatif untuk meningkatkan hasil belajar siswa. Salah satu solusi yang dapat diterapkan adalah pengembangan e-book berbantuan gamifikasi Wayground yang memadukan materi pembelajaran dengan unsur permainan edukatif agar proses belajar menjadi lebih menarik dan menyenangkan. Penelitian ini bertujuan untuk mengetahui tingkat kevalidan, kepraktisan, dan efektivitas e-book erbantuan gamifikasi Wayground pada materi aliran energi kelas X SMA Rambipuji. Jenis penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan menggunakan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Teknik pengumpulan data dilakukan melalui angket, wawancara, serta pretest dan posttest. Analisis data menggunakan analisis kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa produk yang dikembangkan memperoleh tingkat validitas sebesar 91% dengan kategori sangat valid, tingkat kepraktisan sebesar 95% pada uji coba skala kecil dan 90% pada skala besar dengan kategori sangat praktis. Selain itu, hasil uji Wilcoxon menunjukkan adanya perbedaan signifikan antara nilai pretest dan posttest, sedangkan uji N-Gain memperoleh nilai 0,76 dengan kategori tinggi. Dengan demikian, e-book berbantuan gamifikasi Wayground efektif digunakan untuk meningkatkan hasil belajar siswa pada materi aliran energi.
The Effect of the Make a Match Learning Model Assisted by Picture Card Media on Students' Self-Efficacy in the Human Respiratory System Material Feby Firmilia Dewi; Nanda Eska Anugrah Nasution; Chairany Rizka; Mohd Faeez Ilias
Jurnal Pendidikan Sains Universitas Muhammadiyah Semarang Vol 14, No 1 (2026): JURNAL PENDIDIKAN SAINS UNIVERSITAS MUHAMMADIYAH SEMARANG
Publisher : Pendidikan Kimia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jps.14.1.2026.14-23

Abstract

Self-efficacy is a crucial psychological construct in education that significantly impacts students' confidence, motivation, and engagement in learning. However, observations in MAN 2 Kota Probolinggo revealed low self-efficacy among students during biology lessons, mainly because teachercentred instruction failed to foster active participation and confidence. This study aimed to examine the effectiveness of the Make a Match learning model, supported by picture card media, in improving students' self-efficacy in learning the human respiratory system. A quasi-experimental design was employed, involving an experimental group taught with the intervention and a control group taught using conventional models. Pretest and posttest data were analyzed using statistical tests to assess the intervention's impact. The findings indicated that the experimental group showed a significant improvement in self-efficacy, with a mean posttest score of 102.44 compared to 90.67 in the control group (t = -7.897, p < .000). The Make a Match model combined with picture card media effectively fostered mastery experiences, vicarious learning, and social persuasion, aligning with Bandura's Social Learning Theory. This research highlights the importance of interactive, visually engaging teaching strategies for building students' confidence and participation, particularly in challenging biology topics such as the human respiratory system. The study enriches scientific knowledge by demonstrating how structured peer interaction and visual aids can enhance self-efficacy in science education. Nevertheless, the study was confined to a single school and a single biological issue, suggesting that future research should focus on broader settings and long-term implications across multiple scientific areas.
Pengembangan Boardgame Monopoli Bioteknologi Berbasis Model Game Based Learning Untuk Meningkatkan Minat dan Hasil Belajar Siswa Kelas X IPA di Ma Nurul Huda Mangunsari Lumajang Zahrani Ramadhan; Nanda Eska Anugerah Nasution
Jurnal Sosial Teknologi Vol. 6 No. 3 (2026): Jurnal Sosial dan Teknologi
Publisher : CV. Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/jurnalsostech.v6i3.32752

Abstract

Latar Belakang: Rendahnya minat dan hasil belajar siswa pada materi Bioteknologi di kelas X IPA MA Nurul Huda (hanya 40% mencapai KKTP) disebabkan oleh model pembelajaran yang kurang sesuai dan media yang belum optimal. Tujuan: Penelitian ini bertujuan untuk mengembangkan media Boardgame Monopoli Bioteknologi (MONOBIOEDU) berbasis model Game Based Learning yang valid, praktis, dan efektif dalam meningkatkan minat dan hasil belajar siswa pada materi Bioteknologi kelas X IPA. Metode: Menggunakan metode R&D dengan model ADDIE, penelitian ini melibatkan 35 siswa kelas X IPA MA Nurul Huda. Uji coba dilakukan pada kelompok kecil (10 siswa), kelompok besar (25 siswa), dan quasi experiment (20 siswa). Data dikumpulkan melalui angket, wawancara, dan tes, lalu dianalisis dengan persentase, uji normalitas, uji statistik (paired sample t-test dan Wilcoxon), serta N-Gain. Hasil: Hasil penelitian menunjukkan bahwa media MONOBIOEDU sangat valid dengan rata-rata keseluruhan 91,8% (ahli media 93%, ahli materi 88-94%, ahli bahasa 83-95%, ahli evaluasi 90%, dan ahli praktisi 88%). Media juga sangat praktis berdasarkan uji kelompok kecil (89%) dan kelompok besar (91%). Minat belajar siswa meningkat dari 37,44% (kategori sangat rendah) menjadi 90% (kategori sangat tinggi) dengan N-Gain 0,6054 (kategori sedang, efektif). Hasil belajar siswa meningkat dari rata-rata 59 menjadi 90 dengan N-Gain 0,7679 (kategori tinggi, efektif). Uji paired sample t-test pada minat belajar dan uji Wilcoxon pada hasil belajar menunjukkan nilai signifikansi 0,000 (p < 0,05) yang berarti terdapat perbedaan signifikan sebelum dan sesudah penggunaan media. Kesimpulan: Media MONOBIOEDU valid, praktis, dan efektif untuk meningkatkan minat serta hasil belajar siswa pada materi Bioteknologi.
Implementation of the Cooperative Learning Model Type STAD (Student Team Achievement Division) to Improve Learning Outcomes in Islamic Religious Education and Character Education Anis Putri Debi Anggraini; Ahmad Dhiyaa Ul Haqq; Noor Akhmarisha Binti Sa’ari; Nanda Eska Anugrah Nasution
Journal of Pedagogical and Teacher Professional Development Vol. 2 No. 1 (2025): Journal of Pedagogical and Teacher Professional Development, July 2025
Publisher : Fakultas Tarbiyah Ilmu Keguruan Universitas Islam Negeri Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/jptpd.v2i1.931

Abstract

Islamic Religious Education plays a crucial role in shaping Indonesian students into knowledgeable and morally upright individuals. However, many students struggle with its concepts, leading to poor academic performance. To address this, the study explores the implementation of the Student Team Achievement Division (STAD) cooperative learning model. STAD promotes collaboration in small, diverse teams, encouraging active participation and problem-solving. This research was conducted as a Classroom Action Research (CAR) study at SMP Negeri 2 Mayang Jember with seventh-grade students as participants. The study was carried out in two cycles, each comprising planning, implementation, observation, and reflection. The findings indicated a significant improvement in student learning outcomes after the application of STAD. The average student scores increased from 60 in the pre-test to 70 in the first cycle and further to 80 in the second cycle. The percentage of students achieving the minimum competency criteria rose from 11% in the pre-test to 75% by the end of the second cycle. These results suggest that the STAD model is an effective pedagogical approach for enhancing student learning outcomes in Islamic Religious Education. By creating an engaging and collaborative learning environment, STAD facilitates deeper understanding, promotes active participation, and fosters positive student interactions. Further research is recommended to explore its long-term impact and applicability to different subjects and educational levels.
Multiple Intelligences in Prospective Biology Teachers and Their Role in Self-Awareness and Learning Strategies Nanda Eska Anugrah Nasution
Journal of Pedagogical and Teacher Professional Development Vol. 1 No. 2 (2025): Journal of Pedagogical and Teacher Professional Development, January 2025
Publisher : Fakultas Tarbiyah Ilmu Keguruan Universitas Islam Negeri Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/jptpd.v1i2.980

Abstract

This study explores the multiple intelligences of prospective teachers and their role in self-awareness and learning strategies, with a focus on second-year students in the Biology Education program at UIN Kiai Haji Achmad Siddiq Jember. Using a qualitative descriptive research design, the study gathered data from 44 voluntarily participating students through multiple intelligence assessments, self-reflection questionnaires, semi-structured interviews, and Focus Group Discussions. The findings reveal that the most dominant intelligence type among respondents was intrapersonal intelligence (25%, n=11), followed by naturalistic intelligence (20.5%, n=9), and then musical intelligence (18.2%, n=8). This was followed by four intelligence types with the same percentage (6.8%, n=3), namely bodily-kinesthetic intelligence, spatial-visual intelligence, interpersonal intelligence, and logical-mathematical intelligence. Lastly, two intelligence types had the same number of respondents (4.5%, n=2), namely existential intelligence and linguistic intelligence. Students with high intrapersonal intelligence exhibited strong self-reflection and independent learning tendencies, while those with naturalistic intelligence preferred experiential, nature-based learning. This study highlights the importance of self-awareness in optimizing learning strategies and suggests that teacher education programs incorporate multiple intelligence-based approaches to support diverse learning styles.
PENGEMBANGAN MEDIA PEMBELAJARAN DIORAMA EKOSISTEM SUNGAI BERBASIS ECO-HACK TERHADAP MINAT BELAJAR SISWA KELAS X MA AL QODIRI JEMBER Dewi Antika Khasanah; Nanda Eska Anugrah Nasution
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50225

Abstract

The low learning interest of students in river ecosystem material at MA Al-Qodiri Jember is caused by monotonous learning processes and limited use of concrete learning media. Therefore, an Eco-Hack-based diorama learning media was developed by utilizing environmentally friendly materials and presenting a real visualization of river ecosystems. This study aimed to describe the validity, practicality, and effectiveness of the Eco-Hack-based river ecosystem diorama learning media in improving the learning interest of tenth-grade students at MA Al-Qodiri Jember. This study used a Research and Development (R&D) method with the ADDIE development model consisting of Analysis, Design, Development, Implementation, and Evaluation stages. Data collection techniques included interviews, questionnaires, and documentation. The effectiveness test used a one-group pretest-posttest design. The results showed that the developed learning media was valid, with media expert validation of 80.21%, material expert validation of 85%, language expert validation of 93.33%, and practitioner expert validation of 93.75%. The media was also considered very practical based on student response results of 91% in the small group trial and 91.7% in the large group trial. In addition, the media was proven sufficiently effective in increasing students’ learning interest, indicated by a Sig. value of 0.000 < 0.05 and an N-Gain score of 0.5105 or 51.05%, categorized as moderately effective. Therefore, the Eco-Hack-based diorama learning media is feasible for use in Biology learning on river ecosystem material.
PENGARUH PENGGUNAAN FILM CELLS AT WORK! (HATARAKU SAIBŌU) BERBASIS CONTEXTUAL TEACHING AND LEARNING UNTUK MENINGKATKAN PEMAHAMAN KONSEP DAN MINAT BELAJAR SISWA PADA MATERI SISTEM IMUN KELAS XI MAN 1 JEMBER TAHUN AJARAN 2025/2026 Silvi Faynani; Nanda Eska Anugrah Nasution
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52136

Abstract

This study aimed to determine the effect of using the Cells at Work! film based on the Contextual Teaching and Learning (CTL) model on students’ conceptual understanding and learning interest in Grade XI students at MAN 1 Jember on the immune system topic. This study employed a quantitative approach using a quasi-experimental design with a pretest–posttest control group design. The sample consisted of an experimental class and a control class selected using the cluster random sampling technique. Data were collected through conceptual understanding tests (pretest and posttest), learning interest questionnaires, observation sheets, and documentation. The results showed that the use of the Cells at Work! film based on CTL had a significant effect on students’ conceptual understanding with a significance value of 0.001 (<0.05) and an experimental class posttest mean score of 97.91, which was higher than the control class score of 94.26. In addition, it significantly influenced students’ learning interest with a significance value of 0.000 (<0.05) and an average learning interest score of 88.34, higher than the control class score of 82.18. Therefore, the implementation of the Cells at Work! film based on CTL effectively improved students’ conceptual understanding and learning interest in the immune system topic.
PENGEMBANGAN KOMIK DIGITAL BERBANTUAN CANVA BERBASIS GUIDED INQUIRY PADA MATERI SISTEM REPRODUKSI UNTUK MENINGKATKAN PEMAHAMAN KONSEP SISWA KELAS XI MAN 1 JEMBER Umiyatul Mabruroh; Nanda Eska Anugrah Nasution
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52140

Abstract

This study aimed to develop and determine the validity, practicality, and effectiveness of a Canva-assisted digital comic based on Guided Inquiry as a biology learning medium for Grade XI students at MAN 1 Jember. This study employed a Research and Development (R&D) approach using the ADDIE model consisting of Analysis, Design, Development, Implementation, and Evaluation. Data were collected through interviews, observations, expert validation, student response questionnaires, and learning outcome tests (pretest–posttest). Data were analyzed using percentage analysis, the Wilcoxon Signed Rank Test, and N-Gain analysis. The results showed that the developed media achieved an average validity score of 94.04% categorized as highly valid, a practicality score of 88.16% categorized as highly practical, and effectiveness results indicating improvement in students’ learning outcomes with an N-Gain score of 0.85 (highly effective category). The Wilcoxon test also showed a significance value of 0.000 (<0.05), indicating a significant difference between learning outcomes before and after media implementation. Therefore, the Canva-assisted digital comic based on Guided Inquiry is feasible and effective to be implemented as a biology learning medium.