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PENGARUH PENERAPAN PERMAINAN KECIL TERHADAP KEBUGARAN JASMANI SISWA SD NEGERI 16 MARTAPURA: Permainan Kecil dan Kebugaran ririn pramita; Putri Cicilia Kristina; Endie Riyoko
Jurnal Speed (Sport, Physical Education, Empowerment) Vol 6 No 01 (2023): Jurnal Speed (Sport, Physical Education, and Empowerment)
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The problem in this study is the lack of maximum physical fitness of SD Negeri 16 Martapura students. The purpose of this study was to determine the effect of the application of small game exercises on the physical fitness of SD Negeri 16 Martapura students. The research method used in this study is an experimental method with the type of one group pretest-postest design. The research sample amounted to 20 people with total population technique. Data collection techniques were carried out with tests and measurements. The test instrument uses TKJI. The research data analysis technique used the paired sample t test. Based on the findings of the research results and analysis of research data, this study concluded that there was a significant effect of the application of small games on the physical fitness of Class V students of SD Negeri 16 Martapura because Thitung was greater than Ttabel (4.819> 1.729).
Tingkat Kebugaran Jasmani (Physical Fitnes) Siswa SD Di Kecamatan Simpang Oku Selatan Ade Alfaraby; Putri Cicilia Kristina; Ilham Arvan Junaidi
Journal Physical Health Recreation (JPHR) Vol 4 No 1 (2023): Journal Physical Health Recreation (JPHR)
Publisher : Program Studi Pendidikan Jasmani Kesehatan dan Rekreasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55081/jphr.v4i1.1610

Abstract

Masalah dalam penelitian ini di latar belakangi belum di ketahuinya tingkat kebugaran jasmani siswa SD di Kecamatan Simpang OKU Selatan pasca pandemic covid. Penelitian ini merupakan penelitian deskriptif kuantitatif. Variabel dalam penelitian ini adalah variabel tunggal yaitu tingkat kebugaran jasmani. Populasi yang di gunakan dalam penelitian ini terdiri dari 157 orang siswa. Sedangkan sampel sebanyak 76 orang diambil dengan teknik cluster. Penelitian ini menggunakan tes tingkat kebugaran jasmani Indonesia (TKJI) anak usia 10-12 tahun dan metode pada penelitian in menngunakan metode survei Berdasar dari hasil penelitian dapat disimpulkan bahwa kebugaran siswa SDN 2 Simpang 0 siswa (0%) dengan kategori sangat baik, 0 siswa (0%) dengan kategori baik, 4 siswa (11,90%) dengan kategori sedang, 8 siswa (25,80%) dengan kategori kurang, 19 siswa (61,30%) dengan kategori kurang sekali, kebugaran siswa SDN 3 simpang 0 siswa (0%) dengan kategori sangat baik, 0 siswa (0%) dengan kategori baik, 2 siswa (10,52%) dengan kategori sedang, 4 siswa (21,06%) dengan kategori kurang, 13 siswa (68,42%) dengan kategori kurang sekali, SDN 5 Simpang 0 siswa (0%) dengan kategori sangat baik, 0 siswa (0%) dengan kategori baik, 3 siswa (11,54%) dengan kategori sedang, 7 siswa (26,92%) dengan kategori kurang, 16 siswa (61,54%) dengan kategori kurang sekali.
Zig-Zag Running Training's Impact on Dribbling Speed Veni Suryani; Dessy Wardiah; Siti Ayu Risma Putri; Putri Cicilia Kristina; Sugarwanto Sugarwanto
Musamus Journal of Physical Education and Sport (MJPES) Vol 6 No 2 (2024): Musamus Journal of Physical Education and Sport (MJPES)
Publisher : Program Studies of Physical Education, Faculty of Teacher Training and Education, Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjpes.v6i2.5999

Abstract

Objective. The primary objective of this study is to investigate the potential impact of zig-zag running training on the dribbling speed of basketball extracurricular students enrolled at SMP Negeri 1 Bunga Mayang OKU Timur. The study aims to analyze whether this particular training technique can improve the students' dribbling speed, which is a crucial skill in basketball. The study will collect data from a sample of students and analyze the results to conclude the effectiveness of zig-zag running training on dribbling speed. Materials and methods. This is descriptive quantitative research that uses data analysis techniques to measure instruments or tests. The research employs T-test statistical data to conduct normality and hypothesis tests. The research subjects are students participating in basketball extracurricular activities at SMP Negeri 1 Bunga Mayang. Results. According to the analysis of the research data, the value of t_table is 1.860. This value has been obtained from the t distribution with dk (10-2) = 8 and α=0.05, as listed in the table. The hypothesis testing criteria indicate that if t_count > t_table, the Hα hypothesis is accepted, and if Ho t_count < t_tabel, it is rejected. The t_count value in this case is 14.09, which is greater than the t_table value of 1.860. Therefore, we can conclude that there is a significant difference between the pre-test and post-test. Conclusion. After conducting the necessary tests and analysis, it has been found that the Ho hypothesis, which stated that there is no significant influence of zig-zag running training on dribbling speed in basketball extracurricular students at SMP Negeri 1 Bunga Mayang OKU Timur, is not supported by the data. On the other hand, the Hα hypothesis, which states that there is an influence of zig-zag running training on dribbling speed in the same group of students, has been confirmed by the results of the study. Therefore, it can be concluded that the zig-zag running training has a positive impact on the dribbling speed of basketball extracurricular students at SMP Negeri 1 Bunga Mayang OKU Timur.
Development of a Traditional Dam-Daman Game Based Physical Education Model to Enhance Learning Motivation among Junior High School Students in Musi Rawas, Indonesia Abdul Aziz; Putri Cicilia Kristina; Bambang Hermansah
Jurnal Porkes Vol 9 No 2 (2026): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v9i2.34023

Abstract

Low learning motivation in Physical Education, Sport, and Health (PESH) remains a persistent challenge at the junior high school level, particularly in schools with limited access to innovative instructional models. This study aims to: (1) develop a valid Dam-Daman traditional game–based PESH learning model, (2) test its practicality, and (3) identify its effect on students' learning motivation. The research employed the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) combined with Tessmer's formative evaluation. Product trials involved expert validation (n=3), one-to-one testing (n=3), small group testing (n=6), and a field test with pretest-posttest design (n=23 students) at SMP Ma'arif NU Tugumulyo, Musi Rawas Regency. Data were analyzed using descriptive statistics (mean, SD, percentage) and inferential statistics (Shapiro-Wilk normality test, paired sample t-test, N-gain, and Cohen's d effect size). Expert validation results showed high validity for learning design (M=4.9, SD=0.18), material/content (M=3.9, SD=0.32), and media (M=4.3, SD=0.27). Practicality was very high in one-to-one (M=4.5, SD=0.35) and small group stages (M=4.3, SD=0.41). The field test revealed a significant increase in motivation from pretest (79, 56.4%) to posttest (119, 85.0%) with t (22)=12.347, p=0.000, N-gain=0.66 (moderate effectiveness), and Cohen's d=4.87 (large effect). The findings align with Keller's ARCS motivation model and Vygotsky's play theory, demonstrating that cultural relevance, game-based structure, and systematic development contribute to the model's effectiveness. However, limitations include the absence of a control group and single-school setting. In conclusion, the Dam-Daman game–based PESH learning model is valid, highly practical, and has a statistically significant large effect on junior high school students' learning motivation. This model is recommended as a contextual and enjoyable alternative for PESH instruction.
Effects of Plyometric Training Method and Motor Ability on Lower-Limb Power in Junior High School Futsal Players: A 2×2 Factorial Study Rindi Pista Dewa; Siti Ayu Risma Putri; Putri Cicilia Kristina
International Journal of Learning Reformation in Elementary Education Vol. 5 No. 02 (2026): International Journal of Learning Reformation in Elementary Education
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/IISTR.ijlree.002047

Abstract

Lower-limb power is essential for futsal because players repeatedly sprint, accelerate, decelerate, change direction, and jump, yet school-based extracurricular programs need training that is both effective and feasible for students with different readiness levels. This study examined whether the plyometric training method (squat jump vs. lunge-based plyometrics) and motor ability level (high vs. low) were associated with changes in lower-limb power in a junior high school futsal extracurricular program. Using a quasi-experimental 2×2 factorial framework, 40 students from SMP YPS Prabumulih City, Indonesia, completed a supervised plyometric program delivered over 16 sessions (four sessions per week) from October to November 2025. Motor ability testing classified students into high and low groups, and lower-limb power was assessed using a vertical jump test before and after training. Vertical jump scores increased significantly in all groups (p < 0.001): squat jump–low motor ability from 40.4 (SD 3.31) to 51.8 (SD 3.19), lunges–low from 37.0 (SD 3.30) to 47.9 (SD 2.60), squat jump–high from 36.9 (SD 4.04) to 48.2 (SD 4.37), and lunges–high from 44.2 (SD 2.53) to 54.8 (SD 2.20). These findings provide practical, school-context evidence that both plyometric options can be implemented and are linked with meaningful improvements across motor ability levels; however, conclusions about comparative superiority and interaction effects are limited by the single-site design and absence of a non-training control group. Future multi-site controlled studies with explicit factorial testing are recommended to confirm effectiveness and clarify method-by-motor-ability interactions.
Integrating Jigsaw and Picture-and-Picture Cooperative Learning in Sprint Instruction: A One-Group Pre–Post Study in an Indonesian Madrasah Aliyah Febri Sapta Pradana; Putri Cicilia Kristina; Bambang Hermansah
Journal of Pedagogy and Education Science Vol 5 No 02 (2026): Journal of Pedagogy and Education Science
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/IISTR.jpes.002043

Abstract

Sprint-running instruction in school physical education requires students to coordinate key technique phases (start, acceleration, arm action, and posture) while maintaining motivation, yet teacher-centred drills can reduce active learning time, feedback, and peer modeling. This study evaluated the feasibility of implementing a combined cooperative-learning approach (Jigsaw and Picture-and-Picture) in sprint-running lessons and examined whether learning outcomes improved from pretest to posttest. A one-group pretest–posttest design was conducted with 25 students from MAN 1 OKI (Ogan Komering Ilir, South Sumatra, Indonesia). The intervention was delivered across four class meetings during September–October 2025 by integrating peer-teaching through home/expert groups with sequenced visual representations of sprint technique. Learning outcomes were assessed using a composite score covering cognitive (multiple-choice test), affective (observation), and psychomotor (performance rubric) domains. Mean scores increased from 62.8 (SD = 11.78) at pretest to 67.6 (SD = 8.72) at posttest, and a paired-samples t-test showed a significant difference, t(24) = 3.806, p = 0.001, with a moderate-to-large within-subject effect (Cohen’s dz ≈ 0.76). The model was feasible to implement within regular PE lessons and offers a practical option to increase student involvement and clarify technique through step-by-step visuals. However, because the design lacked a comparison group, the improvement cannot be attributed solely to the intervention; future multi-site studies with control groups are recommended.
PENGARUH METODE LATIHAN DRILL TERHADAP TEKNIK PASSING SEPAK BOLA CLUB PUTRI BOMBER FC BANYUASIN Putri Cicilia Kristina; Ilham Arvan Junaidi; Zihan Novita Sari; Indah Yuliantika
Jurnal Olahraga Kebugaran dan Rehabilitasi (JOKER) Vol 1 No 2 (2021): Jurnal Olahraga Kebugaran dan Rehabilitasi (JOKER)
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/joker.v1i2.5762

Abstract

Penelitian ini merupakan jenis penelitian eksperimen. Yang bertujuan untuk mengetahui pengaruh metode latihan drill terhadap teknik passing sepak bola club putri bomber fc banyuasin., Subjek yang digunakan dalam eksperimen ini adalah pemain sepak bola putri di stadion agus sukomoto yang berjumlah 15 pemain. Desain penelitian yang digunakan yaitu prestest-posstest.Perlakuan yang diberikan yaitu latihan passing menggunakan target. Tes yang digunakan yaitu tes keterampilan sepak bola. Hasil analisis statistik menunjukkan hasil uji-t antara pre-test dan post-test memiliki nilai thitung sebesar 14,50 lebih besar dari nilai ttabel sebesar 2,145 sehingga Ho ditolak , hasil tersebut di artinya bahwa ada pengaruh metode latihan drill terdapat teknik passing sepak bola club putri bomber fc banyuasin.
PENERAPAN LATIHAN BEBAN PERGELANGAN TANGAN UNTUK MENINGKATKAN KEMAMPUAN FOREHAND BULU TANGKIS PADA SISWA KELAS VIII SMP NEGERI 24 PALEMBANG Putri Hardianti; Bukman Lian; Putri Cicilia Kristina; Qorry Armen Gemael
Jurnal Olahraga Kebugaran dan Rehabilitasi (JOKER) Vol 2 No 1 (2022): Jurnal Olahraga Kebugaran dan Rehabilitasi (JOKER)
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/joker.v2i1.6777

Abstract

Tujuan penelitian ini adalah guna untuk mengetahui apakah ada pengaruh antara latihan menggunakan beban atau latihan tidak menggunakan beban. Penerapan Latihan Beban Pergelangan Tangan Untuk Meningkatkan Kemampuan Forehand Pada Siswa Kelas Viii Smp Negeri 24 Palembang. Penelitian ini menggunakan metode eksperimen dengan pendekatan kuantitatif. Populasi dalam penilitian ini Populasi pada penelitian ini melibatkan kelas VIII yang berjumlah 10 kelas. Sampel penelitian ini adalah 16 orang peserta didik putra dan putri dengan cara teknik purposive sampling teknik pengambilan sampel yang memberikan peluang yang baik. Instrumen dalam penelitian ini menggunakan tes forehand. mean = 9,375 yang berarti selisih antara hasil belajar sebelum dan sesudah diberikan pembelajaran menggunakan latihan beban pergelangan tangan. Diperoleh std. error mean yang menunjukan angka kesalahan 2,135 yang berarti terdapat kesalahan perbedaan rata-rata. Kemudian hal terpenting dari tabel statistik t = 4,392 dengan df = 15 dan angka sig. atau p-value sebesar 0,001 < 0,05 yang berarti ditolak. Sehingga dapat disimpulkan bahwa ada pengaruh yang signifikan antara kemampuan forehand sebelum dan sesudah diberikan latihan beban pergelangan tangan.
PENGARUH KECEPATAN, DAYA LEDAK OTOT TUNGKAI, DAN PANJANG TUNGKAI TERHADAP HASIL LOMPAT JAUH Dwi Triono; Bukman Lian; Putri Cicilia Kristina
Jurnal Olahraga Kebugaran dan Rehabilitasi (JOKER) Vol 2 No 2 (2022): Jurnal Olahraga Kebugaran dan Rehabilitasi (JOKER)
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/joker.v2i2.6804

Abstract

Rumusan masalah penelitian ini adalah Pengaruh Kecepatan, Daya Ledak Otot Tungkai, dan Panjang Tungkai terhadap Hasil Lompat Jauh Gaya Jongkok Pada Siswa Ekstrakurikuler di SMA Bhakti Bangsa Air Salek. Tujuan dalam penelitian ini adalah untuk mengetahui Pengaruh Kecepatan, Daya Ledak Otot Tungkai, dan Panjang Tungkai terhadap Hasil Lompat Jauh Gaya Jongkok Pada Siswa Ekstrakurikuler di SMA Bhakti Bangsa Air Salek. Metode penelitian yang digunakan dalam penelitian ini adalah metode korelasional. Populasi dalam penelititan ini adalah seluruh siswa esktrakurikuler di SMA Bhakti Bangsa Air Salek yang berjumlah 20 siswa. Sampel dalam penelitian ini diambil secara total sampling atau penelitian populasi. Teknik pengumpulan data menggunakan tes sprint 100 yard, tes vertical jump, pengukuran panjang tungkai, dan tes hasil lompat jauh gaya jongkok. Teknik analisis data menggunakan uji t. Berdasarkan hasil penelitian diperoleh nilai t-hitung = 2,638 > t-tabel = 1,734064, sehingga dapat disimpulkan bahwa ada pengaruh yang signifikan kecepatan dengan pengaruh kecepatan terhadap hasil lompat jauh gaya jongkok pada siswa ekstrakurikuler di SMA Bhakti Bangsa Air Salek. Selain itu, nilai t-hitung = 2,253 > t-tabel = 1,734064, sehingga dapat disimpulkan bahwa ada pengaruh yang signifikan daya ledak otot tungkai dengan pengaruh daya ledak otot tungkai terhadap hasil lompat jauh gaya jongkok pada siswa ekstrakurikuler di SMA Bhakti Bangsa Air Salek. Selanjutnya, nilai t-hitung = 2,504 > t-tabel = 1,734064, sehingga dapat disimpulkan bahwa ada pengaruh yang signifikan panjang tungkai dengan pengaruh panjang tungkai terhadap hasil lompat jauh gaya jongkok pada siswa ekstrakurikuler di SMA Bhakti Bangsa Air Salek. Berdasarkan hasil penelitian diperoleh nilai F-hitung = 5,323 > nilai F-tabel = 3,24. Dengan demikian, dapat disimpulkan bahwa ada pengaruh kecepatan, daya ledak otot tungkai, dan panjang tungkai terhadap hasil lompat jauh gaya jongkok pada siswa ekstrakurikuler di SMA Bhakti Bangsa Air Salek.
Digitization of technology in the educational physical activity model (afiksed) based on local wisdom for junior high school physical education learning Yutri Neka Sari; Muhsana El Cintami Lanos; Putri Cicilia Kristina; Hikmah Lestari
Multilateral : Jurnal Pendidikan Jasmani dan Olahraga Vol 25, No 1 (2026): February
Publisher : Lambung Mangkurat University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/multilateral.v25i1.24415

Abstract

Physical activity is a crucial component in supporting the physical growth and character development of junior high school students, contributing to the creation of a “Golden Generation” of Indonesia. However, the shift in local wisdom values due to societal changes has negatively affected students’ engagement in physical activity. According to the National Sports Development Index, 77.12% of children aged 10-15 years fall into the low or very low physical fitness category, primarily due to insufficient physical activity and limited instructional media in Physical Education (PE) classes. This study aimed to develop and evaluate the feasibility of an innovative Educational Physical Activity (Afiksed) model, grounded in local wisdom and integrated with digital technology via an Android application. The application comprises four main menus: physical activity simulations, PE and local culture materials, learning reflection, and interactive quizzes. The study employed a Research and Development (R&D) approach through the Define, Design, and Develop stages. Needs analysis revealed that students exhibited good activeness and motor skills, yet technology use in learning remained low, while teachers required a learning model that is both varied and culturally grounded. Expert validation indicated very high feasibility across learning content (92%), basic movement skills (90%), and digital learning media (88%), with an overall validity of 90%, categorized as Very Valid. These findings indicate that the mobile-based Afiksed model is feasible for implementation and ready for field trials to evaluate its effectiveness in improving physical education learning in junior high schools. This study contributes to the field by providing a culturally relevant, technology-enhanced PE learning model that promotes student engagement, physical fitness, and learning outcomes.