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Students views on STEAM-based mathematics learning Aisyah, Nyimas; Arin, Arin; Susanti, Ely; Nuraeni, Zuli
Jurnal Gantang Vol 9 No 1 (2024): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v9i1.7206

Abstract

The 21st century demands educational approaches that align with technological advancements and societal needs. STEAM (Science, Technology, Engineering, Arts, and Mathematics) integrates multiple disciplines to foster critical thinking, creativity, communication, and collaboration in solving real-world problems. This study aims to explore ninth-grade students' perceptions of STEAM-based mathematics learning at SMP Negeri 13 Palembang. A mixed-method approach was employed, involving 94 students aged 13–15 years through questionnaires and unstructured interviews. Quantitative data were analyzed using Likert scale scoring, while qualitative data were assessed descriptively. Results indicate that students generally understand the concept of STEAM but lack clarity regarding its learning models, benefits, and assessment techniques. Most students (70.68%) perceived STEAM-based mathematics learning positively, finding it engaging, beneficial for understanding and retaining concepts, and motivating for further learning. Additionally, integrating technology and arts in mathematics increased student interest and participation. The study concludes that STEAM-based learning can enhance the effectiveness of mathematics education by creating a more interactive and meaningful experience for students. This approach equips students with essential 21st-century skills, making it a relevant strategy for future educational practices. Further studies are recommended to assess its long-term impact on student achievement and engagement.
Students views on STEAM-based mathematics learning Aisyah, Nyimas; Arin, Arin; Susanti, Ely; Nuraeni, Zuli
Jurnal Gantang Vol 9 No 1 (2024): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v9i1.6904

Abstract

The 21st century demands educational approaches that align with technological advancements and societal needs. STEAM (Science, Technology, Engineering, Arts, and Mathematics) integrates multiple disciplines to foster critical thinking, creativity, communication, and collaboration in solving real-world problems. This study aims to explore ninth-grade students' perceptions of STEAM-based mathematics learning at SMP Negeri 13 Palembang. A mixed-method approach was employed, involving 94 students aged 13–15 years through questionnaires and unstructured interviews. Quantitative data were analyzed using Likert scale scoring, while qualitative data were assessed descriptively. Results indicate that students generally understand the concept of STEAM but lack clarity regarding its learning models, benefits, and assessment techniques. Most students (70.68%) perceived STEAM-based mathematics learning positively, finding it engaging, beneficial for understanding and retaining concepts, and motivating for further learning. Additionally, integrating technology and arts in mathematics increased student interest and participation. The study concludes that STEAM-based learning can enhance the effectiveness of mathematics education by creating a more interactive and meaningful experience for students. This approach equips students with essential 21st-century skills, making it a relevant strategy for future educational practices. Further studies are recommended to assess its long-term impact on student achievement and engagement.
PENGARUH GREEN MARKETING DAN LIFESTYLE TERHADAP LOYALITAS KONSUMEN THE BODY SHOP DI WILAYAH KOTA CIREBON Arin, Arin
Journal of Social and Economics Research Vol 7 No 1 (2025): JSER, June 2025
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/jser.v7i1.801

Abstract

Tujuan dari penelitian ini adalah untuk menganalisis dampak Green Marketing dan Lifestyle pada loyalitas konsumen di toko-toko tubuh di Kota Cirebon. Metode penelitian yang digunakan adalah metode perekaman data secara kuantitatif yang didistribusikan kepada 150 responden, yang merupakan konsumen The Bodyshop di Kota Cirebon. Analisis data dilakukan dengan menggunakan beberapa metode regresi linier menggunakan perangkat lunak SPSS. Hasil penelitian ini menunjukkan bahwa strategi Green Marketing yang diterapkan oleh Body Shop memiliki dampak signifikan pada loyalitas konsumen. Konsumen lebih suka produk yang ramah lingkungan dan memiliki sertifikasi keberlanjutan. Selain itu, Lifestyle memiliki dampak besar pada loyalitas konsumen. Konsumen dengan Lifestyle lingkungan adalah merek yang lebih loyal yang memenuhi nilai -nilai mereka. Studi ini memiliki dampak bahwa perusahaan terus mengembangkan strategi Green Marketing ramah lingkungan dan terus memahami tren dalam kehidupan konsumen untuk meningkatkan loyalitas pelanggan. Penelitian ini juga berkontribusi pada penelitian lebih lanjut di bidang pemasaran berkelanjutan.
PENGARUH GREEN MARKETING DAN LIFESTYLE TERHADAP LOYALITAS KONSUMEN THE BODY SHOP DI WILAYAH KOTA CIREBON Arin, Arin
Journal of Social and Economics Research Vol 7 No 1 (2025): JSER, June 2025
Publisher : Ikatan Dosen Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/jser.v7i1.801

Abstract

Tujuan dari penelitian ini adalah untuk menganalisis dampak Green Marketing dan Lifestyle pada loyalitas konsumen di toko-toko tubuh di Kota Cirebon. Metode penelitian yang digunakan adalah metode perekaman data secara kuantitatif yang didistribusikan kepada 150 responden, yang merupakan konsumen The Bodyshop di Kota Cirebon. Analisis data dilakukan dengan menggunakan beberapa metode regresi linier menggunakan perangkat lunak SPSS. Hasil penelitian ini menunjukkan bahwa strategi Green Marketing yang diterapkan oleh Body Shop memiliki dampak signifikan pada loyalitas konsumen. Konsumen lebih suka produk yang ramah lingkungan dan memiliki sertifikasi keberlanjutan. Selain itu, Lifestyle memiliki dampak besar pada loyalitas konsumen. Konsumen dengan Lifestyle lingkungan adalah merek yang lebih loyal yang memenuhi nilai -nilai mereka. Studi ini memiliki dampak bahwa perusahaan terus mengembangkan strategi Green Marketing ramah lingkungan dan terus memahami tren dalam kehidupan konsumen untuk meningkatkan loyalitas pelanggan. Penelitian ini juga berkontribusi pada penelitian lebih lanjut di bidang pemasaran berkelanjutan.
Lintasan Belajar pada Materi Lingkaran Berbasis STEAM dengan Konteks Gasing untuk Mendukung Kemampuan Berpikir Kreatif Peserta Didik Arin, Arin; Aisyah, Nyimas; Susanti, Ely; Susanti, Elsa
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 4 No. 4 (2024): October - December 2024
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v4i4.2521

Abstract

Kreatifitas ditunjukkan sebagai kemampuan berpikir kreatif, yang sangat penting dimiliki dalam keterampilan 4C di abad 21. Namun belum ada penelitian yang mendesain pembelajaran lingkaran berbasis STEAM untuk mendukung kemampuan berpikir kreatif. Akibatnya, penelitian ini bertujuan untuk membuat lintasan belajar lingkaran berbasis STEAM yang memanfaatkan konteks gasing untuk meningkatkan kemampuan kreatif peserta didik. Penelitian ini bertujuan untuk mengembangkan teori pengajaran lokal (LIT) dengan bekerja sama dengan pendidik untuk meningkatkan kualitas pembelajaran. Penelitian ini menggunakan metode design research tipe validation study dengan subjek penelitiannya adalah siswa kelas IX SMP Negeri 13 Palembang yang dipilih secara purposive. Data dianalisis secara deskriptif setelah dikumpulkan melalui tes tertulis, wawancara, dan meninjau dokumen. Penelitian ini menghasilkan lintasan belajar dari aktivitas yang dilakukan siswa. Lintasan belajar lingkaran ini diharapkan dapat menjadi alat dan tanda bagi pendidik dalam melakukan proses pembelajaran untuk membantu peserta didik mengkonstruksi sendiri konsep lingkaran dengan menggunakan konteks gasing.
Pembelajaran Matematika dengan STEAM dalam Persepsi Siswa Arin, Arin; Aisyah, Nyimas; Susanti, Ely; Nuraeni, Zuli
SJME (Supremum Journal of Mathematics Education) Vol 9 No 1 (2025): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v9i1.98

Abstract

STEAM is one of the learning approaches that can be used to support students' understanding and knowledge of science, technology, engineering, art, and mathematics can increase, so that this understanding can be used to solve problems and make decisions for the progress of students. However, STEAM is still underutilized in schools. The purpose of this survey research is to describe students' perceptions of learning mathematics using STEAM. The participants in this study were 90 grade 9 students at SMP Negeri 13 Palembang. Participants were selected using voluntary and random sampling techniques. Data were collected using a questionnaire consisting of two parts, namely closed and open statements. Data were analyzed using descriptive statistics with qualitative methods. The results showed that students gave positive and negative responses to the application of STEAM in learning. Students agree that STEAM can increase their motivation and activity in learning. On the other hand, some students choose to apply learning without media because they prefer learning directly delivered by the teacher. This contributes to students' difficulties in mastering math concepts. The results of this study provide useful insights for future research in learning approaches used in teaching.