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Workshop Kolaborasi PkM Mini: Mapping Topik Riset Multi- Disiplin dengan Integrasi Aplikasi Carrot2, Dillinger, dan Xmind Nizirwan Anwar; Hendry Gunawan; Binastya Anggara Sekti; Iwan Setiawan; Nixon Erzed; Alivia Yulfitri; Evi Martaseli; Ryan Putra Laksana; Qori Halimatul Hidayah
IKRA-ITH ABDIMAS Vol. 8 No. 2 (2024): Jurnal IKRAITH-ABDIMAS Vol 8 No 2 Juli 2024
Publisher : Universitas Persada Indonesia YAI

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Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk membantu dosen dalam mengatasitantangan pemetaan topik riset di era digital. Metode yang digunakan adalah integrasi tiga aplikasiopen-source: Carrot2 untuk clustering topik riset, Dillinger untuk penulisan kolaboratif, danXMind untuk visualisasi. Hasil implementasi menunjukkan peningkatan efisiensi, pemahamanmendalam tentang lanskap penelitian, dan kolaborasi yang lebih efektif dalam penulisan dokumenriset. Kesimpulannya, pendekatan ini terbukti efektif dalam meningkatkan kualitas dan relevansipenelitian dosen, serta mendorong inovasi dan kolaborasi di lingkungan akademik.
Perancangan Aplikasi Penjualan berbasis Web pada PW Chicken Steak Aqiilah, Erlangga Daffa; Laksana, Ryan Putra
Digital Transformation Technology Vol. 5 No. 1 (2025): Periode Maret 2025
Publisher : Information Technology and Science(ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/digitech.v5i1.6363

Abstract

PW Chicken Steak merupakan usaha kecil yang menjual berbagai rasa steak ayam dengan memiliki harga yang terjangkau. Namun dalam menjalankan proses bisnis sehari-hari PW Chicken Steak masih menggunakan metode konvensional, dimana pelanggan harus datang untuk membeli. Sehingga mengakibatkan orang yang lokasinya tidak berdekatan akan mengalami kesulitan dalam memesan. Penelitian ini bertujuan untuk membuat aplikasi berbasis web yang dapat mempermudah pelanggan dalam memesan tanpa harus datang ke tempat. Metode pengembangan menggunakan Prototype dengan tahapan yaitu, komunikasi, perancangan cepat desain, pengkodean prototype, dan feedback. Aplikasi akan dibuat dengan menggunakan Bahasa pemrograman PHP dan frame work Code igniter. Hasil dari penelitian menunjukan bahwa aplikasi berbasis website berhasil membantu sistem pemesanan dengan menghadirkan fitur tracking lokasi yang mempermudah pelanggan dalam melacak lokasi driver. Pengujian black box testing terhadap 19 skenario fungsional utama menunjukan validitas 100 %. Aplikasi telah terbukti meningkatkan efektifitas dan efisien pada proses pemesanan online untuk PW Chicken Steak.
RANCANG BANGUN SISTEM PENJUALAN DAN PEMESANAN PADA APOTEK ALFARIZI BERBASIS WEB Fadilah, Fathur Andre; Putra Laksana, Ryan
Jurnal Komputer Terapan Vol 11 No 2 (2025): Jurnal Komputer Terapan
Publisher : Politeknik Caltex Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35143/jkt.v11i2.6709

Abstract

Apotek Alfarizi serves more than 10,000 customers annually but continues to face operational challenges due to fully manual processes in inventory management and transaction recording, resulting in data inconsistencies, delayed transaction tracking, and reduced service efficiency. This study introduces a novel fully integrated web based system that combines online sales, real time inventory management, and digital prescription verification into a single platform, which has not been previously implemented in small–medium pharmacy operations. The system was developed using the Extreme Programming (XP) methodology, featuring product management, online transactions, prescription uploads, order processing, and real time stock monitoring. System performance was evaluated using the System Usability Scale (SUS) and an operational efficiency assessment. Results show that the system reduces stock checking time by 63% and decreases stock recording errors by 42% compared to manual procedures, while achieving a SUS score of 79.71, categorized as Good and well accepted by users. The system enhances stock accuracy, accelerates transaction processing, and supports data driven decision making. Overall, the proposed platform significantly improves operational productivity and strengthens the pharmacy’s competitiveness in the digital era.
Sistem Cerdas IoT untuk Pemantauan Cuaca Real-Time dan Prediksi Kondisi Lingkungan pada Aplikasi Jemuran Pakaian Otomatis Laksana, Ryan Putra; Wahyu, Sawali; Hidayah, Qori Halimatul
JUKI : Jurnal Komputer dan Informatika Vol. 7 No. 2 (2025): JUKI : Jurnal Komputer dan Informatika, Edisi Nopember 2025
Publisher : Yayasan Kita Menulis

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Abstract

Kondisi cuaca yang tidak menentu sering menimbulkan permasalahan dalam proses pengeringan pakaian, terutama ketika hujan turun secara tiba-tiba saat pengguna tidak berada di rumah. Untuk mengatasi permasalahan tersebut, penelitian ini menyajikan perancangan dan implementasi sistem jemuran pakaian otomatis berbasis Internet of Things (IoT) yang mampu merespons perubahan cuaca secara real-time. Sistem ini dibangun menggunakan mikrokontroler ESP32 yang terintegrasi dengan sensor hujan dan sensor Light Dependent Resistor (LDR) untuk mendeteksi curah hujan dan intensitas cahaya. Motor stepper digunakan untuk menggerakkan jemuran secara otomatis ke dalam atau ke luar, sedangkan motor DC berfungsi sebagai kipas tambahan untuk membantu proses pengeringan ketika intensitas cahaya matahari tidak mencukupi. Sistem ini juga dilengkapi dengan buzzer, indikator LED, serta layar LCD 16×2 untuk menampilkan informasi status sistem secara real-time. Selain itu, sistem mendukung pemantauan jarak jauh dan kontrol manual melalui aplikasi Blynk pada perangkat seluler. Pengembangan sistem dilakukan menggunakan metode Waterfall dan diuji dalam berbagai kondisi cuaca. Hasil pengujian menunjukkan bahwa sistem yang dirancang dapat beroperasi secara andal, merespons perubahan lingkungan dengan akurat, serta meningkatkan kenyamanan pengguna. Dengan demikian, sistem jemuran otomatis berbasis IoT ini menawarkan solusi yang efektif dan praktis untuk penerapan konsep smart home.
The Influece Of Service Quqlity On Customer Sastisfcation and Customer Trust And Impaction Repurcase Intention and Site Revition Putra Laksana, Ryan; Ruswanti, Endang
International Journal of Science, Technology & Management Vol. 4 No. 1 (2023): January 2023
Publisher : Publisher Cv. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46729/ijstm.v4i1.747

Abstract

This study aims to analyze the effect of e-service quality on customer satisfaction and trust and its impact on repurchase intention, WOM and site revisit. The contribution to this research is expected to provide information to e-commerce regarding the impact of e- service quality on increasing repurchase intention and site revisit. In this study, data collection using a questionnaire with a population of all people who have visited and bought products at e-commerce Tokopedia throughout Indonesia. The selection of respondents was based on purposive sampling method. The analytical method used is Structural Equation Modeling (SEM). The results of this study indicate that there is an influence between e- service quality and customer satisfaction in a positive direction, there is an influence between e-service quality and customer trust in a positive direction, there is an influence between customer satisfaction and repurchase intention in a positive direction, there is an influence between customer trust and customer trust. repurchase intention in a positive direction, there is an influence between customer satisfaction and WOM in a positive direction, there is an influence between customer trust and WOM in a positive direction, and there is an influence of customer trust and site revisit in a positive direction. The implication of this research is that e-commerce improves website quality both in terms of management and infrastructure, pays more attention to the service process to consumers, especially the problem of time accuracy and improves services such as 24-hour customer service.
Analisis Sentimen Ulasan Pelanggan Terhadap Produk Elektronik Di Marketplace Tokopedia: Studi Kasus Toko Studio Ponsel Menggunakan Metode Naïve Bayes Miranda Nofel; Ryan Putra Laksana; Qori Halimatul Hidayah
Prosiding SISFOTEK Vol 9 No 1 (2025): SISFOTEK IX 2025
Publisher : Ikatan Ahli Informatika Indonesia

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Abstract

The rapid development of e-commerce in Indonesia has propelled Tokopedia to become one of the leading marketplaces, offering a diverse range of electronic products from various sellers. In this competitive environment, customer reviews are a crucial factor influencing purchasing decisions and public perception of a store's product and service quality. This research aims to analyze the sentiment of customer reviews for electronic products at the Studio Ponsel store using the Naïve Bayes algorithm. Data was collected through web scraping from Tokopedia, totaling 11,943 reviews. The analysis stages included data cleaning, text pre-processing (normalization, stopword removal, tokenization, and stemming), sentiment labeling (positive, neutral, negative), vectorization with TF-IDF, and model evaluation using accuracy, precision, recall, and F1-score metrics. The evaluation results show that the model achieved an accuracy of 90.27%, with positive sentiment dominating the overall reviews. These findings provide valuable insights for businesses in formulating strategies to improve service, product quality, and marketing effectiveness based on customer data
Implementasi Game Edukasi Adaptif untuk Anak Berkebutuhan Khusus di Yayasan Yenaiz Kota Tangerang Ariessanti, Hani Dewi; Asri, Jefry Sunupurwa; Laksana, Ryan Putra; Suharti, Dwi Sloria; Fikri, Muhammad; Dzaki, Muhammad Thifaal; Erlangga, Ravi Era; Fathir, Mohammad Nafilah; Putraku, Daniel Marciano; Raditya, Paramadinah Aqil
Abdimas Universal Vol. 8 No. 1 (2026): April
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Balikpapan (LPPM UNIBA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36277/abdimasuniversal.v8i1.2841

Abstract

This community service activity aims to improve the quality of learning and the well-being of children with special needs through the use of mobile-based technology. The partner institution faces several challenges, including limited adaptive learning media, the continued use of conventional teaching methods, and a shortage of caregivers for optimal assistance, resulting in less structured learning processes and limited support for children's independence. To address these issues, an adaptive educational game was implemented as a mobile application designed with simple visuals, interactive features, and offline usability to suit the children's needs. The implementation method included program socialization, training for caregivers on how to use the application, direct application in daily activities, and evaluation through observation and discussion. The results show that the use of the educational game increases children's engagement in learning activities, helps them understand daily routines more effectively, and supports caregivers in providing more efficient assistance. Therefore, the adaptive educational game can serve as an effective, user-friendly, and sustainable learning medium for children with special needs.