Claim Missing Document
Check
Articles

Found 8 Documents
Search

Integration of Virtual Simulation of Traditional Kekehan Games on The Material of Moment of Inertia and Angular Momentum Damarsha, Adrian Bagas; Saputra, Oka; Suprapto, Nadi; Hariyono, Eko; Nisa’, Khoirun
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 14 No. 1 (2024)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpps.v14n1.p51-63

Abstract

Objective: The curriculum in Indonesia emphasizes learning with the 5.0 society era approach. The era of society emphasizes learning that is integrated with social culture. But in fact it is difficult to implement because students do not know the visualization of the concepts and problems discussed. Therefore, it is necessary to develop learning media that can provide visualization of problems and integrated social culture. Method: The method used is RnD with 3D design (Define, Design, Development) and the last stage of evaluation Results: The results obtained from this study are virtual simulation media integrated with traditional kekehan games getting a very valid criteria score. The results of students' responses show that virtual simulation media can already help students in helping physics problems. The evaluation results for improvement are related to the visualization of animation for kekehan so that it can move in the concept of moment of inertia and angular momentum. Novelty: Therefore, the purpose of this study was to analyze the validation of virtual simulation media integrated with traditional kekehan games and the response of students after using virtual simulation media integrated with traditional kekehan games
Youth Pledge Festival Prunggahan Wetan Elementary School Damarsha, Adrian Bagas; Atiqoh, Fadlilatul; Pramesti, Ardhia; Misbah, Misbah; Fitriana, Fitriana
Dedikasi: Journal of Community Engagement and Empowerment Vol. 1 No. 1 (2023): June 2023
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/dedikasi.v1n1.p1-5

Abstract

Tujuan dari kegiatan ini adalah untuk mengenang jasa para pahlawan pada masa itu dan mempererat persatuan dengan mengikuti festival ini. Pelaksanaannya dilakukan dalam beberapa tahap yaitu 1.) tahap persiapan, 2.) tahap pelaksanaan. Kegiatan diawali dengan upacara peringatan sumpah pemuda. Kemudian seluruh warga sekolah mengelilingi Desa Prunggahan Wetan dimana kegiatannya seperti pawai. Dalam kegiatan ini seluruh siswa menyanyikan yel-yel dari masing-masing kelas untuk meningkatkan semangat siswa. Terakhir adalah kegiatan ice breaking dimana siswa menonton film tentang sumpah pemuda. Selain menonton film, ada juga pembacaan puisi dari perwakilan mahasiswa. Usai menonton film, para siswa diberikan kuis berhadiah untuk menambah semangat mereka untuk selalu mengingat sumpah pemuda. Program yang diselenggarakan oleh KKN-T Unesa Tuban ini sangat didukung oleh pihak sekolah. Serangkaian kegiatan berhasil mencapai target yang diharapkan, mulai dari upacara hingga ice breaking. Acara tersebut telah memberikan kesan yang sangat berarti bagi warga SDN Prunggahan Wetan.
Gamification's Contribution to Creativity Enhancement: A Bibliometric Analysis of Empirical and Theoretical Studies in the Last Decade Krisanti, Galuh Dwi; Damarsha, Adrian Bagas; Yuliatin, Elisa Dwi; Hidaayatullaah, Hasan Nuurul; Suprapto*, Nadi; Saphira, Hanandita Veda
Jurnal Pendidikan Sains Indonesia Vol 13, No 2 (2025): APRIL 2025
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v13i2.43886

Abstract

Many studies have been conducted on creative thinking and gamification separately, but there is still a gap in the literature that examines the relationship between these two concepts comprehensively in an educational context. This research was conducted with the aim of providing a more holistic understanding of the trending topics between gamification and creative thinking in empirical and theoretical studies, analysing the contribution of each author using the Scopus database through bibliometric analysis with the VOSviewer application. Based on bibliometric analysis, several conclusions are obtained that the results of the metadata obtained show a trend of writing that is growing significantly from 2013 to 2023. In the author collaboration network, it can be seen on the map that there are 8 clusters with the number of author items each totalling 1 item where each author has published 2 documents. From the results of the analysis, the topic of gamification for creativity is still needed and needs to be improved. United States contributes to publishing documents on the topic of gamification for creativity. For the form of publication, most documents are published in the form of articles. So for the right solution in improving CTS can be done by using gamification learning
The Importance of Entrepreneurship Education in Physics Education Study Program: Reviewed from Students' Perspectives Damarsha, Adrian Bagas; Dwikoranto, Dwikoranto; Satriawan, Muhammad; Saphira, Hanandita Veda
International Journal of Research and Community Empowerment Vol. 3 No. 2 (2025): August 2025
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/ijorce.v3n2.p72-82

Abstract

The development of the world of education today requires graduates not only to master academic competencies but also to have an entrepreneurial spirit. Therefore, it is necessary to strengthen SDG 4 (Quality Education) in order to create competent human resources in entrepreneurship. In this context, the concept of edupreneurship (a combination of education and entrepreneurship) is becoming increasingly relevant, especially for graduates of the Physics Education study program, who have so far been considered primarily oriented toward conventional academic or industrial careers. This study aims to describe the perspectives and factors resulting from the edupreneur course. The method used is a mixed-methods approach, which combines quantitative and qualitative methods. Data collection techniques are carried out through questionnaires distributed to physics education students. Data analysis used is EFA analysis and thematic qualitative description. The results obtained show that the edupreneur course provides three factors for students, namely AE (Entrepreneurial Action), PE (Entrepreneurial Education), and ME (Entrepreneurial Motivation). The results of student perspectives show that the edupreneurship course is essential to teach. It proves that edupreneurship courses can shape students' entrepreneurial spirit. That is because educational programs also require entrepreneurial skills, starting from idea development. The studies suggest that integrating edupreneurship across academic programs is crucial. By highlighting the importance of entrepreneurship in education, this study recommends that edupreneurship courses be integrated evenly into all study curricula, enabling the realization of SDG 4. That is because the curriculum in Indonesia emphasizes not only academic skills but also entrepreneurial skills.
Potency of Local Wisdom Augmented Reality (AR) Media in Physics Learning: Bibliometric Analysis Damarsha, Adrian Bagas; Utami, Putri Lintang; Rahmawati, Ratna; Lintangesukmanjaya, Rahmatta Thoriq; Hidayaatullah, Hasan Nuurul; Nisa', Khoirun
Studies in Philosophy of Science and Education Vol. 6 No. 2 (2025): July
Publisher : National Dong Hwa University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/sipose.v6i2.617

Abstract

The era of technology provides many modern developments and innovations. One of them is in the field of education such as learning media. Physics learning media widely uses Augmented Reality (AR). This study aims to analyze network visualization, AR visualization overlay, and AR local wisdom in physics learning research as well as the distribution of media, trends, and opportunities for AR research and AR local wisdom in physics learning research. The bibliometric research method uses two keywords in the Scopus database, namely AR and AR Local Wisdom. Based on the results of the network visualization study, AR is defined as 8 clusters, and AR local wisdom is defined as 12 clusters. The innovation obtained based on the study of overlay visualization of current topics related to AR research and AR Local Wisdom, both of which are in critical thinking, has found research improvements for 7 years. The Physics Conference Series Journal is the source that provides the most contributions. The trend of AR local wisdom related to android applications in batik learning and the implementation of AR local wisdom in physics courses has not been done much and needs to be done.
Integration of Gamelan Ethnophysics E-Module to Improve Science Literacy of Sound Wave Materials Aisah, Siti Nur; Suprapto, Nadi; Hariyono, Eko; Citra, Nina Fajriyah; Damarsha, Adrian Bagas
Studies in Philosophy of Science and Education Vol. 6 No. 2 (2025): July
Publisher : National Dong Hwa University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46627/sipose.v6i2.629

Abstract

Quality education is characterized by the good science literacy skills of students. However, PISA results show that the science literacy of students in Indonesia is still low, which is caused by less interesting learning and a lack of interactivity. One relevant solution is to develop contextual and interactive physics learning tools by integrating local wisdom. Therefore, this study aims to develop and test the validity of the physics module based on gamelan local wisdom and determine the response of students to its use to improve science literacy: This research employed the Research and Development approach utilizing the ADDIE framework, which includes Analysis, Design, Development, Implementation, and Evaluation. The product developed was a physics e-module integrated with Gamelan local wisdom which was validated by experts and tested on students. Results: The module obtained a very valid category from the aspects of content, language, and design. Learners' responses showed that the module was interesting, easy to understand, and improved science literacy skills. Novelty: The integration of gamelan as a form of ethnophysics in the physics module provides a contextual learning experience and encourages the preservation of local culture. This study analyzed the validity and students' response to the physics module based on gamelan.
Integration of Kekehan Traditional Game to Measure Students' Creative Thinking Skills in Physics Learning Damarsha, Adrian Bagas; Arrafi', Wadhifah Qiyyamul Lailli; Ariana, Indri Maya; Sunarti*, Titin; Suprapto, Nadi; Nisa', Khoirun
Jurnal Pendidikan Sains Indonesia Vol 13, No 3 (2025): JULY 2025
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/jpsi.v13i3.44125

Abstract

Physics learning is expected not only to focus on understanding theory, but students can apply physics in everyday life. One example of the application of physics that can be used in accordance with the era of society is the traditional game of kekehan. Therefore, this study aims to analyze the validation of the integrated test instrument of traditional kekehan games and the response of students after administering the test instrument. This research uses research and development design with ADDIE model in its development flow. The subject of the study was a test instrument developed integrated with traditional kekehan games, and trials on students. The data analysis technique used was quantitative descriptive from the validity and reliability values. The results obtained show that the instrument developed has very valid criteria. The results of suggestions from validators for improvement are to clarify the question instruction sentence briefly and concisely. The results of students' responses show that the difficulty of the physics concept of kekehan. This shows that there is still a lack of giving problems in physics learning as contextual problems. The general results can be concluded that the integrated creative thinking skills test instrument questions using the kekehan game can be used to test students' thinking skills
The Rasch Model Analysis: Cases Study in SDGs Trend Point 7 in Physics Learning Based Domicile Lintangesukmanjaya, Rahmatta Thoriq; Rizka, Agus Mifthakhul; Damarsha, Adrian Bagas; Dwikoranto
The Journal of Indonesia Sustainable Development Planning Vol 6 No 2 (2025): August
Publisher : Pusbindiklatren Bappenas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46456/jisdep.v6i2.608

Abstract

The low level of environmental awareness among the younger generation, particularly the understanding of the importance of clean and affordable energy, is a serious challenge to the desired efforts. This research aims to explore the understanding and motivation of high school students related to clean and affordable energy sources, in accordance with the 2030 Sustainable Development Goals (SDGs). The results of Rasch model analysis show that students' understanding of clean energy varies, with students in urban areas having better access to information compared to students in districts. There are differences in understanding based on gender, female students tend to have difficulty understanding energy problems than male students. Female students tend to be more motivated in clean energy and environmental issues, while male students have a stronger understanding of sustainable technology. Real projects and interactive materials that connect clean energy with daily life through physics learning motivate learners. These findings underscore the importance of inclusive and project-based education to increase student awareness and participation in supporting the achievement of the 2030 SDGs in sustainable physics learning.