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Pengembangan LKPD Berbasis PBL pada Materi IPAS Keragaman Flora dan Fauna Indonesia Kelas V : Indonesia Nadia Nanda Nusnida; Sukriadi; Taufik Hidayat; Iksam
JANACITTA Vol. 8 No. 2 (2025): Janacitta
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/janacitta.v8i2.4304

Abstract

Abstract This study aims to develop a Student Worksheet (LKPD) based on Problem-Based Learning (PBL) to develop and test the feasibility of IPAS (Science and Social Science) instruction. The research was motivated by the lack of diverse teaching materials used in SD Negeri 008 Samarinda Ilir, which results in students becoming passive and less engaged during lessons. To address this, innovative and contextual learning resources are needed. The PBL model, which focuses on student-centered learning and solving real-life problems, offers a promising solution. The development process followed the Research and Development (R&D) approach, employing the ADDIE model which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data were gathered through questionnaires, interviews, and classroom observations. Instruments included validation sheets assessed by subject matter experts, media experts, language experts, and student feedback forms. The participants were fifth-grade students at SD Negeri 008 Samarinda Ilir. The results indicated that the developed PBL-based LKPD met validity standards, with expert validation scores ranging from 82% to 94.66%, all categorized as “very valid.” Feasibility was confirmed through student response questionnaires, showing 83.23% in small group trials and 89.95% in large group trials. Overall, the PBL-based LKPD is a highly appropriate learning tool for teaching Indonesia’s flora and fauna diversity in IPAS. Abstrak Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan Lembar Kerja Peserta Didik (LKPD) berbasis Problem Based Learning (PBL) pada pembelajaran IPAS (Ilmu Pengetahuan Alam dan Sosial). Latar belakang penelitian ini adalah kurangnya variasi bahan ajar yang digunakan di SD Negeri 008 Samarinda Ilir, yang menyebabkan peserta didik menjadi pasif dan kurang terlibat dalam proses pembelajaran. Untuk mengatasi hal ini, dibutuhkan sumber belajar yang inovatif dan kontekstual. Model PBL yang berpusat pada peserta didik dan menekankan pemecahan masalah nyata dinilai sebagai solusi yang tepat. Pengembangan LKPD ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang terdiri dari lima tahap: Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Pengumpulan data dilakukan melalui angket, wawancara, dan observasi kelas. Instrumen yang digunakan mencakup lembar validasi dari ahli materi, ahli media, ahli bahasa, serta angket tanggapan peserta didik. Subjek dalam penelitian ini adalah peserta didik kelas V SD Negeri 008 Samarinda Ilir. Hasil penelitian menunjukkan bahwa LKPD berbasis PBL yang dikembangkan memenuhi standar validitas, dengan skor validasi dari para ahli berkisar antara 82% hingga 94,66%, yang semuanya termasuk kategori "sangat valid." Aspek kelayakan juga dibuktikan melalui respons peserta didik, yaitu 83,23% pada uji kelompok kecil dan 89,95% pada uji kelompok besar. Secara keseluruhan, LKPD ini dinilai sangat layak digunakan dalam pembelajaran IPAS tentang keanekaragaman flora dan fauna Indonesia.
The Influence of the Teams Games Tournament Learning Model Using Educaplay Media on Elementary School Students' Understanding of Landscape Concepts Tiara Tri Akhliah; Mustamiroh; Iksam; Hety Diana Septika
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 2 (2025): November
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i2.14961

Abstract

Students' comprehension abilities in Social Science Studies at SDN 008 Samarinda Ilir are satisfactory because learning is dominated by conventional methods, making students more passive and easily bored. This condition requires the implementation of innovative, interactive, and enjoyable learning models. The TGT model combined with the digital media Educaplay is considered to be capable to increase students' motivation, participation, and understanding through a combination of group work and game-based learning. This research aims to determine the effect of the TGT learning model by using Educaplay on the understanding ability of third-grade students at SDN 008 Samarinda Ilir for the 2024/2025 academic year. The research used a quantitative method by using a One Group Pretest-Posttest Design. The sample included 27 students selected by the purposive sampling technique. Data was collected through 20 multiple-choice questions, given before and after the treatment, then analyzed with a paired samples t-test by using SPSS version 27. The research results indicate that the average pretest score was getting 55 score that increased to 69.44 score on the posttest, with a significance level of 0.000 < 0.05. It can be concluded that the TGT model assisted by Educaplay significantly influences students' understanding abilities in IPAS and effectively creates active, enjoyable, and meaningful learning
Pengembangan Media Pembelajaran Audio Visual Transenerva: Transformasi Energi Berbasis Canva untuk Siswa Kelas IV SD Nur Anisa; Khotimah, Khusnul; Iksam
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 18 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/35vt9e52

Abstract

This study aims to determine the feasibility and user response to the development of Canva-based audio-visual learning media on energy transformation material in grade IV of SD Negeri 012 Muara Jawa. This research is motivated by the lack of media use as a tool in the learning process, especially at the elementary school level during the science learning process. This study uses the Research & Development (R&D) type using the ADDIE model which consists of five stages: analysis, design, development, implementation, and evaluation. Data collection techniques include observation, interviews, and questionnaires. Data analysis techniques are carried out in qualitative and quantitative forms. The results of the feasibility test development by media expert validation showed a percentage of 94% with the category "Very Feasible. The results of the material expert validation showed a percentage of 82.66% with the category "Very Feasible". The results of the language expert validation showed a percentage of 95.55% with the category "Very Feasible". Meanwhile, based on the results of the teacher user response feasibility test, a percentage of 88.57% was obtained with the category "Very Good". The results of the student user response feasibility test on a small scale obtained a percentage of 82.67% with the category "Very Good". The results of the student user response feasibility test on a large scale obtained a percentage of 83.27% with the category "Very Good”.
Peningkatan Kemampuan Numerasi Siswa Melalui Media Spin Wheel Pada Materi Bangun Datar di Sekolah Dasar Muhazir, Ahmad; Iksam; Sukriadi; Nurdiyah Kurniati; Muhlis
Paedagogie Vol 21 No 3 (2026): In Progress
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.213.16780

Abstract

Kemampuan numerasi menjadi salah satu kompetensi esensial yang perlu dikuasai oleh peserta didik di era abad ke-21, terutama sejak jenjang sekolah dasar. Oleh karena itu, dalam proses mengembangkan kemampuan numerasi di sekolah dasar perlu dirancang secara menarik, interaktif, dan sesuai dengan karakteristik siswa. Penelitian ini dilatar belakangi oleh hasil pretest kemampuan numerasi siswa di kelas III yang rendah serta minimnya pengimpelemntasian media pembelajaran menarik dalam menunjang kemampuan numerasi siswa. Sehingga penelitian ini dilakukan dengan tujuan untuk mengembangkan kemampuan numerasi siswa melalui pemanfaatan media pembelajaran Spin Wheel pada materi unsur-unsur bangun datar di kelas III Sekolah Dasar. Penelitian ini menggunakan jenis penelitian tindakan kelas yang dilaksanakan melalui tahapan perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian ini terdiri dari 27 siswa. Teknik pengumpulan data dilakukan melalui wawancara, tes, dan dokumentasi yang dianalisis melalui kuantitatif. Hasil penelitian menunjukkan bahwa penggunaan media Spin Wheel dapat meningkatkan kemampuan numerasi siswa pada materi unsur-unsur bangun datar. Hal ini terlihat dari peningkatan persentase ketuntasan belajar siswa pada setiap siklus, yaitu sebesar 48,85% pada pra-siklus, meningkat menjadi 66,66% pada siklus I, dan kembali meningkat menjadi  80,78% pada siklus II. Dengan demikian, media Spin Wheel dapat menjadi alternatif media pembelajaran yang efektif untuk meningkatkan kemampuan numerasi siswa sekolah dasar.