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Rancang Bangun Sistem Informasi Akademik Sekolah Menengah Kejuruan Negeri 1 Loea Irwan Syahib, Muhammad
Jurnal Ilmu Manajemen Sosial Humaniora (JIMSH) Vol. 5 No. 1 (2023): Februari, Jurnal Ilmu Manajemen Sosial Humaniora (JIMSH)
Publisher : LP3M, Universitas Muhammadiyah Kendari

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to develop a web-based academic information system for SMK Negeri 1 Loea, utilizing the waterfall system development methodology. The advancement of information technology is an undeniable aspect of this digital era. One of the widely utilized technological developments is web-based information systems. Currently, many schools have yet to harness the potential of this information system technology to assist students in accessing their academic information. Academic Information Systems have become crucial in the current digital age, especially in remote areas. The result of this research is the successful creation of a web-based academic information system, which has been tested for its functionality and proven to provide ease in data management and information dissemination to students, teachers, and users. By using this system, issues that occasionally arise can be minimized.
Rancang Bangun Sistem Informasi Data Siswa Sekolah Menengah Pertama Muhammad Irwan Syahib
JISTech : Journal of Information Systems and Technology Vol. 2 No. 2 (2025): Desember 2025
Publisher : Perhimpunan Ahli Teknologi Informasi dan Komunikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71234/jistech.v2i2.106

Abstract

The student data management system at SMP Negeri 4 Lambandia currently relies on conventional mechanisms through manual ledgers. The use of this manual system leads to operational hurdles, particularly regarding time efficiency in data retrieval and information management. As a solution, this research focuses on the development of a web-based information system to improve the efficiency of school data processing and distribution. By adopting the Waterfall model—which encompasses the phases of analysis, design, coding, testing, and maintenance—the resulting software has proven effective in overcoming data management challenges. The information integration offered by this system significantly facilitates faster and more accurate data search, management, and reporting processes.
Pengenalan Visualisasi Programming untuk Membuka Pintu Kecerdasan Teknologi Anak SD Pesisir Rifai, Sitti Najmia; Rauf, Budi Wijaya; Yasin, Muhammad Akbar; Syahib, Muhammad Irwan; Ilcham, Ilcham
Anoa : Jurnal Pengabdian Masyarakat Fakultas Teknik Vol 2 No 02 (2023): Edisi Desember Tahun 2023 ANOA: Jurnal Pengabdian Masyarakat Fakultas Teknik
Publisher : FAKULTAS TEKNIK UMKENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51454/anoa.v2i01.370

Abstract

Increasing technological intelligence in elementary school children is a necessity in this digital era. Therefore, this research explores the application of programming visualization using the Scratch application as an innovative method in supporting programming learning for elementary school children. Through a visual programming block approach, Scratch provides a fun and intuitive learning experience, helping children to develop an understanding of basic programming concepts. This study involved a group of elementary school children as participants, and tracked the development of their understanding of programming logic and creativity through interactive activities in Scratch. The research results show that the application of Scratch significantly increases children's grasp of programming concepts, while stimulating their creativity.
Perancangan Sistem Webgis untuk Visualisasi Data Wilayah,Potensi Daerah, dan Infrastruktur Strategis di Bappeda Sulawesi Tenggara sebagai Upaya Mendukung Pengabdian kepada Masyarakat Maulana, Muhammad fauzan; Irwan Syahib, Muhammad; Apriliyanti, Nurul Aulia; Indri, Indri; wibowo, Asa Hari; Yamin, Muhammad
Anoa : Jurnal Pengabdian Masyarakat Fakultas Teknik Vol 4 No 01 (2025): Edisi Juni Tahun 2025 ANOA : Jurnal Pengabdian Masyarakat Fakultas Teknik
Publisher : FAKULTAS TEKNIK UMKENDARI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51454/anoa.v3i02.1339

Abstract

WebGIS (Web Geographic Information System) is a web-based geographic information system that allows users to access, display, and analyze spatial data interactively over the internet. This research aims to design and implement a WebGIS system that presents information on administrative areas, regional potential, and strategic infrastructure in Southeast Sulawesi Province. The system was developed using the CodeIgniter 4 framework as the backend, along with Leaflet.js and GeoJSON for dynamic map visualization. The data used in this system includes district/city boundaries, capital city names, population, area, density, and spatial information related to resource potential and infrastructure facilities. Key features developed include region selection based on district/city name, satellite and road basemap displays, click coordinate determination, distance measurement, and area radius determination. The system also features a search panel, layer controls, and GeoJSON-based data visualization that can be customized to suit the needs of user agencies. Implementation results indicate that this WebGIS system is capable of displaying spatial information effectively, accurately, and interactively, and can be used as a supporting tool in the regional development planning process by agencies such as the Regional Development Planning Agency (BAPPEDA). The system can also be further developed to include real-time data integration, a user login system, and advanced spatial analysis. Thus, this WebGIS development is expected to improve the efficiency and effectiveness of regional data management in Southeast Sulawesi.
Rancang Bangun Sistem Reservasi Lapangan Olahraga Berbasis Web Menggunakan Algoritma Greedy Scheduling pada Tawang Alun Futsal Arena Kendari La Ode Pali Aqsan; Adha Mashur Sajiah; Muhammad Irwan Syahib
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 5 No. 2 (2026): Mei-Juli
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v5i2.12177

Abstract

Proses reservasi lapangan di Tawang Alun Futsal Arena masih dilakukan secara manual sehingga berpotensi menimbulkan pencatatan yang tidak teratur, double booking, keterlambatan konfirmasi, dan kurangnya transparansi ketersediaan jadwal. Penelitian ini bertujuan merancang dan membangun sistem reservasi lapangan olahraga berbasis web dengan mekanisme penjadwalan otomatis menggunakan algoritma Greedy Scheduling melalui pendekatan Earliest Finish Time First (EFTF). Pengembangan sistem menerapkan metode Waterfall yang mencakup analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan. Sistem dibangun menggunakan framework Laravel, bahasa pemrograman PHP, dan basis data MySQL. Evaluasi sistem dilakukan melalui Black Box Testing, White Box Testing dengan teknik Basis Path Testing, pengujian ketepatan algoritma, serta User Acceptance Testing (UAT). Hasil penelitian menunjukkan bahwa seluruh 12 skenario Black Box Testing berhasil dijalankan tanpa kesalahan fungsi. White Box Testing menghasilkan nilai Cyclomatic Complexity sebesar 4 dan seluruh jalur independen dapat dieksekusi dengan cakupan jalur 100%. Pengujian algoritma menunjukkan bahwa sistem mampu memilih tiga slot optimal dari lima permintaan yang saling bertumpang tindih dengan tingkat kesesuaian 100% terhadap perhitungan manual. Hasil UAT memperoleh nilai penerimaan sebesar 92,00% dengan kategori Sangat Layak. Temuan tersebut menunjukkan bahwa sistem mampu mencegah konflik jadwal, mempercepat proses reservasi, meningkatkan akurasi pengelolaan data, dan mendukung operasional lapangan secara lebih efektif, terstruktur, serta mudah digunakan oleh pelanggan maupun administrator.